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Crash: you can right-click on the pinmame dmd window and stop emulation from there - If the game is running in editor, ue will crash - we may need to check that GPController pointer to see if it still has a running game - I haven't investigated what is available to check against.
That pointer is valid for some uses when emulation is off, but I'm not sure how we can ensure emulation is active.
The text was updated successfully, but these errors were encountered:
Crash: you can right-click on the pinmame dmd window and stop emulation from there - If the game is running in editor, ue will crash - we may need to check that GPController pointer to see if it still has a running game - I haven't investigated what is available to check against.
That pointer is valid for some uses when emulation is off, but I'm not sure how we can ensure emulation is active.
The text was updated successfully, but these errors were encountered: