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The version 1.4.0 includes services for Vision ML. The documentation …
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…in the wiki follows.
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SchneiderInfosystems committed Oct 7, 2022
1 parent 87a80f6 commit 143562c
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3 changes: 2 additions & 1 deletion README.md
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# FB4D – The OpenSource Cross-Platform Library for _Firebase_
# FB4D – The OpenSource Cross-Platform Library for _Firebase_

The _Google Firebase Cloud Database_ is used in many mobile and web applications worldwide and there are well-documented libraries for many languages and platforms. For Delphi, the cross-platform library **FB4D** supports the _Firebase Realtime Database_, the _Firestore Database_, the _Firebase Storage_ (for file storage), and _Firebase Functions_ (for calling server functions). For authentication, **FB4D** currently supports email/password authentication and anonymous login.

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This log informs about interface changes and important library enhancements that need the attention of users of this library.

- October 2022: Interface for ML Vision service added
- October 2021: Prepared for Delphi Alexandria
- April 7, 2021: Revised RT DB Listener
- March 2021: New optional cache to accelerate the repeated access to storage objects. Additional _IFirebaseStorage.GetAndDownload_ method in order to simplify the download from the storage. [See more details](https://github.com/SchneiderInfosystems/FB4D/wiki/FB4D-Reference-IFirebaseStorage#optional-cache-for-storage-objects)
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4 changes: 3 additions & 1 deletion Samples/Intro/DemoFB4D.dpr
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FB4D.RealTimeDB in '..\..\Source\FB4D.RealTimeDB.pas',
FB4D.FireStore.Listener in '..\..\Source\FB4D.FireStore.Listener.pas',
FB4D.Configuration in '..\..\Source\FB4D.Configuration.pas',
FB4D.RealTimeDB.Listener in '..\..\Source\FB4D.RealTimeDB.Listener.pas';
FB4D.RealTimeDB.Listener in '..\..\Source\FB4D.RealTimeDB.Listener.pas',
FB4D.VisionMLDefinition in '..\..\Source\FB4D.VisionMLDefinition.pas',
FB4D.VisionML in '..\..\Source\FB4D.VisionML.pas';

{$R *.res}

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4 changes: 4 additions & 0 deletions Samples/Intro/DemoFB4D.dproj
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<DCCReference Include="..\..\Source\FB4D.FireStore.Listener.pas"/>
<DCCReference Include="..\..\Source\FB4D.Configuration.pas"/>
<DCCReference Include="..\..\Source\FB4D.RealTimeDB.Listener.pas"/>
<DCCReference Include="..\..\Source\FB4D.VisionMLDefinition.pas"/>
<DCCReference Include="..\..\Source\FB4D.VisionML.pas">
<Form>$R *.res</Form>
</DCCReference>
<BuildConfiguration Include="Base">
<Key>Base</Key>
</BuildConfiguration>
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