forked from LasseD/buildinginstructions.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsample_part.htm
375 lines (327 loc) · 12.8 KB
/
sample_part.htm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<title>Sample part view</title>
<link href="css/index.css" rel="stylesheet" type="text/css">
<link href="css/buttons.css" rel="stylesheet" type="text/css">
<link href="css/options.css" rel="stylesheet" type="text/css">
<link href="css/preview.css" rel="stylesheet" type="text/css">
<link href="css/parts.css" rel="stylesheet" type="text/css">
<link href="css/part.css" rel="stylesheet" type="text/css">
<link href="css/color_picker.css" rel="stylesheet" type="text/css">
<!--<meta name="viewport" content="width=device-width" />-->
</head>
<body>
<script src="js/jquery.min.js"></script>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/colors.js"></script>
<script src="js/LDRShaders.js"></script>
<script src="js/LDRSVG.js"></script>
<script src="js/LDROptions.js"></script>
<script src="js/LDRButtons.js"></script>
<script src="js/LDRColorMaterials.js"></script>
<script src="js/LDRGeometries.js"></script>
<script src="js/LDRBFCGeometries.js"></script>
<script src="js/LDRLoader.js"></script>
<script src="js/LDRGenerator.js"></script>
<script src="js/LDRStuds.js"></script>
<script src="js/LDRMeasurer.js"></script>
<script src="js/LDRSubPartBuilder.js"></script>
<script src="js/LDRColorPicker.js"></script>
<div id="title_bar">
<div id="title_bar_name_left"></div>
<div id="title_bar_name_right"></div>
<div id="title_bar_name_center"></div>
<div id="title_bar_title_info">
<div id="title_bar_name">Single Part View</div>
<div class="title_line" id="color_text" onclick="$('#color_picker_background, #color_picker_holder').fadeIn(250)">Color 16 - Main_Colour</div>
<div class="title_line" id="bfc_text">Back Face Culling-mode: Green shows triangles and quads winded counter-clockwise. Red is for clockwise. Blue indicates no culling. Use this mode to discover BFC issues</div>
<div class="title_line" id="harlequin_text">Harlequin-mode: Highlights how the geometries interact. This is helpful for discovering <a href="https://wiki.ldraw.org/wiki/T-Junction">T junctions</a></div>
</div>
</div>
<div id="preview">
<canvas id="main_canvas"></canvas>
<div id="color_button" onclick="$('#color_picker_background, #color_picker_holder').fadeIn(250)"></div>
</div>
<div id="load_messages"></div>
<span class="other_actions">
<script>
function setMode(mode) {
LDR.setMode(mode);
generateMesh();
switch(mode) {
case 0:
$('#color_text').show();
$('#bfc_text').hide();
$('#harlequin_text').hide();
$('#normal_button').hide();
$('#bfc_button').show();
$('#harlequin_button').show();
break;
case 1:
$('#color_text').hide();
$('#bfc_text').show();
$('#harlequin_text').hide();
$('#normal_button').show();
$('#bfc_button').hide();
$('#harlequin_button').show();
break;
case 2:
$('#color_text').hide();
$('#bfc_text').hide();
$('#harlequin_text').show();
$('#normal_button').show();
$('#bfc_button').show();
$('#harlequin_button').hide();
break;
}
if(builder) {
builder.drawTableIcons();
render();
}
}
</script>
<a onclick="setMode(0)" id="normal_button"><span>Normal View</span></a>
<a onclick="setMode(1)" id="bfc_button"><span>BFC Mode</span></a>
<a onclick="setMode(2)" id="harlequin_button"><span>Harlequin Mode</span></a>
</span>
<span class="bar"><span>Structure</span></span>
<div id="file_structure_holder">
<table id="file_structure">
<tr>
<th>Type</th>
<th>Content</th>
<th>Culled</th>
<th>Winding</th>
<th>Color</th>
<th>Image</th>
</tr>
</table>
<div id="load_details">Load Full Structure</div>
</div>
<div id="color_picker">
<div id="color_picker_background" class="background" onclick="$('#color_picker').hide();"></div>
<div id="color_picker_holder" class="holder"></div>
</div>
<script>
var color = 16;
var w = 1, h = 1;
var ldrLoader;
var builder;
// Set up camera:
let camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0.1, 1000000);
// Set up scene:
let scene = new THREE.Scene();
scene.background = new THREE.Color(LDR.Options.bgColor);
let baseObject = new THREE.Group(); // Marker points and position.
