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snake.js
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const cvs = document.getElementById("snake");
const ctx = cvs.getContext("2d");
// unit
const box = 32;
// images
const ground = new Image();
ground.src = "img/ground2.png";
const foodImg = new Image();
foodImg.src = "img/newfood.PNG";
// load audio files
let dead = new Audio();
let eat = new Audio();
let up = new Audio();
let right = new Audio();
let left = new Audio();
let down = new Audio();
dead.src = "audio/dead.mp3";
eat.src = "audio/eat.mp3";
up.src = "audio/up.mp3";
right.src = "audio/right.mp3";
left.src = "audio/left.mp3";
down.src = "audio/down.mp3";
// create the snake
let snake = [];
snake[0] = {
x : 9 * box,
y : 10 * box
};
// create the food
let food = {
x : Math.floor(Math.random()*17+1) * box,
y : Math.floor(Math.random()*15+3) * box
}
// create the score var
let score = 0;
//Snake Control
let d;
document.addEventListener("keydown",direction);
function direction(event){
let key = event.keyCode;
if( key == 37 && d != "RIGHT"){
left.play();
d = "LEFT";
}else if(key == 38 && d != "DOWN"){
d = "UP";
up.play();
}else if(key == 39 && d != "LEFT"){
d = "RIGHT";
right.play();
}else if(key == 40 && d != "UP"){
d = "DOWN";
down.play();
}
}
// collision function
function collision(head,array){
for(let i = 0; i < array.length; i++){
if(head.x == array[i].x && head.y == array[i].y){
return true;
}
}
return false;
}
// canvas
function draw(){
ctx.drawImage(ground,0,0);
for( let i = 0; i < snake.length ; i++){
ctx.fillStyle = ( i == 0 )? "#ef6c00" : " #f57c00";
ctx.fillRect(snake[i].x,snake[i].y,box,box);
ctx.strokeStyle = "red";
ctx.strokeRect(snake[i].x,snake[i].y,box,box);
}
ctx.drawImage(foodImg, food.x, food.y);
// old head position
let snakeX = snake[0].x;
let snakeY = snake[0].y;
// which direction
if( d == "LEFT") snakeX -= box;
if( d == "UP") snakeY -= box;
if( d == "RIGHT") snakeX += box;
if( d == "DOWN") snakeY += box;
// if the snake eats the food
if(snakeX == food.x && snakeY == food.y){
score++;
eat.play();
food = {
x : Math.floor(Math.random()*17+1) * box,
y : Math.floor(Math.random()*15+3) * box
}
}else{
snake.pop();
}
// add new Head
let newHead = {
x : snakeX,
y : snakeY
}
// game over
if(snakeX < box || snakeX > 17 * box || snakeY < 3*box || snakeY > 17*box || collision(newHead,snake)){
clearInterval(game);
dead.play();
}
snake.unshift(newHead);
ctx.fillStyle = "white";
ctx.font = "45px Changa one";
ctx.fillText(score,2*box,1.6*box);
}
// call draw function every 100 ms
let game = setInterval(draw,100);