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Currently, while everyone receives a random item when playing multiplayer, they always get the same type. If a normal item is rolled, everyone gets a random normal item at the same time. When a goat horn is rolled, a everyone receives a random goat horn.
It should theoretically be possible to make everyone receive a random type of item. By rolling the random number for each person seperately and not for the RandomItemGiver in general, everyone gets a random item from a random loot table.
The text was updated successfully, but these errors were encountered:
Currently, while everyone receives a random item when playing multiplayer, they always get the same type. If a normal item is rolled, everyone gets a random normal item at the same time. When a goat horn is rolled, a everyone receives a random goat horn.
It should theoretically be possible to make everyone receive a random type of item. By rolling the random number for each person seperately and not for the RandomItemGiver in general, everyone gets a random item from a random loot table.
The text was updated successfully, but these errors were encountered: