How to write level to a game data? via System.IO or is there API's built-in method ? #75
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You should use the Generally this library has great support for your database's levels. It's behind in the other parts of the gamesave like beaten levels, player stats and such, which is in the plans of improving soon™. But the library is built with an external level editor in mind, hence the great support for flexibility with your editor experience. You might find tools to help the process of constructing levels in whichever way you want. I'll try to move this into a discussion so as to not clutter the issue list, this repo needs some refinement. |
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thanks for replying, btw your api is freakin incredible, well done! |
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You should use the
Database
class, if you look around the library you'll find that there's some ways to interact with reading and writing levels to the database. Make sure to not delete everything, and keep backups of your data, just in case something doesn't go well.Generally this library has great support for your database's levels. It's behind in the other parts of the gamesave like beaten levels, player stats and such, which is in the plans of improving soon™. But the library is built with an external level editor in mind, hence the great support for flexibility with your editor experience. You might find tools to help the process of constructing levels in whichever way you want.
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