-
Notifications
You must be signed in to change notification settings - Fork 10
/
Copy pathattacklist.py
292 lines (220 loc) · 22.5 KB
/
attacklist.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
from attacks import Attack
# Initialize all attacks
# ----------------------------------------------------------------------------------------- #
# Fire type---------------------------
#new moves added
blastburn = Attack(name='blast burn', attCategory='fire', baseDamage=150, pokemonLevel=0, baseCount=5, recoil=15, heal=0, accuracy=0.9)
blazekick = Attack(name='blaze kick', attCategory='fire', baseDamage=85, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.9)
fierydance = Attack(name='fiery dance', attCategory='fire', baseDamage=80, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
firefang = Attack(name='fire fang', attCategory='fire', baseDamage=65, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
flameburst = Attack(name='flame burst', attCategory='fire', baseDamage=70, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
flamecharge = Attack(name='flame charge', attCategory='fire', baseDamage=50, pokemonLevel=0, baseCount=20, recoil=0, heal=10, accuracy=0.9)
flamewheel = Attack(name='flame wheel', attCategory='fire', baseDamage=60, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
flareblitz = Attack(name='flare blitz', attCategory='fire', baseDamage=120, pokemonLevel=0, baseCount=15, recoil=20, heal=0, accuracy=1)
heatwave = Attack(name='heat wave', attCategory='fire', baseDamage=95, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.9)
#modified
flamethrower = Attack(name='flamethrower', attCategory='fire', baseDamage=85, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
ember = Attack(name='ember', attCategory='fire', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
firepunch = Attack(name='fire punch', attCategory='fire', baseDamage=75, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
firespin = Attack(name='fire spin', attCategory='fire', baseDamage=35, pokemonLevel=0, baseCount=35, recoil=0, heal=0, accuracy=0.85)
fireblast = Attack(name='fire blast', attCategory='fire', baseDamage=110, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.7)
#not modified
shelltrap = Attack(name='shell trap', attCategory='fire', baseDamage=235, pokemonLevel=0, baseCount=2, recoil=40, heal=0, accuracy=0.8)
sacredfire = Attack(name='sacred fire', attCategory='fire', baseDamage=350, pokemonLevel=0, baseCount=1, increasable=0, recoil=0, heal=30, accuracy=1)
# Electric type------------------------
#new
nuzzle = Attack(name='nuzzle', attCategory='electric', baseDamage=20, pokemonLevel=0, baseCount=20, recoil=0, heal=7, accuracy=1)
chargebeam = Attack(name='charge beam', attCategory='electric', baseDamage=50, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.9)
paraboliccharge = Attack(name='parabolic charge', attCategory='electric', baseDamage=65, pokemonLevel=0, baseCount=15, recoil=0, heal=25, accuracy=1)
thunderfang = Attack(name='thunder fang', attCategory='electric', baseDamage=65, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
wildcharge = Attack(name='wild charge', attCategory='electric', baseDamage=120, pokemonLevel=0, baseCount=15, recoil=20, heal=0, accuracy=1)
thunder = Attack(name='thunder', attCategory='electric', baseDamage=110, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.7)
#modified
thundershock = Attack(name='thundershock', attCategory='electric', baseDamage=40, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=1)
thunderbolt = Attack(name='thunderbolt', attCategory='electric', baseDamage=90, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
thunderpunch = Attack(name='thunder punch', attCategory='electric', baseDamage=75, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
discharge = Attack(name='discharge', attCategory='electric', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
#not modified
bolttackle = Attack(name='bolt tackle', attCategory='electric', baseDamage=140, pokemonLevel=0, baseCount=2, recoil=40, heal=0, accuracy=0.8)
electroball = Attack(name='electro ball', attCategory='electric', baseDamage=180, pokemonLevel=0, baseCount=4, recoil=0, heal=0, accuracy=0.65)
catastropika = Attack(name='Catastropika', attCategory='electric', baseDamage=285, pokemonLevel=0, baseCount=1, increasable=0, recoil=0, heal=0, accuracy=1)
