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Copy pathRecovery Script v17.4 ( v1.69 ).lua
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Recovery Script v17.4 ( v1.69 ).lua
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- --
-- 8888888b. .d8888b. d8b 888 888 888 d888 --
-- 888 Y88b d88P Y88b Y8P 888 888 888 d8888 --
-- 888 888 Y88b. 888 888888888888 888 --
-- 888 d88P .d88b. .d8888b .d88b. 888 888 .d88b. 888d888 888 888 "Y888b. .d8888b 888d888 888 88888b. 888888 888 888 888 --
-- 8888888P" d8P Y8b d88P" d88""88b 888 888 d8P Y8b 888P" 888 888 "Y88b. d88P" 888P" 888 888 "88b 888 888 888 888 --
-- 888 T88b 88888888 888 888 888 Y88 88P 88888888 888 888 888 "888 888 888 888 888 888 888 888888888888 888 --
-- 888 T88b Y8b. Y88b. Y88..88P Y8bd8P Y8b. 888 Y88b 888 Y88b d88P Y88b. 888 888 888 d88P Y88b. 888 888 888 --
-- 888 T88b "Y8888 "Y8888P "Y88P" Y88P "Y8888 888 "Y88888 "Y8888P" "Y8888P 888 888 88888P" "Y888 888 888 8888888 --
-- 888 888 --
-- Y8b d88P 888 --
-- "Y88P" 888 --
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
require_game_build(3274)
RecoveryScript = menu.add_submenu("【 S 】 Recovery Script v1.69 ")
--require("scripts/RecoveryEngine")
local function Text(text)
RecoveryScript:add_action(text, function() end)
end
Text("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ")
Text(" 📜 Recovery Script v1.69 ")
Text(" ✅ v17.4 Edition ")
Text("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ")
---- -- --- - -- -- -- " Self " -- -- -- -- -- -- -- --
Self = RecoveryScript:add_submenu("👤 Self")
Self:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
PlayerIndex = stats.get_int("MPPLY_LAST_MP_CHAR")
mpx = PlayerIndex
if PlayerIndex == 0 then mpx = "MP0_"
else mpx = "MP1_"
end lowda_31 = 1
Changer = Self:add_submenu("◀◀ Model Changer")
local PedModel1 = {}
PedModel1[joaat("player_one")] = "Franklin"
PedModel1[joaat("player_two")] = "Trevor"
PedModel1[joaat("player_zero")] = "Michael"
local PedSelf = {}
PedSelf[joaat("mp_m_freemode_01")] = "Male"
PedSelf[joaat("mp_f_freemode_01")] = "Female"
function change_model(modelhash, seconds)
coroutine.create(function ()
print("yeet")
end)
globals.set_int(2640095+62, modelhash)
globals.set_int(2640095+62, modelhash)
globals.set_int(2640095+62, modelhash)
globals.set_int(2640095+62, 1)
globals.set_int(2640095+62, modelhash)
globals.set_int(2640095+62, modelhash)
globals.set_int(2640095+62, modelhash)
sleep(0.1)
local changed = false
local times = 0
while changed ~= true do
curvalue = globals.get_int(2640095+49)
if curvalue ~= modelhash then
times = times + 1
if globals.get_int(2640095+62) ~= 1 then
globals.set_int(2640095+62, 1)
end
for i=1,times do
globals.set_int(2640095+49, modelhash)
end
else
changed = true;
end
sleep(seconds)
end
globals.set_int(2640095+62, 0)
print(globals.get_int(2640095+49))
end
local animal_hash = joaat("a_c_cat_01")
local ped_hash = joaat("player_one")
local bird_hash = joaat("a_c_seagull")
local sea_hash = joaat("a_c_dolphin")
local self_hash = joaat("mp_m_freemode_01")
local chut = 0.1
Changer:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Changer:add_action(" 📜 How to use!! ", function() end)
Changer:add_action(" The weapons will disappear temporarily. ", function() end)
Changer:add_action(" You must restore your basic character ", function() end)
Changer:add_action(" and then change the server ", function() end)
Changer:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Changer: add_array_item("◀◀ Default Appearance", {"1","2","3","4","5","6","7","8"}, function() return lowda_31 end,
function(value) lowda_31 = value
if value == 1 then chut = 0.01 elseif value == 2 then chut = 0.05 elseif value == 3 then chut = 0.08 elseif value == 4 then chut = 0.1 elseif value == 5 then chut = 0.15 elseif value == 6 then chut = 0.2 elseif value == 7 then chut = 0.25
else chut = 0.3 end end)
Changer: add_array_item("◀◀ Return Default Model", PedSelf, function() return self_hash end, function(value) self_hash = value change_model(value,chut) end)
Changer: add_array_item("◀◀ Set Change (Story mode)", PedModel1, function() return ped_hash end, function(value) ped_hash = value change_model(value,chut) end)
Changer:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Godmode = false
Self:add_toggle("◀◀ God Mode", function() return Godmode end, function() Godmode = not Godmode localplayer:set_godmode(Godmode) end)
Self:add_action("◀◀ Suicide", function() menu.suicide_player() end)
PassiveMode = false
Self:add_toggle("◀◀ Passive Mode", function() return PassiveMode end, function() PassiveMode = not PassiveMode menu.set_passive(PassiveMode) end)
Self:add_toggle("◀◀ Player is Small", function() if localplayer == nil then return nil end return localplayer:get_config_flag(223) end, function(value) localplayer:set_config_flag(223, value) end)
Self:add_action("◀◀ Full Inventory + Armour", function()
stats.set_int(MPX .. "NO_BOUGHT_YUM_SNACKS", 30)
stats.set_int(MPX .. "NO_BOUGHT_HEALTH_SNACKS", 15)
stats.set_int(MPX .. "NO_BOUGHT_EPIC_SNACKS", 5)
stats.set_int(MPX .. "NUMBER_OF_CHAMP_BOUGHT", 5)
stats.set_int(MPX .. "NUMBER_OF_ORANGE_BOUGHT", 11)
stats.set_int(MPX .. "NUMBER_OF_BOURGE_BOUGHT", 10)
