Don't worry, I'll change the name to something cool later 🌴🥥
Questions or concerns? Find me under the name coconutcockpit
on my Discord server: https://discord.gg/jQbWJSK2cw
Find a video of an (older version) in action here: https://youtu.be/m2tGLFgLp8Y
It's a small program that you can run alongside DCS to influence a mission while it's running. I use it a lot to quickly try out scripting ideas without having to reload the mission all the time. It's a REPL (Read-Eval-Print-Loop) that I kind of based on Autodesk Maya's script editor.
Right now it's only designed to run in an active mission, but this might change in the future.
You can grab a .zip file that contains an executable that should run on any Windows machine from the releases page here: https://github.com/nielsvaes/dcs_code_injector/releases
If you have Python installed on your computer, you can also find it on PyPi
and pip
install it with the following command:
pip install dcs-code-injector
It also makes an entry point to the application, so type dcs-code-injector
to run it.
Find a file called dcs-code-injector-hook.lua
in the Github repository or in the downloaded .zip archive. You need to copy this file into the Scripts/Hooks
folder inside your Saved Games/DCS.openbeta
or Saved Games/DCS
folder. Remember where you put the SRS
hook file? This one goes right next alongside it :)
In the Scripts
folder if your DCS install directory, there's a file called MissionScripting.lua
. Comment out the lines that start with _G
to make sure the hook can load everything it needs to:
MissionScripting.lua:
local function sanitizeModule(name)
_G[name] = nil
package.loaded[name] = nil
end
do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
--_G['require'] = nil
--_G['loadlib'] = nil
--_G['package'] = nil
end
When you open the application for the first time, you need to tell it where your dcs.log
file is saved. Browse to the file (it's in your Saved Games
folder and then just close the Settings
dialog to save the path. You will then be presented with the main window and the log panel. The log gets updated automatically while DCS is running, so it's easy to see if you're getting any errors or warnings when running code.
Press Ctrl-N
to make a new tab. This will add a new UNNAMED
tab. UNNAMED
tabs are not saved on shutdown, so it's best to rename the tab if you want to keep the code around for later use. Double-click on the tab name to rename it. Anything you write in a tab is saved automatically.
Select a block of code and press Ctrl-Enter
or Ctrl-Return
to execute it. The code block will appear in the log panel and will be run inside the mission. Any errors in the code will show up as red in the log.
If nothing is selected, all the code in the currrent active code tab will be executed
You can save code you run often to Favorite
buttons. I use this to reload MOOSE for example, when I've made changes to it. To save a button, select the lines of code you want to save and drag them to the blank strip beneath the code panel and above the connection icon. Pick a name and click save. To delete a Favorite
button, right click on it and click Delete
.
Press Ctrl-F
to open a search box in the Log view. The Cc
toggles between case sensitive and insensitive search.
- Better code highlighting
- Code completion
- Just a better all-round coding feel
The REPL is actually just a small part of larger project I had in mind. Future plans include:
- Battlefield Commander Mode: This will show a map with all the units in the mission that you can manipulate in real time. In a limited testing mode I've used this to turn on SAM sites, spawn enemy fighters and things like that. I haven't really used LotATC, but I think it offers similar functionality.
- Integration with Standalone Servers
- Plugins
- and more!
I am not a hardcore coder or programmer, so if you are and want to lend a helping hand, GREAT! Fork the project and create a PR with your changes.
Licensed under GNU GENERAL PUBLIC LICENSE v3