# Water type---------------------------------
#new
waterfall = Attack(name='waterfall', attCategory='water', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
waterpledge = Attack(name='water pledge', attCategory='water', baseDamage=75, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
surf = Attack(name='surf', attCategory='water', baseDamage=95, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.9)
aquaring = Attack(name='aqua ring', attCategory='water', baseDamage=0, pokemonLevel=0, baseCount=10, recoil=0, heal=30, accuracy=1)
#modified
watergun = Attack(name='watergun', attCategory='water', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
bubblebeam = Attack(name='bubblebeam', attCategory='water', baseDamage=85, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
hydropump = Attack(name='hydro pump', attCategory='water', baseDamage=110, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.8)
#not modified
hydrovortex = Attack(name='hydro vortex', attCategory='water', baseDamage=270, pokemonLevel=0, baseCount=1, increasable=0, recoil=0, heal=40, accuracy=1)
watercannon = Attack(name='watercannon', attCategory='water', baseDamage=100, pokemonLevel=0, baseCount=6, recoil=0, heal=0, accuracy=1)
waterspout = Attack(name='water spout', attCategory='water', baseDamage=80, pokemonLevel=0, baseCount=4, recoil=0, heal=0, accuracy=0.65)
waterslap = Attack(name='water slap', attCategory='water', baseDamage=60, pokemonLevel=0, baseCount=7, recoil=0, heal=0, accuracy=0.85)
# Grass type-------------------------------
#new
synthesis = Attack(name='synthesis', attCategory='grass', baseDamage=0, pokemonLevel=0, baseCount=5, recoil=0, heal=60, accuracy=1)
woodhammer = Attack(name='wood hammer', attCategory='grass', baseDamage=120, pokemonLevel=0, baseCount=15, recoil=20, heal=0, accuracy=1)
megadrain = Attack(name='mega drain', attCategory='grass', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=20, accuracy=0.9)
#modified
vinewhip = Attack(name='vine whip', attCategory='grass', baseDamage=85, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
razorleaf = Attack(name='razor leaf', attCategory='grass', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
stunspore = Attack(name='stun spore', attCategory='grass', baseDamage=30, pokemonLevel=0, baseCount=35, recoil=0, heal=0, accuracy=0.95)
frenzy = Attack(name='frenzy', attCategory='grass', baseDamage=110, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.8)
leafblade = Attack(name='leaf blade', attCategory='grass', baseDamage=95, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.9)
gigadrain = Attack(name='giga drain', attCategory='grass', baseDamage=90, pokemonLevel=0, baseCount=10, recoil=0, heal=40, accuracy=0.9)
#not modified
solarbeam = Attack(name='solar beam', attCategory='grass', baseDamage=300, pokemonLevel=0, baseCount=2, increasable=0, recoil=20, heal=0, accuracy=1)
# Flying type--------------------------
#new
roost = Attack(name='roost', attCategory='flying', baseDamage=0, pokemonLevel=0, baseCount=5, recoil=0, heal=60, accuracy=1)
hurricane = Attack(name='hurricane', attCategory='flying', baseDamage=110, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.7)
peck = Attack(name='peck', attCategory='flying', baseDamage=35, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=0.95)
#modified
gust = Attack(name='gust', attCategory='flying', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
wingattack = Attack(name='wing attack', attCategory='flying', baseDamage=60, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.85)
airslash = Attack(name='air slash', attCategory='flying', baseDamage=75, pokemonLevel=0, baseCount=13, recoil=0, heal=0, accuracy=0.9)
aerialace = Attack(name='aerial ace', attCategory='flying', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
fly = Attack(name='fly', attCategory='flying', baseDamage=95, pokemonLevel=0, baseCount=10, increasable=0, recoil=0, heal=0, accuracy=0.9)
whirlwind = Attack(name='whirl wind', attCategory='flying', baseDamage=50, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
#not modified
aeroblast = Attack(name='aero blast', attCategory='flying', baseDamage=100, pokemonLevel=0, baseCount=4, recoil=0, heal=0, accuracy=0.85)
# Normal type------------------------------
#new
headcharge = Attack(name='head charge', attCategory='normal', baseDamage=120, pokemonLevel=0, baseCount=15, recoil=20, heal=0, accuracy=1)