stats.set_int(MPX .. "CIGARETTES_BOUGHT", 20)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_1_COUNT", 10)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_2_COUNT", 10)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_3_COUNT", 10)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_4_COUNT", 10)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_5_COUNT", 10)
stats.set_int(MPX .. "BREATHING_APPAR_BOUGHT", 20)
end)
Self:add_action("◀◀ Fullx1000 Inventory + Armour ", function()
stats.set_int(MPX .. "NO_BOUGHT_YUM_SNACKS", 1000)
stats.set_int(MPX .. "NO_BOUGHT_HEALTH_SNACKS", 1000)
stats.set_int(MPX .. "NO_BOUGHT_EPIC_SNACKS", 1000)
stats.set_int(MPX .. "NUMBER_OF_CHAMP_BOUGHT", 1000)
stats.set_int(MPX .. "NUMBER_OF_ORANGE_BOUGHT", 1000)
stats.set_int(MPX .. "NUMBER_OF_BOURGE_BOUGHT", 1000)
stats.set_int(MPX .. "CIGARETTES_BOUGHT", 1000)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_1_COUNT", 1000)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_2_COUNT", 1000)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_3_COUNT", 1000)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_4_COUNT", 1000)
stats.set_int(MPX .. "MP_CHAR_ARMOUR_5_COUNT", 1000)
stats.set_int(MPX .. "BREATHING_APPAR_BOUGHT", 1000)
end)
Cops = false
Self:add_toggle("◀◀ Remove Cops ", function() return Cops end, function(v) Cops = not menu.clear_wanted_level()
Cops=v if v then menu.send_key_down(221)else menu.send_key_up(221)end end)
Caps = Self:add_submenu("⫸ Set Police stars")
Caps:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Caps:add_action("◀◀ Set 1 ", function() localplayer:set_wanted_level(1) end)
Caps:add_action("◀◀ Set 2 ", function() localplayer:set_wanted_level(2) end)
Caps:add_action("◀◀ Set 3 ", function() localplayer:set_wanted_level(3) end)
Caps:add_action("◀◀ Set 4 ", function() localplayer:set_wanted_level(4) end)
Caps:add_action("◀◀ Set 5 ", function() localplayer:set_wanted_level(5) end)
Caps:add_action("◀◀ Set 6 ", function() localplayer:set_wanted_level(6) end)
Caps:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Self:add_action("◀◀ Set Fast Run", function()
stats.set_int("MP0_CHAR_ABILITY_1_UNLCK", -1)
stats.set_int("MP0_CHAR_ABILITY_2_UNLCK", -1)
stats.set_int("MP0_CHAR_ABILITY_3_UNLCK", -1)
stats.set_int("MP0_CHAR_FM_ABILITY_1_UNLCK", -1)
stats.set_int("MP0_CHAR_FM_ABILITY_2_UNLCK", -1)
stats.set_int("MP0_CHAR_FM_ABILITY_3_UNLCK", -1)
stats.set_int("MP1_CHAR_ABILITY_1_UNLCK", -1)
stats.set_int("MP1_CHAR_ABILITY_2_UNLCK", -1)
stats.set_int("MP1_CHAR_ABILITY_3_UNLCK", -1)
stats.set_int("MP1_CHAR_FM_ABILITY_1_UNLCK", -1)
stats.set_int("MP1_CHAR_FM_ABILITY_2_UNLCK", -1)
stats.set_int("MP1_CHAR_FM_ABILITY_3_UNLCK", -1)
end)
Self:add_action("◀◀ Reset Fast Run", function()
stats.set_int("MP0_CHAR_ABILITY_1_UNLCK", 0)
stats.set_int("MP0_CHAR_ABILITY_2_UNLCK", 0)
stats.set_int("MP0_CHAR_ABILITY_3_UNLCK", 0)
stats.set_int("MP0_CHAR_FM_ABILITY_1_UNLCK", 0)
stats.set_int("MP0_CHAR_FM_ABILITY_2_UNLCK", 0)
stats.set_int("MP0_CHAR_FM_ABILITY_3_UNLCK", 0)
stats.set_int("MP1_CHAR_ABILITY_1_UNLCK", 0)
stats.set_int("MP1_CHAR_ABILITY_2_UNLCK", 0)
stats.set_int("MP1_CHAR_ABILITY_3_UNLCK", 0)
stats.set_int("MP1_CHAR_FM_ABILITY_1_UNLCK", 0)
stats.set_int("MP1_CHAR_FM_ABILITY_2_UNLCK", 0)
stats.set_int("MP1_CHAR_FM_ABILITY_3_UNLCK", 0)
end)
---- -- --- - -- -- -- " Weapons " -- -- -- -- -- -- -- --
Weapons = RecoveryScript:add_submenu("🔭 Weapons")
Weapons:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Weapons:add_action("◀◀ Full Ammo ", function() menu.max_all_ammo() end)
local function reloadSpeed()
if localplayer == number then
return
end
current_weapon = localplayer:get_current_weapon()
if current_weapon ~= number then
current_weapon:set_time_between_shots(0.05)
end
end
Weapons:add_action("◀◀ Reload ( stun Gun ) Speed ", reloadSpeed)
Horn = false
Weapons:add_toggle("◀◀ Weapon zoom ",function()return Horn end,function(v)
Horn=v if v then menu.send_key_down(221)else menu.send_key_up(221)end end)
Weapons1 = Weapons:add_submenu("⫸ Weapons Shooting")
Weapons1:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Weapons1:add_action("◀◀ Extreme Bullets", function() EXPLO() end)
function EXPLO()
if localplayer ~= nil then
localplayer:get_current_weapon():set_bullet_damage(1000000)
localplayer:get_current_weapon():set_vehicle_force(1000000)
end end
function force_gun()
local gun = localplayer:get_current_weapon()
gun:set_heli_force(99900000.00)
gun:set_ped_force(99900000.00)
gun:set_vehicle_force(99900000.00)
end
Weapons1:add_action("◀◀ Force Gun ", function() force_gun() end)
function boom_gun()
local gun = localplayer:get_current_weapon()
gun:set_explosion_type(1)
gun:set_damage_type(5)
end
Weapons1:add_action("◀◀ Boom Gun ", function() boom_gun() end)
function nuke_gun()
local gun = localplayer:get_current_weapon()
gun:set_explosion_type(82)
gun:set_damage_type(5)
end
Weapons1:add_action("◀◀ Nuke Gun ", function() nuke_gun() end)
function nuke_gun()
local gun = localplayer:get_current_weapon()
gun:set_explosion_type(70)
gun:set_damage_type(5)
end
Weapons1:add_action("◀◀ Atomizer ", function() nuke_gun() end)
Weapons1:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Weapons:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
---- -- --- - -- -- -- " Players " -- -- -- -- -- -- -- --
Players = RecoveryScript:add_submenu("👪 Players Options")