scene.add(baseObject);
let redrawObject = new THREE.Group(); // Shown model
baseObject.add(redrawObject);
// Set up renderer:
let canvas = document.getElementById('main_canvas');
let renderer = new THREE.WebGLRenderer({canvas:canvas, antialias:true});
renderer.setPixelRatio(window.devicePixelRatio);
function render() {
renderer.render(scene, camera);
}
let preview = document.getElementById('preview');
function resetCameraPosition() {
camera.zoom = 1;
camera.position.set(100*w, 70*w, 100*w);
camera.lookAt(new THREE.Vector3());
updateCameraSize();
render();
}
function zoomIn() {
controls.dollyIn(1.2);
render();
}
function zoomOut() {
controls.dollyOut(1.2);
render();
}
function updateCameraSize() {
camera.left = -w;
camera.right = w;
camera.top = h;
camera.bottom = -h;
camera.updateProjectionMatrix();
}
function onWindowResize(){
let W = window.innerWidth*0.8;
let H = window.innerHeight*0.8;
W = H = Math.min(W, H);
preview.width = renderer.domElement.width = W*window.devicePixelRatio;
preview.height = renderer.domElement.height = H*window.devicePixelRatio;
preview.style.width = renderer.domElement.style.width = W + "px";
preview.style.height = renderer.domElement.style.height = H + "px";//*/
renderer.setSize(W, H);
render();
}
// React to user input:
resetCameraPosition();
let controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
window.addEventListener('resize', onWindowResize, false);
let actions = {
zoomIn: () => zoomIn(),
zoomOut: () => zoomOut(),
resetCameraPosition: () => resetCameraPosition(),
};
let ldrButtons = new LDR.Buttons(actions, preview, false);
// Three.js loader for LDraw models:
var mc;
let pointMaterial, inv, elementCenter;
var mainModel;
let origo = new THREE.Vector3();
inv = new THREE.Matrix3(); inv.set(1,0,0, 0,-1,0, 0,0,-1); // Invert Y, and Z-axis for LDraw
let markerPoints;
function showMarkerPoints(show) {
markerPoints.visible = show;
}
function generateMesh() {
// Clean:
while(redrawObject.children.length > 0) {
redrawObject.remove(redrawObject.children[0]);
}
ldrLoader.applyOnPartTypes(pt => delete pt.geometry);
// Rebuild:
mainModel.ensureGeometry(ldrLoader); // Because 'isPart()' is set to return false!
mainModel.generateThreePart(ldrLoader, 16, origo, inv, true, false, mc); // Trans color to ensure tansparency is set in the material.
mc.overwriteColor(color);
mc.draw(false);
// Red Points:
let pointGeometry = new THREE.BufferGeometry();
pointGeometry.setAttribute('position', mainModel.geometry.buildVertexAttribute(inv));
pointMaterial = new THREE.PointsMaterial({size: LDR.Options.pointSize, color: LDR.Options.pointColor});
pointMaterial.visible = LDR.Options.pointSize > 0;
markerPoints = new THREE.Points(pointGeometry, pointMaterial);
redrawObject.add(markerPoints);
}
let onLoad = function() {
onWindowResize();
mainModel = ldrLoader.getMainModel();
if(!mainModel) {
mainModel = ldrLoader.getPartType(ldrLoader.mainModel + '.dat');
if(!mainModel) {
mainModel = ldrLoader.getPartType(ldrLoader.mainModel + '.ldr');
}
}
mainModel.isPart = () => false;
// Generate the mesh:
mc = new LDR.MeshCollector(redrawObject, redrawObject, redrawObject);
setMode(0); // 0 = normal, 1 = bfc, 2 = harlequin
// Find center of draw model:
let b = mc.boundingBox;
elementCenter = new THREE.Vector3();
b.getCenter(elementCenter);
elementCenter = elementCenter.negate();
baseObject.position.add(elementCenter);
baseObject.updateMatrixWorld(true);
//baseObject.add(new THREE.Box3Helper(b, 0xff0000));
let measurer = new LDR.Measurer(camera);
let [dx,dy] = measurer.measure(b, baseObject.matrixWorld);
