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Camera Input still being read when using buttons on Android #21
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After playtesting a bit, I realized my idea may not work, so here's my better suggestion:
This allows you to still move the camera while bunnyhopping, but single jumps won't mess up the camera. I may see if I can implement this myself, and if so, submit a PR later. |
This is an intended feature that I took from Marble It Up Mayhem on iOS. It is meant to allow you to turn large angles while holding down a button, making the button double as more sensitive joystick for the camera. Does this inconvenience happen in all the versions (MBG, MBP, MBU)? |
This is pretty much what I was thinking of above, I just communicated it really poorly 😅
Yes, although it's less of an issue in MBG (for some reason). I haven't tested MBP, but I'm assuming it's the same as MBG. Another issue I realized I had with the camera is that movement is really choppy. I don't mean it lags my game, I mean it only updates every 2-3 frames instead of every frame. |
The web versions of MBG/MBP/MBU have been updated with the touch camera deadzone changes.
This may be due to the non linear curve of the camera: lower values, the exact function being |
Sweet, I'll test and report back as soon as I can!! |
Any update on this? |
Hey, so sorry for the delay. I've had a pretty insane last few months. Whatever you did to the controls feels great |
The camera will still accept input and move when a button is being held in the Android and (I presume) iOS/Web versions of MBHaxe. This makes the game nearly impossible to control with touch controls. My solution is to turn off camera controls when a button is being held, like most other mobile games with a similar control setup.
Thanks, this port is amazing!
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