Players:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local Config = {}
Config.SubmenuStyle = false
Config.SlamType = 1
Config.SlamHeight = 1
Config.SlamTypes = {"Rhino", "Khanjali", "Halftrack"}
Config.VehicleSpawnGlobal =2640095
Config.TrickOrTreatBase =2640095
Config.TrickOrTreatType = Config.TrickOrTreatBase + 579
Config.TrickOrTreatTimer = Config.TrickOrTreatBase + 581
Config.TrickOrTreatTrigger = Config.TrickOrTreatBase + 581 + 1
Config.ExplodeTpBack = true
Config.VehicleTypes = {}
Config.VehicleTypes["⫸ Random vehicles"] = {"◀◀ Spawner To Player"}
local function null() end
local function Text(submenu, text)
if (submenu ~= nil) then
submenu:add_action(text, null)
else
menu.add_action(text, null)
end
end
local function sqrt(i)
return math.sqrt(i)
end
local function DistanceToSqr(vec1, vec2)
return ((vec2.x - vec1.x)^2) + ((vec2.y - vec1.y)^2) + ((vec2.z - vec1.z)^2)
end
local function Distance(vec1, vec2)
return sqrt(DistanceToSqr(vec1, vec2))
end
local function floor(num)
return math.floor(num)
end
local function clamp(num, min, max)
if num > max then return max elseif num < min then return min else return num end
end
local function IsPlayer(ped)
if ped == nil or ped:get_pedtype() >= 4 then
return false
end
return true
end
local function IsNPC(ped)
if ped == nil or ped:get_pedtype() < 4 then
return false
end
return true
end
local function IsModder(ply)
if not IsPlayer(ply) then return false end
if ply:get_max_health() < 100 then return true end
if ply:is_in_vehicle() and ply:get_godmode() then return true end
if ply:get_run_speed() > 1.0 or ply:get_swim_speed() > 1.0 then return true end
return false
end
local function GetPlayerCount()
return player.get_number_of_players()
end
local function createVehicle(modelhash, pos)
globals.set_int(Config.VehicleSpawnGlobal + 2, 1)
globals.set_uint(Config.VehicleSpawnGlobal + 5, 1)
globals.set_float(Config.VehicleSpawnGlobal + 7 + 0, pos.x)
globals.set_float(Config.VehicleSpawnGlobal + 7 + 1, pos.y)
globals.set_float(Config.VehicleSpawnGlobal + 7 + 2, pos.z)
end
local function GiveVehicle(ply, model)
if not ply or ply == nil then return end
local pos = ply:get_position()
local heading = ply:get_heading()
createVehicle(joaat(model), pos + heading * 10)
end
local function TeleportToPlayer(ply, seconds)
if not ply or ply == nil then return end
local pos = ply:get_position()
if seconds then
if localplayer:is_in_vehicle() then return end
local oldpos = localplayer:get_position()
local oldgod = localplayer:get_godmode()
local oldoffradar = menu.get_offradar()
localplayer:set_godmode(true)
menu.set_offradar(true)
localplayer:set_freeze_momentum(true)
localplayer:set_config_flag(292,true)
localplayer:set_position(pos)
sleep(seconds)
localplayer:set_position(oldpos)
localplayer:set_freeze_momentum(false)
localplayer:set_config_flag(292,false)
if not oldgod then localplayer:set_godmode(false) end
if not oldoffradar then menu.set_offradar(false) end
return
end
if not localplayer:is_in_vehicle() then
localplayer:set_position(pos)
else
localplayer:get_current_vehicle():set_position(pos)
end
end
local function TeleportVehiclesToPlayer(ply)
if not ply or ply == nil then return end
local pos = ply:get_position()
local currentvehicle = nil
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
veh:set_position(pos)
end
end
end
local function TeleportClosestVehicleToPlayer(ply)
if not ply or ply == nil then return end
local pos = ply:get_position()
local veh = localplayer:get_nearest_vehicle()
if not veh then return end
veh:set_position(pos)
end
local function TeleportPedsToPlayer(ply, dead)
if not ply or ply == nil then return end
local pos = ply:get_position()
for ped in replayinterface.get_peds() do
if IsNPC(ped) then
if not ped:is_in_vehicle() then
if dead then
ped:set_health(0)
end
ped:set_position(pos)
end
end
end
end
local function ExplodePlayer(ply)
if not ply or ply == nil then return end
local pos = ply:get_position()
local currentvehicle = nil
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
veh:set_rotation(vector3(0,0,180))
veh:set_health(-1)
veh:set_position(pos)
end
end
end
local function TeleportToAndExplode(ply, mode, bool)
if not ply or ply == nil then return end
local currentvehicle = nil
local oldpos = localplayer:get_position()
local oldgod = localplayer:get_godmode()
local oldoffradar = menu.get_offradar()
localplayer:set_godmode(true)
menu.set_offradar(true)
if mode == 0 then
localplayer:set_freeze_momentum(true)
localplayer:set_config_flag(292,true)
local pos = ply:get_position()
localplayer:set_position(pos)
sleep(0.05)
globals.set_int(Config.TrickOrTreatType, 0)
globals.set_int(Config.TrickOrTreatTimer, 1000000)
globals.set_int(Config.TrickOrTreatTrigger, 1)
else
globals.set_int(Config.TrickOrTreatType, 1)
globals.set_int(Config.TrickOrTreatTimer, 1000000)
globals.set_int(Config.TrickOrTreatTrigger, 1)
localplayer:set_freeze_momentum(true)
localplayer:set_config_flag(292,true)
sleep(2)
local pos = ply:get_position()
localplayer:set_position(pos)
end
sleep(1)
if bool then
localplayer:set_position(oldpos)
end
localplayer:set_freeze_momentum(false)
localplayer:set_config_flag(292,false)
if not oldgod then localplayer:set_godmode(false) end
if not oldoffradar then menu.set_offradar(false) end