w = h = 0.505*Math.max(dx, dy);
resetCameraPosition();
render();
// Build structure:
let structureEle = document.getElementById('file_structure');
let onIconClick = function(){
render();
preview.scrollIntoView();
};
builder = new LDR.SubPartBuilder(mc, redrawObject, structureEle, showMarkerPoints, ldrLoader, mainModel, color, origo, inv, scene, w, onIconClick, 0);
builder.drawTableIcons();
$('#load_details').show();
$('#load_details').on('click', function() {
$('#load_details').hide();
builder.enableStructureView('');
builder.drawTableIcons();
});
}
let onError = function(obj) {
if(obj.message)
showMessage('error', 'Error', obj.message, obj.line, obj.subModel.ID);
else
showMessage('error', 'Error!', obj);
};
let onWarning = function(obj) {
showMessage('warning', 'Warning', obj.message, obj.line, obj.subModel.ID);
};
function showMessage(className, title, msg, line, subModel) {
let messages = document.getElementById('load_messages');
let messageElement = document.createElement('span');
messageElement.setAttribute('class', className);
messages.appendChild(messageElement);
let messageHeader = document.createElement('span');
messageHeader.setAttribute('class', 'message_header');
if(line != undefined && subModel != undefined) {
title += ' on line ' + line + ' in model "' + subModel + '"';
}
messageHeader.innerHTML = title;
messageElement.appendChild(messageHeader);
let messageBody = document.createElement('span');
messageBody.setAttribute('class', 'message_body');
messageBody.innerHTML = msg;
messageElement.appendChild(messageBody);
}
ldrLoader = new THREE.LDRLoader(onLoad, null, {onError:onError, onWarning:onWarning, saveFileLines:true});
LDR.Studs.makeGenerators('', LDR.Options.studHighContrast, LDR.Options.studLogo);
//ldrLoader.load('32525.dat');
ldrLoader.load('3024.dat');
//ldrLoader.load('s/3001s01.dat');
// Color setup:
let colorPicker = new LDR.ColorPicker(setColor);
function setColor(idx) {
if(color === idx || idx === undefined) {
return;
}
color = idx;
let colorObject = LDR.Colors[idx];
//let buttonEle = document.getElementById('color_picker_button');
//colorPicker.decorateEle(buttonEle, colorObject, idx);
document.getElementById('color_text').innerHTML = 'Color ' + idx + ' - ' + colorObject.name;
if(builder) {
mc.overwriteColor(idx);
builder.c = idx; // Update color (c) of sub part builder
builder.drawTableIcons();
render();
}
}
let colorButton = colorPicker.createButton();
document.getElementById('color_button').append(colorButton);
</script>
<div id="options"></div>
<script>
let optionsDiv = document.getElementById('options');
LDR.Options.appendHeader(optionsDiv);
LDR.Options.appendContrastOptions(optionsDiv);
LDR.Options.appendStudHighContrastOptions(optionsDiv);
LDR.Options.appendStudLogoOptions(optionsDiv);
LDR.Options.appendPartPointSizeOptions(optionsDiv);
LDR.Options.appendPartColorOptions(optionsDiv);
LDR.Options.appendFooter(optionsDiv);
LDR.Options.listeners.push(function() {
console.log('Redraw for options');
scene.background = new THREE.Color(LDR.Options.bgColor);
if(pointMaterial) {
pointMaterial.color = new THREE.Color(LDR.Options.pointColor);
pointMaterial.visible = LDR.Options.pointSize > 0;
pointMaterial.size = LDR.Options.pointSize;
}
function onStudsSet() {
generateMesh();
if(builder) {
builder.drawTableIcons();
}
let oldColor = color;
setColor(16); // Make sure color is changed.
setColor(oldColor);
}
LDR.Studs.setStuds(ldrLoader, LDR.Options.studHighContrast, LDR.Options.studLogo, onStudsSet);
});
</script>
</body>
</html>