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main.js
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import * as THREE from "./three.module.js";
//SCENE
const scene = new THREE.Scene()
//CAMERA
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 )
//RENDERER
const renderer = new THREE.WebGLRenderer({ antialias: true})
renderer.setSize( window.innerWidth, window.innerHeight )
renderer.setClearColor("grey")
document.body.appendChild( renderer.domElement )
//Setting up camera position
camera.position.z = 2
//CUBES
//main cube
var geometry = new THREE.BoxGeometry( 1, 1, 1)
var material = new THREE.MeshStandardMaterial( { color: 0xff0051, flatShading: true, metalness: 0, roughness: 1 })
var cube = new THREE.Mesh ( geometry, material )
scene.add( cube )
// skl_ cube
var geometry = new THREE.BoxGeometry( 3, 3, 3)
var material = new THREE.MeshBasicMaterial( {color: "white", wireframe: true, transparent: true})
var skl_Cube = new THREE.Mesh ( geometry, material )
scene.add( skl_Cube )
// lights
var ambientLight = new THREE.AmbientLight ( 0xffffff, 0.4)
scene.add( ambientLight )
var pointLight = new THREE.PointLight(0xfffff,0.6)
pointLight.position.set(25,20,25)
scene.add(pointLight)
function animate() {
requestAnimationFrame( animate )
cube.rotation.x += 0.02;
cube.rotation.y += 0.02;
skl_Cube.rotation.x -= 0.01;
skl_Cube.rotation.y -= 0.01;
renderer.render( scene, camera )
}
function WindowResize(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
window.addEventListener('resize', WindowResize);
animate()