end
local function LaunchPlayer(ply)
if not ply or ply == nil then return end
local currentvehicle = nil
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
local i = 0
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_rotation(vector3(0,0,0))
veh:set_gravity(-100)
veh:set_position(vector3(pos.x, pos.y, pos.z - 20))
end
end
sleep(1)
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_gravity(9.8)
end
end
end
local function SlamPlayer(ply, model)
if not ply or ply == nil then return end
if model then
createVehicle(joaat(model), ply:get_position() + vector3(0,0,10 * Config.SlamHeight))
return
end
local currentvehicle = nil
if localplayer:is_in_vehicle() then
currentvehicle = localplayer:get_current_vehicle()
end
local i = 0
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_rotation(vector3(0,0,0))
veh:set_gravity(10000)
veh:set_position(vector3(pos.x, pos.y, pos.z + 10 * Config.SlamHeight))
end
end
sleep(1)
for veh in replayinterface.get_vehicles() do
if not currentvehicle or currentvehicle ~= veh then
local pos = ply:get_position()
veh:set_gravity(9.8)
end
end
end
local selectedplayer = -1
local function f_p_o(ply_id, ply, ply_name)
local text = ""
if (player.get_player_ped(ply_id) == nil) then return "**Invalid**" end
if ply == localplayer then
text = text.."YOU"
else
text = text..ply_name
end
if IsModder(ply) then
text = text.."*"
end
if ply:get_godmode() then
text = text.." | God"
else
local max_hp = ply:get_max_health()
text = text.." | "..floor(clamp((ply:get_health() - 100), 0, max_hp)/(max_hp - 100)*100).."\u{2665}"
local armour = ply:get_armour()
if armour > 0 then
text = text.." | "..floor(ply:get_armour()).."\u{1f455}"
end
end
if ply:is_in_vehicle() then
text = text.." | \u{1F697}"
end
local wanted = ply:get_wanted_level()
if wanted > 0 then
text = text.." | "..wanted.."\u{2730}"
end
text = text.." | "..floor(Distance(ply:get_position(), localplayer:get_position())).." m"
return text
end
local function add_player_option(submenu, ply_id, ply, ply_name)
local text = f_p_o(ply_id, ply, ply_name)
local d = ply_id
if (submenu ~= nil) then
submenu:add_bare_item(text, function() return f_p_o(ply_id, ply, ply_name).."|"..(selectedplayer == ply_id and "\u{2713}" or "\u{25A1}") end, function() selectedplayer = d end, null, null)
else
menu.add_bare_item(text, function() return f_p_o(ply_id, ply, ply_name).."|"..(selectedplayer == ply_id and "\u{2713}" or "\u{25A1}") end, function() selectedplayer = d end, null, null)
end
end
local function add_info_option(submenu, text, funcget, forceplayer)
local func = function()
local ply = player.get_player_ped(forceplayer and forceplayer or selectedplayer)
if not ply then return text..": **Invalid**" end
return text..": "..funcget(ply)
end
if (submenu ~= nil) then
submenu:add_bare_item(text..": ", func, null, null, null)
else
menu.add_bare_item(text..": ", func, null, null, null)
end
end
local playerlist = nil
local was_opened = true
local function BuildListSub()
playerlist:add_bare_item("⫸ Online players "..GetPlayerCount().." Online players2 ", function() was_opened = true return "Online players2 "..GetPlayerCount().." Players---" end, null, null, null)
add_info_option(subtp, "Player", function() return player.get_player_name(selectedplayer) end)
subtp:add_action("Teleport To Player", function() TeleportToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_int_range("Teleport To Player Then Back", 1, 1, 5, function() return 2 end, function(n) TeleportToPlayer(player.get_player_ped(selectedplayer), n) end)
subtp:add_action("Teleport Closest Vehicle To Player", function() TeleportClosestVehicleToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Vehicles To Player", function() TeleportVehiclesToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Peds To Player", function() TeleportPedsToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("Teleport Dead Peds To Player", function() TeleportPedsToPlayer(player.get_player_ped(selectedplayer), true) end)
add_info_option(subtroll, "Player", function() return player.get_player_name(selectedplayer) end)
subtroll:add_action("◀◀ Cash Drop Player", function() PedDrop(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Crash Player ", function() Crash_Player(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Launch Player", function() LaunchPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Slam Player", function() SlamPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_toggle("◀◀ Teleport Myself Back", function() return Config.ExplodeTpBack end, function(v) Config.ExplodeTpBack = v end)
subtroll:add_action("◀◀ Explode Player (Explosion)", function() TeleportToAndExplode(player.get_player_ped(selectedplayer), 1, Config.ExplodeTpBack) end)
subtroll:add_action("◀◀ Explode Player (Send Cars)", function() ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Atomize Player", function() TeleportToAndExplode(player.get_player_ped(selectedplayer), 0, Config.ExplodeTpBack) end)
subtroll:add_action("◀◀ Explode Player", function() ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_array_item("◀◀ Slam Player Using", Config.SlamTypes, function() return Config.SlamType end, function(value) Config.SlamType = value SlamPlayer(player.get_player_ped(selectedplayer), Config.SlamTypes[value]) end)
