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Extra. Clean. Wounds.

This is a DoorKickers mod that is merging three different mods:

  • CleanPlay from Splash Friday
    Removes paths, go codes, the graphical interface, and everything that is part of the planning phase so you can make Clean replays.

  • Extra Gear from Red Panda
    Adds a lot of additional gear like light-sticks, CS gas grenades, secondary weapons in the support slot and much more.

  • Bullet Wounds Enhanced Edition from Red Panda
    Leaves corpses and adds more blood. Also adds animated entry wounds on the sprites.


Why merging mods?

Because these different mods are overwriting the same files.

So pretty much, if you wanted to have a clean replay, it was working only without any other mods because enabling them would results in conflicts.


Why are you doing this?

Originally I asked # Extra. Clean. Wounds.

This is a DoorKickers mod that is merging three different mods:

  • CleanPlay from Splah Friday

    Removes paths, go codes, the graphical interface, and everything that is part of the planning phase so you can make Clean replays.

  • Extra Gear from Red Panda

    Adds a lot of additional gear like light-sticks, CS gas grenades, secondary weapons in the support slot and much more.

  • Bullet Wounds Enhanced Edition from Red Panda

    Leaves corpses and adds more blood. Also adds animated entry wounds on the sprites.


Why merging mods?

Because these different mods are overwriting the same files.

So pretty much, if you wanted to have a clean replay, it was working only without any other mods because enabling them would results in conflicts.


Why are you doing this

Originally I asked Red Panda to merge his Extra Gear mod in Splash Friday's Clean Replay.
And so he did.

Then, after a few new DoorKickers versions we started to work a bit together, the three of us to maintaining the mod.
It was then called Extra. Clean. Wounds. which eventually also forked to an Extra. Clean. mod (without the bullet wounds).

I made quite a few videos and got caught up with life and stopped playing DoorKickers for a while.
When I booted up DK after six months, lots had changed and I wanted to update the whole thing.

But I wasn't accounting for Red Panda's meritorious disappearance and the fact that he had removed 100% of his mods from the steam workshop.
Wanna know why? Check this thread out.

So I was like, I'm gonna update the mod for my own usage and keep it locally.
But then I started to merge stuff and I instinctively used GitHub to keep track of the different mods changes.

And so here we are.


Updates

  • Updated for DK v1.0.8

  • MK13 flashbang from BagdanM has been added
    Also known as a "nine-bang"


License

So far I gotta talk to the different modders because I haven't yet.

But, I plan to use the WTFPL license because... just because! :P
WTFPL – Do What the Fuck You Want to Public License

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.

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Fusion of multiple DoorKickers mods

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