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[Feature] Autoload/widescreen support for Chex and HacX #320

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NightFright2k19 opened this issue Mar 14, 2022 · 1 comment
Open

[Feature] Autoload/widescreen support for Chex and HacX #320

NightFright2k19 opened this issue Mar 14, 2022 · 1 comment

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@NightFright2k19
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NightFright2k19 commented Mar 14, 2022

Since Chex Quest (chex.wad, chex2.wad) and HacX 1.2 (hacx.wad) are very similar to Doom, it would be nice to have dedicated autoload and widescreen support for these games as well.

Notes:

  • Chex won't work without Fraggle's chex.deh patch. Maybe it should be implemented somehow for easier setup
  • Technically, chex2.wad is a PWAD for chex.wad and won't work without it. However, it has different level names which aren't covered by chex.deh. An adjusted dehacked file would have to be provided with just the level names changed, like so:
Text 12 15
E1M1: HangarE1M1: Spaceport

Text 19 12
E1M2: Nuclear PlantE1M2: Cinema

Text 20 17
E1M3: Toxin RefineryE1M3: Chex Museum

Text 21 18
E1M4: Command ControlE1M4: City Streets

Text 16 18
E1M5: Phobos LabE1M5: Sewer System
  • Widescreen assets for all mentioned games can be taken from Nash's WidePix project
  • Widescreen statusbars (if needed) can be taken from the Widescreen Statusbars project
  • Autoload for both games should override any files set up in autoload_global section (like doom2.wad)
@NightFright2k19 NightFright2k19 changed the title [Feature] Add autoload support for Chex and Hacx [Feature] Autoload/widescreen support for Chex and Hacx Mar 14, 2022
@NightFright2k19 NightFright2k19 changed the title [Feature] Autoload/widescreen support for Chex and Hacx [Feature] Autoload/widescreen support for Chex and HacX Mar 14, 2022
@Dasperal
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Dasperal commented Nov 12, 2022

@NightFright2k19 Autoload system was changed to the Directory based autoload. Can it help with Chex and HacX assets?

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