subtroll:add_int_range("◀◀ Slam Height", 1, 0, 10, function() return Config.SlamHeight end, function(v) Config.SlamHeight = v end)
add_info_option(subgiveveh, "Player", function() return player.get_player_name(selectedplayer) end, nil, enterfunc)
for name,array in pairs(Config.VehicleTypes) do
local sub = subgiveveh:add_submenu(name)
for k,model in pairs(array) do
sub:add_action(model, function() GiveVehicle(player.get_player_ped(selectedplayer), model) end)
end
end
add_info_option(subinfo, "Player", function() return player.get_player_name(selectedplayer) end)
add_info_option(subinfo, "Distance from you", function(p) return floor(Distance(p:get_position(), localplayer:get_position())).." m" end)
add_info_option(subinfo, "Health", function(p) return floor(clamp((p:get_health() - 100), 0, p:get_max_health())/(p:get_max_health() - 100)*100) end)
add_info_option(subinfo, "Armour", function(p) return floor(p:get_armour()) end)
add_info_option(subinfo, "Is In Vehicle", function(p) return (p:is_in_vehicle() and "Yes" or "No") end)
add_info_option(subinfo, "Vehicle Health", function(p) return ((p:is_in_vehicle() and p:get_current_vehicle() ~= nil) and floor(p:get_current_vehicle():get_health()/(p:get_current_vehicle():get_max_health())*100) or 0) end)
add_info_option(subinfo, "Is In GodMode", function(p) return (p:get_godmode() and "Yes" or "No") end)
add_info_option(subinfo, "Is Modder", function(p) return (IsModder(p) and "Yes" or "No") end)
add_info_option(subinfo, "X", function(p) return p:get_position().x end)
add_info_option(subinfo, "Y", function(p) return p:get_position().y end)
add_info_option(subinfo, "Z", function(p) return p:get_position().z end)
end
local function BuildList()
playerlist:add_bare_item("📜 Number of Players "..GetPlayerCount().." Players---", function() was_opened = true return "📜 Number of Players "..GetPlayerCount().."" end, null, null, null)
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
add_player_option(playerlist, i, ply, player.get_player_name(i))
end
end
Text(playerlist, "ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ*")
Text(playerlist, "* Players Options *")
Text(playerlist, "ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ*")
local subtp = playerlist:add_submenu("⫸ Teleport Options")
local subtroll = playerlist:add_submenu("⫸ Trolling Options")
local subgiveveh = playerlist:add_submenu("⫸ Give Vehicle")
local subinfo = playerlist:add_submenu("⫸ Player Info")
Text(subtp, "ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ*")
add_info_option(subtp, "📜 Player", function() return player.get_player_name(selectedplayer) end)
Text(subtp, "ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ*")
subtp:add_action("◀◀ Teleport To Player", function() TeleportToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_int_range("◀◀ Teleport To Player Then Back", 1, 1, 5, function() return 2 end, function(n) TeleportToPlayer(player.get_player_ped(selectedplayer), n) end)
subtp:add_action("◀◀ Teleport Closest Vehicle To Player", function() TeleportClosestVehicleToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("◀◀ Teleport Vehicles To Player", function() TeleportVehiclesToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("◀◀ Teleport Peds To Player", function() TeleportPedsToPlayer(player.get_player_ped(selectedplayer)) end)
subtp:add_action("◀◀ Teleport Dead Peds To Player", function() TeleportPedsToPlayer(player.get_player_ped(selectedplayer), true) end)
Text(subtroll, "ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ*")
add_info_option(subtroll, "📜 Player", function() return player.get_player_name(selectedplayer) end)
Text(subtroll, "ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ*")
subtroll:add_action("◀◀ Launch Player", function() LaunchPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Slam Player", function() SlamPlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Explode Player", function() ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_array_item("◀◀ Slam Player Using", Config.SlamTypes, function() return Config.SlamType end, function(value) Config.SlamType = value SlamPlayer(player.get_player_ped(selectedplayer), Config.SlamTypes[value]) end)
subtroll:add_int_range("◀◀ Slam Height", 1, 0, 10, function() return Config.SlamHeight end, function(v) Config.SlamHeight = v end)
subtroll:add_toggle("◀◀ Teleport Myself Back", function() return Config.ExplodeTpBack end, function(v) Config.ExplodeTpBack = v end)
subtroll:add_action("◀◀ Explode Player (Explosion)", function() TeleportToAndExplode(player.get_player_ped(selectedplayer), 1, Config.ExplodeTpBack) end)
subtroll:add_action("◀◀ Explode Player (Send Cars)", function() ExplodePlayer(player.get_player_ped(selectedplayer)) end)
subtroll:add_action("◀◀ Atomize Player", function() TeleportToAndExplode(player.get_player_ped(selectedplayer), 0, Config.ExplodeTpBack) end)
add_info_option(subgiveveh, "📜 Player", function() return player.get_player_name(selectedplayer) end, nil, enterfunc)
for name,array in pairs(Config.VehicleTypes) do
local sub = subgiveveh:add_submenu(name)
for k,model in pairs(array) do
sub:add_action(model, function() GiveVehicle(player.get_player_ped(selectedplayer), model) end)