growl = Attack(name='growl', attCategory='normal', baseDamage=0, pokemonLevel=0, baseCount=40, recoil=0, heal=0, accuracy=1)
#modified
pound = Attack(name='pound', attCategory='normal', baseDamage=35, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=1)
tackle = Attack(name='tackle', attCategory='normal', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
swift = Attack(name='swift', attCategory='normal', baseDamage=60, pokemonLevel=0, baseCount=15,recoil=0, heal=0, accuracy=1)
tailwhip = Attack(name='tail whip', attCategory='normal', baseDamage=25, pokemonLevel=0, baseCount=40, recoil=0, heal=0, accuracy=0.95)
quickattack = Attack(name='quick attack', attCategory='normal', baseDamage=45, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.95)
scratch = Attack(name='scratch', attCategory='normal', baseDamage=40, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
cut = Attack(name='cut', attCategory='normal', baseDamage=50, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.9)
headbutt = Attack(name='headbutt', attCategory='normal', baseDamage=70, pokemonLevel=0, baseCount=15, recoil=5, heal=0, accuracy=1)
disable = Attack(name='disable', attCategory='normal', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.85)
#not modified
hyperbeam = Attack(name='hyper beam', attCategory='normal', baseDamage=230, pokemonLevel=0, baseCount=2, increasable=0, recoil=20, heal=0, accuracy=0.9)
agility = Attack(name='agility', attCategory='normal', baseDamage=0, pokemonLevel=0, baseCount=8, recoil=0, heal=0, accuracy=1)
harden = Attack(name='harden', attCategory='normal', baseDamage=0, pokemonLevel=0, baseCount=9, recoil=0, heal=0, accuracy=1)
# Ice type------------------------------
#new
sheercold = Attack(name='sheer cold', attCategory='ice', baseDamage=300, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.2)
icefang = Attack(name='ice fang', attCategory='ice', baseDamage=65, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
powdersnow = Attack(name='powder snow', attCategory='ice', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
#modified
icepunch = Attack(name='ice punch', attCategory='ice', baseDamage=75, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
aurorabeam = Attack(name='aurora beam', attCategory='ice', baseDamage=65, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.9)
icebeam = Attack(name='ice beam', attCategory='ice', baseDamage=85, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
icywind = Attack(name='icy wind', attCategory='ice', baseDamage=55, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.9)
blizzard = Attack(name='blizzard', attCategory='ice', baseDamage=110, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.7)
#not modified
iceburn = Attack(name='ice burn', attCategory='ice', baseDamage=250, pokemonLevel=0, baseCount=2, recoil=0, heal=20, accuracy=1)
# Ground type------------------------------
#new
fissure = Attack(name='fissure', attCategory='ground', baseDamage=300, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.2)
mudbomb = Attack(name='mud bomb', attCategory='ground', baseDamage=65, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.85)
mudshot = Attack(name='mud shot', attCategory='ground', baseDamage=55, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
boneclub = Attack(name='bone club', attCategory='ground', baseDamage=65, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.85)
bonemerang = Attack(name='bonemerang', attCategory='ground', baseDamage=50, pokemonLevel=0, baseCount=10, recoil=10, heal=0, accuracy=0.9)
#modified
sandattack = Attack(name='sandattack', attCategory='ground', baseDamage=15, pokemonLevel=0, baseCount=15, recoil=0, heal=5, accuracy=0.8)
dig = Attack(name='dig', attCategory='ground', baseDamage=80, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
earthquake = Attack(name='earthquake', attCategory='ground', baseDamage=100, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
mudslap = Attack(name='mudslap', attCategory='ground', baseDamage=20, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
#not modified
landwrath = Attack(name='land\'s wrath', attCategory='ground', baseDamage=210, pokemonLevel=0, baseCount=3, recoil=30, heal=0, accuracy=1)
# Poison type-----------------------------
#new
crosspoison = Attack(name='cross poison', attCategory='poison', baseDamage=70, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
