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# Space Invaders 2019 ## Version 1.1.0 ## Created by Robert Sibek, Bad Mug Games ### CONTROLS #### BASIC LEFT ARROW, RIGHT ARROW Player movement SPACEBAR Fire 1 2 3 Change player's ship S Sound On/Off C Switch to custom alien images P Pause game T Screenshot mode Q Quit to title screen #### DEBUG D Debug mode TAB Request next frame (while in debug mode & paused) G God mode (faster shots and invicibility) K Proceed to next wave (while in God mode) H Display Hitboxes (where available) L Enable Dynamic Starfield [ ] Starfield Brightness < > Add/Remove starfield layer ### GENERAL TODOS [x] publish game on itch.io [x] CLEAN THE MESS! (refactor, refactor, refactor) (1) [x] show major messages on the screen instead in debug (eg. sfx on/off) [x] download/create retro game machine frame [x] add god mode for testing (3) [x] player is unaffected by enemy shots [x] player can blast rest of aliens by pressing K key (this will call the next wave) [x] reset alien grid (1) [x] when game starts [x] when player looses all lifes [x] on new wave [x] NOT when player loose one life only [x] adjust player control to be more precise (2) [x] add sounds [x] add enemy hit sfx [x] add player hit sfx [x] add shot left screen sfx [x] add max lives for player [x] define max lives [x] show lives left in screen top [x] add UFO as class (hell YEAH!) [x] add playerScore [x] make ufo animated from spritesheet [x] create ufo animation in blender [x] create player class (2) [x] create player class [x] allow to setup spaceship image [x] allow to setup shot image [x] add star field background (parallax vertical scroll in 3 rows) [x] display shot as image [] add comments to each class .js file with /* Usage: */ hint [] obfuscate .js files and distribute [] publish game on different channels [] publish on Twitch [] create own website www.spaceinvaders2019.com [] check browser compatibility [] IE [] Edge [] FireFox [] Opera [x] Chrome [] Safari ### VERSION 1.1 RELEASE TODOS [x] destroy player when aliens are below critical level (1) [x] level 21 is final one [x] add barriers to protect player (as from the original game) (1) [x] improve barrier rendering [x] use higher resolution/array item or different attitude [x] make the barrier destruction more non uniform [x] implement difficulty scaling with each wave (2) [x] increase points for aliens with each wave [x] increase alien movement speed [x] increase ufo points per wave [x] rewrite Audio.js similar to LoadImages (2) [x] show intro screen (2) [x] create intro screen [NA] play intro music (not allowed by chrome until user interaction) [x] show BMG logo [x] create BMG logo [x] display blinking text click to play NOTE: fuck blinking texts, static is enough [x] show end screen (2) [x] show game summary [x] show click to menu button [x] show play again button [x] create own highres Ufo model [x] model Ufo in Blender [x] render frames in Blender [x] create spritesheet [x] update code [x] test gameplay [x] add one life for each round finished without loosing life (until max. 5 lifes) [x] display top ten highscores at main screen (3/3) [x] display game controls and points per aliens at the main screen (2/3) [x] create NICE controls screen [x] unify text colors used in game [x] unify vertical text positions at all screens [x] unify font size in game ### VERSION 1.1.1 RELEASE TODOS [] use One font with monospacing [] refactor [] add flashTextClass ### VERSION 1.2 RELEASE TODOS [] think about how to add original 4 notes background music with increasing tempo (makes pressure to player). It could be also similar sound motive, which tempo is increasing with alien swarm speed [] animate player's leaving the screen after clearing wave (3) [] move spaceship vertically up [] show jets [] add UFO hunt every 5th level [] add boss fight, every 10th level [] add easter eggs [] load custom alien sprites (eg. your boss, wife, husband, ex, whatever...) ### KNOWN BUGS: - none. Really? ### HISTORY - Original game differences [] each kind of alien is scored differently (30 - top row, 20 - 2xmiddle rows, 10 - 2xfor lowest rows) [] each row is moving independently, slightly ahead the row above [] after destroying alien, there a short sprite swap for blast image [] player's and alien's shot can destroy each other when met #### version 1.0 - 10.9.2019 - enhanced graphic - animated starfield background - standard controls - added Ufo ### version 1.1 - 1.10.2019 - God mode added - sound effect can be enabled/disabled now - new UFO arrival sound - retro tv frame added - enhanced background - major messages now visible on screen (not just in console) - code refactored - UFO is now animated - aliens and ufo images are now using spritesheets - fixed UFO hitbox - added barriers to protect player's ship - changed animation loop from setInterval to requestAnimationFrame (battery saving, more stable performance) - added intro screen with logo (Finally!) - different sounds for each spaceship - new original Ufo model - added Highscore saving ### version 1.2 - planned - add original typewriter intro describing the story - original animated alien sprites - boss fights - original spaceship(s)
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Space Invaders 2019 - arcade game clone made in HTML5&JS
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