Low Overhead C Interface for RayTracing with Vulkan managed by Flecs
1.] Linux
2.] Windows is not supported yet, but should be easy to port because all libaries used are cross platform
1.] install GLFW
2.] install the Vulkan SDK
3.] clone cglm into ./loci/src
First customize the paths for shaders, textures and gltf-models in the example main files.
To build loci and examples use these command:
mkdir build
cd build
cmake ..
make
example 1.] shows the basic things you can do with loci
example 2.] shows how to load a GLTF Mesh Model