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Merge commit godotengine/godot@b15b24b #951

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merged 47 commits into from
Jan 24, 2025

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Namey5 and others added 30 commits December 14, 2024 08:52
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
godotengine/godot-proposals#6423
Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
CI: Change `godot-cpp-test` from workflow to action
…on-embedded-game

Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
Wayland: Check selection devices before using them
[Editor] Add editor setting to globally override project game mode settings.
Fix URLs for Cubemap template images in documentation
Fix TextEdit breakpoint hover not hiding on mouse exit
Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs.
Fix ColorPicker Swatches button width
…-fix

Fix space transformations in WorldPositionFromDepth visual shader node generation
Android Editor: Disable magnify gesture in the `ScriptEditor`
Ensure icon and splash paths on export
…te_instance

Fix create_instance in android GodotApp so non-editor apps can restart
gofastlily and others added 17 commits January 22, 2025 20:31
PR #90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because
we no longer used vmaCreateBuffer so we could specify the allocation
callbacks.

This however resulted in the wrong memory pool being chosen, causing
signficant performance slowdown.

Indicate additional preferred flags to help VMA select the proper pool.

Fixes #101905
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
…scene-reset-scale

Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D
Vulkan: Fix performance regression introduced in buffer creation
2D: Fix `CanvasTexture` rendering when updating channels
WebGL2: Fix 2D array textures with RGTC compression not rendering
Update Jolt Physics `BoxShape` to allow for zero-sized boxes
Fix wrong distance calculation in `NavMeshQueries3D::_query_task_build_path_corridor`
`TextureProgressBar` minimum size selection as maximum among all textures
`CPUParticles2D` - Add ability to follow physics interpolated target
…e-window-mode

Disable Game Embedding in Single Window Mode
…ot-seed-randomization

Fix `gpu_particles_2d` not randomizing seed when `set_one_shot` is called
@Spartan322 Spartan322 merged commit dc9eade into Redot-Engine:master Jan 24, 2025
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@Spartan322 Spartan322 deleted the merge/b15b24b branch January 24, 2025 19:04
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