Skip to content

issues Search Results · repo:Rust-GPU/rust-gpu language:Rust

Filter by

138 results
 (68 ms)

138 results

inRust-GPU/rust-gpu (press backspace or delete to remove)

!-- Thank you for filing a bug report! 🐛 -- Expected Behaviour - count_ones works for u32 and i32, but does not for u8, u16, u64, i8, i16 and i64. - (count_zeros just calls count_ones(!value)) ...
bug
  • Firestar99
  • 2
  • Opened 
    29 days ago
  • #215

!-- Thank you for filing a bug report! 🐛 -- Expected Behaviour Using u32::leading_zeros() in any shader errors with: error: extension SPV_INTEL_shader_integer_functions2 is required [...] note: used ...
bug
  • Firestar99
  • 2
  • Opened 
    on Jan 27
  • #210

1. Add git clone https://github.com/Rust-GPU/rust-gpu.git --depth 1 to the end of Clone the rust-gpu repository 2. Change cargo build --release in rust-gpu into cargo build -r -p rustc_codegen_spirv ...
enhancement
  • newDINO
  • 1
  • Opened 
    on Jan 25
  • #209

I ve just come across a need in cargo-gpu to get the exact nature of the shader build failure. Namely that there is an edge case where downgrading spirv-std can cross a Rust toolchain threshold that also ...
enhancement
  • tombh
  • Opened 
    on Jan 15
  • #208

Right now when people filed bug reports, it s hard to know what is going on on the host side, how they are building the GPU code, if they are translating through naga, if vulkansdk is installed, what device ...
enhancement
help wanted
  • LegNeato
  • Opened 
    on Jan 15
  • #207

In https://github.com/Rust-GPU/rust-gpu/pull/200 we saw that intrinsics are implemented in two different places. The new maintainers are unsure if this is required or if this is legacy and should be changed. ...
question
  • LegNeato
  • Opened 
    on Jan 13
  • #205

Currently when naga fails validation (when using wgpu +rust-gpu for the web) it can be really confusing and really hard to debug: - https://github.com/Rust-GPU/rust-gpu/discussions/23 - https://github.com/Rust-GPU/rust-gpu/discussions/203 ...
enhancement
help wanted
  • LegNeato
  • 7
  • Opened 
    on Jan 11
  • #204

We currently emit debug info into the output spv binary . Rust has an option to split it out into different files(https://doc.rust-lang.org/cargo/reference/profiles.html#split-debuginfo). We should read ...
enhancement
help wanted
  • LegNeato
  • Opened 
    on Jan 9
  • #202

It would be great to have rust-gpu on https://godbolt.org/. The repo is here: https://github.com/compiler-explorer/compiler-explorer
enhancement
good first issue
help wanted
  • LegNeato
  • Opened 
    on Jan 6
  • #201

!-- Thank you for filing a bug report! 🐛 -- Expected Behaviour Able to compile a SPIR-V compute shader using the log10 operation. Example Steps To Reproduce Minimal reproducer available at: https://github.com/bspeice/rust-gpu-log10-err/blob/main/crates/shader/src/lib.rs ...
bug
  • bspeice
  • 2
  • Opened 
    on Jan 5
  • #199
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Restrict your search to the title by using the in:title qualifier.
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Restrict your search to the title by using the in:title qualifier.
Issue search results · GitHub