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Merge commit godotengine/godot@b15b24b #951
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Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args) on android. Borrowed the logic from the editor, so it completely restarts the process so you can pass --rendering-method, --rendering-driver to switch between forward_plus, mobile, gl_compatibility etc on an exported app. Related: godotengine/godot-proposals#6423
Looks like we never actually stopped the code from using bad pointers. I even forgot the check in the primary selection code 🤦
…ot handling UIDs.
CI: Change `godot-cpp-test` from workflow to action
…on-embedded-game Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
Fix Embedded Game Size
Wayland: Check selection devices before using them
[Editor] Add editor setting to globally override project game mode settings.
Fix URLs for Cubemap template images in documentation
Fix TextEdit breakpoint hover not hiding on mouse exit
Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs.
Fix ColorPicker Swatches button width
…-fix Fix space transformations in WorldPositionFromDepth visual shader node generation
Android Editor: Disable magnify gesture in the `ScriptEditor`
Ensure icon and splash paths on export
…te_instance Fix create_instance in android GodotApp so non-editor apps can restart
PR #90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because we no longer used vmaCreateBuffer so we could specify the allocation callbacks. This however resulted in the wrong memory pool being chosen, causing signficant performance slowdown. Indicate additional preferred flags to help VMA select the proper pool. Fixes #101905
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
…scene-reset-scale Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D
Vulkan: Fix performance regression introduced in buffer creation
2D: Fix `CanvasTexture` rendering when updating channels
WebGL2: Fix 2D array textures with RGTC compression not rendering
Update Jolt Physics `BoxShape` to allow for zero-sized boxes
Fix wrong distance calculation in `NavMeshQueries3D::_query_task_build_path_corridor`
`TextureProgressBar` minimum size selection as maximum among all textures
`CPUParticles2D` - Add ability to follow physics interpolated target
…e-window-mode Disable Game Embedding in Single Window Mode
…ot-seed-randomization Fix `gpu_particles_2d` not randomizing seed when `set_one_shot` is called
tindrew
approved these changes
Jan 24, 2025
mcdubhghlas
approved these changes
Jan 24, 2025
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