Archived project. One of my first real C++ project. My first CG project. This project use tesselation, but without glmultidrawelementsindirect, because I didn't know of it at the time I coded this engine. I'm working at recreating iVy from scratch using raytracing at https://github.com/ShinySilver/iVy_legacy_2024.
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ShinySilver/Naive-Voxel-Engine
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A naive voxel renderer using hardware accelerated rasterization.
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