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Scobalula committed Nov 20, 2021
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# Greyhound - A fork of Wraith Archon, Call of Duty Asset Extractor
[![Releases](https://img.shields.io/github/downloads/Scobalula/Greyhound/total.svg)](https://github.com/Scobalula/Greyhound/releases) [![License](https://img.shields.io/github/license/Scobalula/Greyhound.svg)](https://github.com/Scobalula/Greyhound/blob/master/LICENSE) [![Discord](https://img.shields.io/badge/chat-Discord-blue.svg)](https://discord.gg/RyqyThu)

Greyhound is a fork of the famous [Wraith Archon](https://github.com/dtzxporter/WraithXArchon/) by DTZxPorter. It is an extraction tool for Call of Duty, supporting XModels, XAnims, Images, and more depending on the game. With Greyhound I hope to ensure updates to the tool for both current and future titles, and bring more features to aid in working with the games. This tool is developed to aid people modding other Call of Duty titles such as Black Ops III, and for people producing art such as renders!
Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous [Wraith Archon](https://github.com/dtzxporter/WraithXArchon/) that was originally developed by DTZxPorter. Greyhound's aim is to provide people access to assets from the games for various purposes including working mods such custom zombie maps or weapon mods, 3D Art, and thumbnails for content creation.

For detailed information such as game support, settings, FAQs, etc. please refer to the wiki: [Wiki](https://github.com/Scobalula/Greyhound/wiki) Work is being done to populate the wiki with information and tutorials so stay tuned!
For detailed information such as game support, settings, FAQs, etc. please refer to the wiki: [Wiki](https://scobalula.github.io/Greyhound/) Work is being done to populate the wiki with information and tutorials so stay tuned!

For more support please visit our Discord: [https://discord.gg/RyqyThu](https://discord.gg/RyqyThu)
For more support you can hop into our Discord: [https://discord.gg/RyqyThu](https://discord.gg/RyqyThu)

## Requirements

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Greyhound, like Wraith Archon and the WraithX Library, is licensed under the General Public License 3.0, you are free to use Greyhound, both it and its source code, under the terms of the GPL. Greyhound is distributed in the hope it will be useful to, but it comes WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, see the [LICENSE](https://github.com/Scobalula/Greyhound/blob/master/LICENSE) file for more information.

This repo is in no shape or form associated (apart from being a fork of course) with DTZxPorter or Activision and the developers. These tools are developed to allow users access to assets for use in other Call of Duty SDKs (such as the Black Ops III Mod Tools). The assets extracted by these tools are property of their respective owners.
This repo is in no shape or form associated (apart from being a fork of course) with DTZxPorter or Activision and the developers. These tools are developed to allow users access to assets for use in other Call of Duty SDKs (such as the Black Ops III Mod Tools) and for use in 3D art such as YouTube thumbnails, etc. The assets extracted by these tools are property of their respective owners and what you do with the assets is your own responsbility.

Greyhound is distributed with an automatic updater that will check for updates each time the application is launched by requesting the releases data via the Github API. If you do not wish for Greyhound to check for updates you can simply delete the Greyhound Updater executable.

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