poisonjab = Attack(name='poison jab', attCategory='poison', baseDamage=80, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
poisontail = Attack(name='poison tail', attCategory='poison', baseDamage=50, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
#modified
poisonsting = Attack(name='poison sting', attCategory='poison', baseDamage=15, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=0.95)
acid = Attack(name='acid', attCategory='poison', baseDamage=40, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
gunkshot = Attack(name='gunk shot', attCategory='poison', baseDamage=120, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.8)
sludgebomb = Attack(name='sludge bomb', attCategory='poison', baseDamage=85, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
poisonfang = Attack(name='poison fang', attCategory='poison', baseDamage=65, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
#not modified
poisonpowder = Attack(name='poison powder', attCategory='poison', baseDamage=5, pokemonLevel=0, baseCount=9, recoil=0, heal=0, accuracy=1)
smokescreen = Attack(name='smoke screen', attCategory='poison', baseDamage=10, pokemonLevel=0, baseCount=4, recoil=0, heal=0, accuracy=1)
# Bug type----------------------------------
#new
bugbuzz = Attack(name='bug buzz', attCategory='bug', baseDamage=90, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
signalbeam = Attack(name='signal beam', attCategory='bug', baseDamage=75, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
xscissor = Attack(name='x-scissor', attCategory='bug', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
#modified
stringshot = Attack(name='string shot', attCategory='bug', baseDamage=15, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=0.95)
leechlife = Attack(name='leech life', attCategory='bug', baseDamage=80, pokemonLevel=0, baseCount=10, recoil=0, heal=30, accuracy=1)
megahorn = Attack(name='mega horn', attCategory='bug', baseDamage=120, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.85)
bugbite = Attack(name='bug bite', attCategory='bug', baseDamage=60, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
stinger = Attack(name='stinger', attCategory='bug', baseDamage=50, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
# Rock type----------------------------------
#new
rockslide = Attack(name='rock slide', attCategory='rock', baseDamage=75, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.9)
rocktomb = Attack(name='rock tomb', attCategory='rock', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
rollout = Attack(name='rollout', attCategory='rock', baseDamage=30, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=0.9)
rockpolish = Attack(name='rock polish', attCategory='rock', baseDamage=0, pokemonLevel=0, baseCount=10, recoil=0, heal=30, accuracy=1)
#modified
rockthrow = Attack(name='rock throw', attCategory='rock', baseDamage=50, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.9)
rockwrecker = Attack(name='rock wrecker', attCategory='rock', baseDamage=150, pokemonLevel=0, baseCount=5, recoil=25, heal=0, accuracy=0.95)
stoneedge = Attack(name='stone edge', attCategory='rock', baseDamage=100, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=0.8)
headsmash = Attack(name='head smash', attCategory='rock', baseDamage=120, pokemonLevel=0, baseCount=15, recoil=20, heal=0, accuracy=1)
# Steel type-----------------------------------
#new
bulletpunch = Attack(name='bullet punch', attCategory='steel', baseDamage=40, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=1)
metalclaw = Attack(name='metal claw', attCategory='steel', baseDamage=50, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=0.95)
magnetbomb = Attack(name='magnet bomb', attCategory='steel', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
mirrorshot = Attack(name='mirror shot', attCategory='steel', baseDamage=65, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.85)
steelwing = Attack(name='steel wing', attCategory='steel', baseDamage=70, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.9)
ironhead = Attack(name='iron head', attCategory='steel', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
flashcannon = Attack(name='flash cannon', attCategory='steel', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
#modified
irontail = Attack(name='iron tail', attCategory='steel', baseDamage=100, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.75)
