Releases: Scobalula/Greyhound
Releases · Scobalula/Greyhound
Cold War Season 5 Reloaded Fix
- Fixed issues with the Call of Duty: Black Ops Cold War Season 5 Reloaded Update.
- Added new hashes from the index repo for Call of Duty: Black Ops Cold War.
Donate: https://paypal.me/scobalula
MW Season 5 SAB CSV fix
- Fixed alias CSV output for Call of Duty: Modern Warfare SAB files.
- Added new hashes from the index repo for Call of Duty: Black Ops Cold War.
MWR Anim/Models Joints Fix
- Re-applied a bug fix affecting Call of Duty: Modern Warfare Remastered animation/model joint names that got reverted in a recent update.
- Added new hashes from the index repo for Call of Duty: Black Ops Cold War.
BOCW Notetrack Fix
- Fixed an issue where some notetracks on Call of Duty: Black Ops Cold War would show up as
xstring_0
instead of the hash value. - Added new hashes from the index repo for Call of Duty: Black Ops Cold War
This update is sponsored by Madgaz' new lewd art addiction.
MW SAB CSV fix & MWR Materials fix
- Fixed alias File/Secondary CSV output for Call of Duty: Modern Warfare rawfile exporting.
- Fixed an issue with Call of Duty: Modern Warfare Remastered materials which could lead to a crash on certain levels.
This update is powered by the Scob Crew.
Modern Warfare Delta Animations
- Fixed Delta Animations (tag_origin movement) for Call of Duty: Modern Warfare animations.
- Added new hashes from the index repo for Call of Duty: Black Ops Cold War
This update is powered by the Scob Crew.
MWR fixed models
- Fixed joint names causing Call of Duty: Modern Warfare Remastered models to fail to load.
MWR Material Support + Fixes + Hashes
- Added Call of Duty: Modern Warfare Remastered Material Support (thanks to Blakintosh for PR for support for it)
- Added placeholder animation checks for Call of Duty: Modern Warfare
- Added new hashes for Call of Duty: Black Ops Cold War
General Fixes + Hashes
- Fixed changes to XAnims causing a crash in Call of Duty: Modern Warfare
- Fixed rare instances of XMODEL_EXPORT/XMODEL_BIN not loading in APE due to some strings with over 128 characters (affected mostly MW)
- Added new hashes for Call of Duty: Black Ops Cold War
XMODEL_BIN + Asset Log
- Added XMODEL_BIN support for Call of Duty: Black Ops III Mod Tools (only tested on a few models)
- Added "Create Asset Log File" option to write loaded asset names to a text file. This is more of a niche request from Natorious for determining names for CW and only works on CW and MW. Be mindful that the files gets added to each time Load Game is pressed, so it can become gigantic pretty quick. Do not ask for help with this option.