end
end
add_info_option(subinfo, "📜 Player", function() return player.get_player_name(selectedplayer) end)
add_info_option(subinfo, "📜 Distance from you", function(p) return floor(Distance(p:get_position(), localplayer:get_position())).." m" end)
add_info_option(subinfo, "📜 Health", function(p) return floor(clamp((p:get_health() - 100), 0, p:get_max_health())/(p:get_max_health() - 100)*100) end)
add_info_option(subinfo, "📜 Armour", function(p) return floor(p:get_armour()) end)
add_info_option(subinfo, "📜Is In Vehicle", function(p) return (p:is_in_vehicle() and "Yes" or "No") end)
add_info_option(subinfo, "📜 Vehicle Health", function(p) return ((p:is_in_vehicle() and p:get_current_vehicle() ~= nil) and floor(p:get_current_vehicle():get_health()/(p:get_current_vehicle():get_max_health())*100) or 0) end)
add_info_option(subinfo, "📜 Is In GodMode", function(p) return (p:get_godmode() and "Yes" or "No") end)
add_info_option(subinfo, "📜 Is Modder", function(p) return (IsModder(p) and "Yes" or "No") end)
add_info_option(subinfo, "X", function(p) return p:get_position().x end)
add_info_option(subinfo, "Y", function(p) return p:get_position().y end)
add_info_option(subinfo, "Z", function(p) return p:get_position().z end)
end
function Update()
playerlist:clear()
if Config.SubmenuStyle then
BuildListSub()
else
BuildList()
end
end
playerlist = Players:add_submenu("⫸ Online Players", Update)
local function null() end
local function Text(submenu, text)
if (submenu ~= nil) then
submenu:add_action(text, null)
else
menu.add_action(text, null)
end
end
local function GetPlayerCount()
return player.get_number_of_players()
end
local global_bountymoney = 2359296 + 1 + (0 * 5567) + 5149 + 14
local global_basebounty = 2815059
local global_bountyset = global_basebounty + 1856 + 57
local global_overridebase = 262145
local money = 1000;
local minpay = 1000
local numbers = {"1", "19", "69", "228", "666", "1337", "6969", "9696", "10000"}
local npos = 1
local function calculateFee(amount)
local fee = 0
if amount > minpay then
fee = (amount - minpay) * -1
elseif amount < minpay then
fee = (minpay - amount)
else
fee = 0
end
return fee
end
local function overrideBounty(amount)
local fee = calculateFee(amount)
globals.set_int(global_overridebase + 2347, minpay)
globals.set_int(global_overridebase + 2348, minpay)
globals.set_int(global_overridebase + 2349, minpay)
globals.set_int(global_overridebase + 2350, minpay)
globals.set_int(global_overridebase + 2351, minpay)
globals.set_int(global_overridebase + 7104, fee)
end
local function resetoverrideBounty()
globals.set_int(global_overridebase + 2347, 2000)
globals.set_int(global_overridebase + 2348, 4000)
globals.set_int(global_overridebase + 2349, 6000)
globals.set_int(global_overridebase + 2350, 8000)
globals.set_int(global_overridebase + 2351, 10000)
globals.set_int(global_overridebase + 7104, 1000)
end
local function sendbounty(id, amount)
overrideBounty(amount)
globals.set_int(global_basebounty + 4534, id)
globals.set_int(global_basebounty + 4534 + 1, 1)
globals.set_bool(global_basebounty + 4534 + 2 + 1, true)
sleep(1)
resetoverrideBounty()
end
local function i_am_reckless_modmenu_user_i_want_mayhem(amount)
overrideBounty(amount)
for i = 0, 31 do
local ply = player.get_player_ped(i)
if ply then
globals.set_int(global_basebounty + 4534, i)
globals.set_int(global_basebounty + 4534 + 1, 1)
globals.set_bool(global_basebounty + 4534 + 2 + 1, true)
end
sleep(1)
end
resetoverrideBounty()
end
RevealPlayers = false
Players:add_toggle("◀◀ Reveal All Players", function() return RevealPlayers end, function() RevealPlayers = not RevealPlayers menu.set_reveal_player(RevealPlayers) end)
Self:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Players:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
---- -- --- - -- -- -- " Vehicle " -- -- -- -- -- -- -- --
Vehicle1 = RecoveryScript:add_submenu("🚔 Vehicle Spawner")
Vehicle1:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
Vehicle0 = Vehicle1:add_submenu("⫸ Spawn Classes")
Vehicle0:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CurrentHash = nil
local SavedVehicles = 0
local vehicle = nil
local CarSubBoat = Vehicle0:add_submenu("⫸ Boats")
CarSubBoat:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubBoat:add_action("◀◀ Dinghy1", function()SpawnVehicle(1033245328)end)
CarSubBoat:add_action("◀◀ Dinghy2", function()SpawnVehicle(276773164)end)
CarSubBoat:add_action("◀◀ Dinghy3", function()SpawnVehicle(509498602)end)
CarSubBoat:add_action("◀◀ Dinghy4", function()SpawnVehicle(867467158)end)
CarSubBoat:add_action("◀◀ Jetmax", function()SpawnVehicle(861409633)end)
CarSubBoat:add_action("◀◀ Marquis", function()SpawnVehicle(-1043459709)end)
CarSubBoat:add_action("◀◀ SeaShark", function()SpawnVehicle(-1030275036)end)
CarSubBoat:add_action("◀◀ SeaShark2", function()SpawnVehicle(-616331036)end)
CarSubBoat:add_action("◀◀ SeaShark3", function()SpawnVehicle(-311022263)end)
CarSubBoat:add_action("◀◀ Speeder", function()SpawnVehicle(231083307)end)
CarSubBoat:add_action("◀◀ Speeder2", function()SpawnVehicle(437538602)end)
CarSubBoat:add_action("◀◀ Squalo", function()SpawnVehicle(400514754)end)
CarSubBoat:add_action("◀◀ Submersible", function()SpawnVehicle(771711535)end)
CarSubBoat:add_action("◀◀ Submersible2", function()SpawnVehicle(-1066334226)end)
CarSubBoat:add_action("◀◀ Suntrap", function()SpawnVehicle(-282946103)end)
CarSubBoat:add_action("◀◀ Toro", function()SpawnVehicle(1070967343)end)
CarSubBoat:add_action("◀◀ Toro2", function()SpawnVehicle(908897389)end)
CarSubBoat:add_action("◀◀ Tropic", function()SpawnVehicle(290013743)end)
CarSubBoat:add_action("◀◀ Tropic2", function()SpawnVehicle(1448677353)end)
CarSubBoat:add_action("◀◀ Tug", function()SpawnVehicle(-2100640717)end)
CarSubBoat:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubCompacts = Vehicle0:add_submenu("⫸ Compacts")
CarSubCompacts:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubCompacts:add_action("◀◀ Blista", function()SpawnVehicle(-344943009)end)
CarSubCompacts:add_action("◀◀ Blista2", function()SpawnVehicle(1039032026)end)
CarSubCompacts:add_action("◀◀ Blista3", function()SpawnVehicle(-591651781)end)
CarSubCompacts:add_action("◀◀ Brioso", function()SpawnVehicle(1549126457)end)
CarSubCompacts:add_action("◀◀ Dilettante", function()SpawnVehicle(-1130810103)end)
CarSubCompacts:add_action("◀◀ Dilettante2", function()SpawnVehicle(1682114128)end)
CarSubCompacts:add_action("◀◀ Issi2", function()SpawnVehicle(-1177863319)end)
CarSubCompacts:add_action("◀◀ Panto", function()SpawnVehicle(-431692672)end)
CarSubCompacts:add_action("◀◀ Prairie", function()SpawnVehicle(-1450650718)end)
CarSubCompacts:add_action("◀◀ Rhapsody", function()SpawnVehicle(841808271)end)
CarSubCompacts:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubCoupes = Vehicle0:add_submenu("⫸ Coupes")
CarSubCoupes:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubCoupes:add_action("◀◀ CogCabrio", function()SpawnVehicle(330661258)end)
CarSubCoupes:add_action("◀◀ Exemplar", function()SpawnVehicle(-5153954)end)
CarSubCoupes:add_action("◀◀ F620", function()SpawnVehicle(-591610296)end)
CarSubCoupes:add_action("◀◀ Felon", function()SpawnVehicle(-391594584)end)
CarSubCoupes:add_action("◀◀ Felon2", function()SpawnVehicle(-89291282)end)
CarSubCoupes:add_action("◀◀ Jackal", function()SpawnVehicle(-624529134)end)
CarSubCoupes:add_action("◀◀ Kanjo", function()SpawnVehicle(64075878)end)
CarSubCoupes:add_action("◀◀ Oracle", function()SpawnVehicle(1348744438)end)
CarSubCoupes:add_action("◀◀ Oracle2", function()SpawnVehicle(-511601230)end)
CarSubCoupes:add_action("◀◀ Postlude", function()SpawnVehicle(294678663)end)
CarSubCoupes:add_action("◀◀ Sentinel", function()SpawnVehicle(1349725314)end)
CarSubCoupes:add_action("◀◀ Sentinel2", function()SpawnVehicle(873639469)end)
CarSubCoupes:add_action("◀◀ Windsor", function()SpawnVehicle(1581459400)end)
CarSubCoupes:add_action("◀◀ Windsor2", function()SpawnVehicle(1930048799)end)
CarSubCoupes:add_action("◀◀ Zion", function()SpawnVehicle(-1122289213)end)
CarSubCoupes:add_action("◀◀ Zion2", function()SpawnVehicle(-1193103848)end)
CarSubCoupes:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubCycles = Vehicle0:add_submenu("⫸ Cycles")
CarSubCycles:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubCycles:add_action("◀◀ BMX", function()SpawnVehicle(1131912276)end)
CarSubCycles:add_action("◀◀ Cruiser", function()SpawnVehicle(448402357)end)
CarSubCycles:add_action("◀◀ Fixter", function()SpawnVehicle(-836512833)end)
CarSubCycles:add_action("◀◀ Scorcher", function()SpawnVehicle(-186537451)end)
CarSubCycles:add_action("◀◀ TriBike", function()SpawnVehicle(1127861609)end)
CarSubCycles:add_action("◀◀ TriBike2", function()SpawnVehicle(-1233807380)end)
CarSubCycles:add_action("◀◀ TriBike3", function()SpawnVehicle(-400295096)end)
CarSubCycles:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubEmergency = Vehicle0:add_submenu("⫸ Emergency")
CarSubEmergency:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubEmergency:add_action("◀◀ Ambulance", function()SpawnVehicle(1171614426)end)
CarSubEmergency:add_action("◀◀ FBI", function()SpawnVehicle(1127131465)end)
CarSubEmergency:add_action("◀◀ FBI2", function()SpawnVehicle(-1647941228)end)
CarSubEmergency:add_action("◀◀ FireTruck", function()SpawnVehicle(1938952078)end)
CarSubEmergency:add_action("◀◀ PrisonBus", function()SpawnVehicle(-2007026063)end)
CarSubEmergency:add_action("◀◀ Police", function()SpawnVehicle(2046537925)end)
CarSubEmergency:add_action("◀◀ Police2", function()SpawnVehicle(-1627000575)end)
CarSubEmergency:add_action("◀◀ Police3", function()SpawnVehicle(1912215274)end)
CarSubEmergency:add_action("◀◀ Police4", function()SpawnVehicle(-1973172295)end)
CarSubEmergency:add_action("◀◀ PoliceOld1", function()SpawnVehicle(-1536924937)end)
CarSubEmergency:add_action("◀◀ PoliceOld2", function()SpawnVehicle(-1779120616)end)
CarSubEmergency:add_action("◀◀ PoliceTransport", function()SpawnVehicle(456714581)end)
CarSubEmergency:add_action("◀◀ PoliceBike", function()SpawnVehicle(-34623805)end)
CarSubEmergency:add_action("◀◀ PoliceHelicopter", function()SpawnVehicle(353883353)end)
CarSubEmergency:add_action("◀◀ ParkRanger", function()SpawnVehicle(741586030)end)
CarSubEmergency:add_action("◀◀ Predator", function()SpawnVehicle(-488123221)end)
CarSubEmergency:add_action("◀◀ Riot", function()SpawnVehicle(-1205689942)end)
CarSubEmergency:add_action("◀◀ Sheriff", function()SpawnVehicle(-1683328900)end)
