Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Heap Scanner doesn't detect full heap memory #32

Open
cysin opened this issue Oct 3, 2016 · 2 comments
Open

Heap Scanner doesn't detect full heap memory #32

cysin opened this issue Oct 3, 2016 · 2 comments

Comments

@cysin
Copy link

cysin commented Oct 3, 2016

I tired Dragon's Crown and Muramasa's Rebirth and seems can't get any search results. rinCheat uses 'sceKernelGetMemBlockBase' to get heap memory but looks like this functions only get one block. So is this correct to get all heap memory?

@Rinnegatamante
Copy link
Owner

In the games i tried, it returned a block of 64 MBs of memory. I can't think to another way to get more RAM to scan.

@cysin
Copy link
Author

cysin commented Oct 3, 2016

In my test with Muramasa's Rebirth, it only returned 256KB of memory. I did a quick reading of vitasdk and perhaps there is no other way to get process's memory info(I am not so experienced with system programming).. This might be a limit of current version of vitasdk.
Anyway thanks for your hard work~

@Rinnegatamante Rinnegatamante changed the title can't get any search results Heap Scanner doesn't detect full heap memory Oct 4, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants