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index.html
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<!doctype html>
<html>
<head>
<title>Matrix digital rain</title>
<meta charset="utf-8" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0, viewport-fit=cover" />
<style>
@supports (padding-top: env(safe-area-inset-top)) {
body {
padding: 0;
height: calc(100% + env(safe-area-inset-top));
}
}
body {
background: black;
overflow: hidden;
margin: 0;
font-family: monospace;
font-size: 2em;
text-align: center;
}
canvas {
width: 100vw;
height: 100vh;
}
p {
color: hsl(108, 90%, 70%);
text-shadow: hsl(108, 90%, 40%) 1px 0 10px;
}
.notice {
margin-top: 10em;
animation: fadeInAnimation ease 3s;
animation-iteration-count: 1;
animation-fill-mode: forwards;
}
@keyframes fadeInAnimation {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
.pill {
display: inline-block;
background: gray;
border: 0.3em solid lightgray;
font-size: 1rem;
font-family: monospace;
color: white;
padding: 0.5em 1em;
border-radius: 2em;
min-width: 6rem;
margin: 3em;
text-decoration: none;
cursor: pointer;
text-transform: uppercase;
font-weight: bold;
}
.blue {
background: linear-gradient(skyblue, blue, black, black, darkblue);
border-color: darkblue;
color: lightblue;
}
.blue:hover {
border-color: blue;
color: white;
}
.red {
background: linear-gradient(lightpink, crimson, black, black, darkred);
border-color: darkred;
color: lightpink;
}
.red:hover {
border-color: crimson;
color: white;
}
</style>
</head>
<body>
<!--
This is an implementation of the green code seen in The Matrix film and video game franchise.
This project demonstrates five concepts:
1. Drawing to floating point frame buffer objects, or 'FBO's,
for performing computation and post-processing
2. GPU-side computation, with fragment shaders
updating two alternating FBOs
3. Rendering crisp "vector" graphics, with a multiple-channel
signed distance field (or 'MSDF')
4. Creating a blur/bloom effect from a texture pyramid
5. Color mapping with noise, to hide banding
For more information, please visit: https://github.com/Rezmason/matrix
-->
<script type="module" src="js/main.js"></script>
</body>
</html>