CarSubEmergency:add_action("◀◀ Sheriff2", function()SpawnVehicle(1922257928)end)
CarSubEmergency:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubHelicopters = Vehicle0:add_submenu("⫸ Helicopters")
CarSubHelicopters:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubHelicopters:add_action("◀◀ Annihilator", function()SpawnVehicle(837858166)end)
CarSubHelicopters:add_action("◀◀ Buzzard", function()SpawnVehicle(788747387)end)
CarSubHelicopters:add_action("◀◀ Buzzard2", function()SpawnVehicle(745926877)end)
CarSubHelicopters:add_action("◀◀ Cargobob", function()SpawnVehicle(-50547061)end)
CarSubHelicopters:add_action("◀◀ Cargobob2", function()SpawnVehicle(1621617168)end)
CarSubHelicopters:add_action("◀◀ Cargobob3", function()SpawnVehicle(1394036463)end)
CarSubHelicopters:add_action("◀◀ Cargobob4", function()SpawnVehicle(2025593404)end)
CarSubHelicopters:add_action("◀◀ Canoda", function()SpawnVehicle(-477831899)end)
CarSubHelicopters:add_action("◀◀ Frogger", function()SpawnVehicle(744705981)end)
CarSubHelicopters:add_action("◀◀ Frogger2", function()SpawnVehicle(1949211328)end)
CarSubHelicopters:add_action("◀◀ Maverick", function()SpawnVehicle(-1660661558)end)
CarSubHelicopters:add_action("◀◀ Savage", function()SpawnVehicle(-82626025)end)
CarSubHelicopters:add_action("◀◀ Skylift", function()SpawnVehicle(1044954915)end)
CarSubHelicopters:add_action("◀◀ Supervolito", function()SpawnVehicle(710198397)end)
CarSubHelicopters:add_action("◀◀ Supervolito2", function()SpawnVehicle(-1671539132)end)
CarSubHelicopters:add_action("◀◀ Swift", function()SpawnVehicle(-339587598)end)
CarSubHelicopters:add_action("◀◀ Swift2", function()SpawnVehicle(1075432268)end)
CarSubHelicopters:add_action("◀◀ Valkyrie", function()SpawnVehicle(-1600252419)end)
CarSubHelicopters:add_action("◀◀ Valkyrie2", function()SpawnVehicle(1543134283)end)
CarSubHelicopters:add_action("◀◀ Volatus", function()SpawnVehicle(-1845487887)end)
CarSubHelicopters:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubIndustrial = Vehicle0:add_submenu("⫸ Industrial")
CarSubIndustrial:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubIndustrial:add_action("◀◀ Bulldozer", function()SpawnVehicle(1886712733)end)
CarSubIndustrial:add_action("◀◀ Cutter", function()SpawnVehicle(-1006919392)end)
CarSubIndustrial:add_action("◀◀ Dump", function()SpawnVehicle(-2130482718)end)
CarSubIndustrial:add_action("◀◀ Flatbed", function()SpawnVehicle(1353720154)end)
CarSubIndustrial:add_action("◀◀ Guardian", function()SpawnVehicle(-2107990196)end)
CarSubIndustrial:add_action("◀◀ Handler", function()SpawnVehicle(444583674)end)
CarSubIndustrial:add_action("◀◀ Mixer", function()SpawnVehicle(-784816453)end)
CarSubIndustrial:add_action("◀◀ Mixer2", function()SpawnVehicle(475220373)end)
CarSubIndustrial:add_action("◀◀ Rubble", function()SpawnVehicle(-1705304628)end)
CarSubIndustrial:add_action("◀◀ TipTruck", function()SpawnVehicle(48339065)end)
CarSubIndustrial:add_action("◀◀ TipTruck2", function()SpawnVehicle(-947761570)end)
CarSubIndustrial:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubMilitary = Vehicle0:add_submenu("⫸ Military")
CarSubMilitary:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubMilitary:add_action("◀◀ APC", function()SpawnVehicle(562680400)end)
CarSubMilitary:add_action("◀◀ Barracks", function()SpawnVehicle(-823509173)end)
CarSubMilitary:add_action("◀◀ Barracks2", function()SpawnVehicle(1074326203)end)
CarSubMilitary:add_action("◀◀ Barracks3", function()SpawnVehicle(630371791)end)
CarSubMilitary:add_action("◀◀ Crusader", function()SpawnVehicle(321739290)end)
CarSubMilitary:add_action("◀◀ Halftrack", function()SpawnVehicle(-32236122)end)
CarSubMilitary:add_action("◀◀ Rhino", function()SpawnVehicle(782665360)end)
CarSubMilitary:add_action("◀◀ Trailersmall2", function()SpawnVehicle(-1881846085)end)
CarSubMilitary:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
local CarSubMotorcycles = Vehicle0:add_submenu("⫸ Motorcycles")
CarSubMotorcycles:add_action("ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ", function() end)
CarSubMotorcycles:add_action("◀◀ Akuma", function()SpawnVehicle(1672195559)end)
CarSubMotorcycles:add_action("◀◀ Avarus", function()SpawnVehicle(-2115793025)end)
CarSubMotorcycles:add_action("◀◀ Bagger", function()SpawnVehicle(-2140431165)end)
CarSubMotorcycles:add_action("◀◀ Bati2", function()SpawnVehicle(-891462355)end)
CarSubMotorcycles:add_action("◀◀ Bati", function()SpawnVehicle(-114291515)end)
CarSubMotorcycles:add_action("◀◀ BF400", function()SpawnVehicle(86520421)end)
CarSubMotorcycles:add_action("◀◀ Blazer4", function()SpawnVehicle(-440768424)end)
CarSubMotorcycles:add_action("◀◀ CarbonRS", function()SpawnVehicle(11251904)end)
CarSubMotorcycles:add_action("◀◀ Chimera", function()SpawnVehicle(6774487)end)
CarSubMotorcycles:add_action("◀◀ Cliffhanger", function()SpawnVehicle(390201602)end)
CarSubMotorcycles:add_action("◀◀ Daemon2", function()SpawnVehicle(-1404136503)end)
CarSubMotorcycles:add_action("◀◀ Daemon", function()SpawnVehicle(2006142190)end)
CarSubMotorcycles:add_action("◀◀ Defiler", function()SpawnVehicle(822018448)end)
CarSubMotorcycles:add_action("◀◀ Double", function()SpawnVehicle(-1670998136)end)
CarSubMotorcycles:add_action("◀◀ Enduro", function()SpawnVehicle(1753414259)end)