meteormash = Attack(name='meteor mash', attCategory='steel', baseDamage=90, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.9)
#not modified
ironpunch = Attack(name='iron punch', attCategory='steel', baseDamage=80, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=1)
# Ghost type-------------------------------------
#new
shadowsneak = Attack(name='shadow sneak', attCategory='ghost', baseDamage=40, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=0.95)
shadowclaw = Attack(name='shadow claw', attCategory='ghost', baseDamage=70, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
shadowforce = Attack(name='shadow force', attCategory='ghost', baseDamage=120, pokemonLevel=0, baseCount=15, recoil=30, heal=0, accuracy=1)
spectralthief = Attack(name='spectral thief', attCategory='ghost', baseDamage=90, pokemonLevel=0, baseCount=10, recoil=0, heal=40, accuracy=1)
#modified
lick = Attack(name='lick', attCategory='ghost', baseDamage=30, pokemonLevel=0, baseCount=30, recoil=0, heal=0, accuracy=1)
shadowball = Attack(name='shadow ball', attCategory='ghost', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
shadowpunch = Attack(name='shadow punch', attCategory='ghost', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
hide = Attack(name='hide', attCategory='ghost', baseDamage=0, pokemonLevel=0, baseCount=10, recoil=0, heal=40, accuracy=1)
#not modified
curse = Attack(name='curse', attCategory='ghost', baseDamage=90, pokemonLevel=0, baseCount=5, recoil=0, heal=0, accuracy=1)
# Dark type---------------------------------------
#new
snarl = Attack(name='snarl', attCategory='dark', baseDamage=55, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=0.95)
thief = Attack(name='thief', attCategory='dark', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=20, accuracy=1)
nightslash = Attack(name='night slash', attCategory='dark', baseDamage=70, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
darkpulse = Attack(name='dark pulse', attCategory='dark', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
#Modified
bite = Attack(name='bite', attCategory='dark', baseDamage=60, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=0.95)
feintattack = Attack(name='feint attack', attCategory='dark', baseDamage=60, pokemonLevel=0, baseCount=15, recoil=0, heal=0, accuracy=1)
pursuit = Attack(name='pursuit', attCategory='dark', baseDamage=40, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=1)
crunch = Attack(name='crunch', attCategory='dark', baseDamage=80, pokemonLevel=0, baseCount=15, recoil=0, heal=40, accuracy=0.9)
#not modified
howl = Attack(name='howl', attCategory='dark', baseDamage=0, pokemonLevel=0, baseCount=4, recoil=0, heal=0, accuracy=0.4)
# Psychic type---------------------------------------
#new
primaticlaser = Attack(name='prismatic laser', attCategory='psychic', baseDamage=160, pokemonLevel=0, baseCount=5, recoil=40, heal=0, accuracy=0.9)
psystrike = Attack(name='psystrike', attCategory='psychic', baseDamage=100, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=0.85)
psychic = Attack(name='psychic', attCategory='psychic', baseDamage=90, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
#modified
psybeam = Attack(name='psybeam', attCategory='psychic', baseDamage=65, pokemonLevel=0, baseCount=20, recoil=0, heal=0, accuracy=0.95)
confusion = Attack(name='confusion', attCategory='psychic', baseDamage=50, pokemonLevel=0, baseCount=25, recoil=0, heal=0, accuracy=1)
dreameater = Attack(name='dream eater', attCategory='psychic', baseDamage=100, pokemonLevel=0, baseCount=10, recoil=10, heal=0, accuracy=0.8)
futuresight = Attack(name='future sight', attCategory='psychic', baseDamage=120, pokemonLevel=0, baseCount=10, recoil=30, heal=0, accuracy=1)
sing = Attack(name='sing', attCategory='psychic', baseDamage=30, pokemonLevel=0, baseCount=20, recoil=0, heal=10, accuracy=1)
psyshock = Attack(name='psyshock', attCategory='psychic', baseDamage=80, pokemonLevel=0, baseCount=10, recoil=0, heal=0, accuracy=1)
heal = Attack(name='heal', attCategory='psychic', baseDamage=0, pokemonLevel=0, baseCount=10, recoil=0, heal=30, accuracy=1)
#not modified
infactuate = Attack(name='infactuate', attCategory='psychic', baseDamage=0, pokemonLevel=0, baseCount=4, recoil=0, heal=0, accuracy=0.5)
# ----------------------------------------------------------------------------------------- #