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Hi!, I have only managed to run it in windows using the software renderer in Mesa, but it becomes so slow that it is unusable...
If you have a recent Mesa version you could give it a try by setting:
$ export LIBGL_ALWAYS_SOFTWARE=1
before running spunto.
Superpunto requires OpenGL 4.5 and I do not know how to make that available to WSL with hardware acceleration.
Punto is different, because it runs using only calls to the X sever, which is a software rendering system and available to WSL.
The only way I can think of to get it to run would be to compile it in windows directly using something la Visual studio. However, there are probably a lot of linux specific stuff in the code that would require adaptation.
Let me know if you manage to get it working though.
Hi, I installed superpunto in WSL2 Ubuntu 20.04. But got Segmentation fault when running the example data.
By the way, it just work for using punto.
[MESSAGE] Welcome to Superpunto. ver. 3.0! Press h for help
[MESSAGE] OpenGL version -1579070016.21908 available
Segmentation fault
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