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Update README.txt
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RezWaki authored Apr 24, 2020
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Showing 1 changed file with 11 additions and 18 deletions.
29 changes: 11 additions & 18 deletions README.txt
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Expand Up @@ -8,40 +8,33 @@ You can set up this client via console commands, simply put them into your
cfg file either type in console to test, full commands list:

| COMMAND | VALUE TYPE| DESCRIPTION

========================================================================================
| cl_drawteams | 1/0 | Toggle teamscores panel for duel/teamplay

| cl_scorecolor | R G B | You can control the scoreboard color with it

| cl_scorehighlight | 0/1/2 | Scoreboard nickname highlight modes, 0 - disable

| cl_drawteamscores | 1/0 | Toggle score draw on teamscores panel

| cl_crosshair | 0/1/2/3/4 | Switch between custom crosshairs, 0 - disable

| cl_crosscolor | R G B | Control the custom crosshair color

| cl_crossdotsize | integer | Control the "dot" custom crosshair size

| cl_autobhop | 1/0 | Autobunnyhop

| cl_slide | 0/1/2 | DuckSpam modes (slide/doubleduck emulation)

| cl_slidefactor | Float | DuckSpam frequency for slidemode (0.9 recommended)

| cl_hudcolorforname | 1/0 | Use last-used color for nickname in scoreboard

| cl_hudcolor | R G B | Control the whole HUD color

| cl_vote_defaultpos | 1/0 | Use default position for AG vote HUDs

| cl_gaussbeam_color | R G B | Control the Gauss beam color

| r_fakedrawentities | 0/1/2/3/4 | Control the "r_drawentities" cvar without limits

| cl_hudweapon | 1/0 | Draw current weapon in HUD

| cl_smart_crosshair | 1/0 | Crosshair becomes red on players
| r_noplayerlights | 1/0 | Remove playermodels light processing
| r_noitemlights | 1/0 | Remove all models light processing
| r_forcerendercolors | R G B | Your colors on models with disabled light proc.
| cl_newhud | 0/1/2 | New HUD style, 2 = replace ammo hud too
| cl_usenewteamcolors | 1/0 | New teamcolors for scoreboard

Other fixes/addins/removes:
[REMOVED] Scoreboard mouse click fixed
[FIXED] Client-side bhop prediction conflict
[ADDED] New HUD
[ADDED] Playermodels/anymodels light processing control
[ADDED] Force light colors on models
[ADDED] Smart crosshair

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