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CHANGELOG.md

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Versions Changelog

Currently, every stable mod version is available on 1.16.4 and 1.16.5 Minecraft versions.

  • X versions are major updates with lots of new content. Very rare
  • x.X versions are either updates that add content or major bug fixes
  • x.x.X versions are either small content updates (language translation, new textures, ...) or bug fixes

v1.4.3

  • Port to 1.19.3
  • Modified tools' attributes values can be modified in gui via mod menu

v1.4.2

  • Splash potions can be stacked by 16 (config)
  • Lingering potions can be stacked by 16 (config)
  • To balance stackable splash/lingering potions, cooldown to use them. Same for both

v1.4.1

  • Adaptive invulnerability time: it depends on the used tool/weapon's attack speed. Resulting invulnerability won't exceed vanilla one (20 ticks) but can be shorter
  • Fixed compatibility issue for shield delay feature

v1.4

  • Now use the reach lib for better compatibility
  • Shield blocks 100% of explosions damage if not caused by the player
  • Shield blocks instantly, without any delay
  • Rework tools/weapons config so you can put several ids with same attributes to write less lines: note that you need to delete the old config file!

v1.3.1

  • Added configuration for flint that fires entities

v1.3

  • Stack count configurable
  • Tool attributes fully configurable: only in the json (not in gui)
  • Change modded tool attributes too! It means you also can add them a reach attribute
  • Nerfed shield damage absorption: can absorb up to 5 damage, you take the remaining damage (config)

v1.2

  • Fixed reach distance computation: it seemed to be way too short? Now it's fixed and way better!
  • The crosshair is now displaying accordingly to your reach distance
  • Flint and steel on an entity sets it on fire for 3s and makes it target you

v1.1.1

  • Fixed bug added in previous version: enchantments were able to be multiple times on the same weapon (ex: 2 times power 3)

v1.1

  • Multi version support file: tested with 1.16.3 to 1.16.5. Should work for most of the versions
  • Configurable mod: can enable/disable each feature separately
  • Reduce egg/snow balls cooldown to 4 ticks: spam is back
  • Fix the cancelling of eat/drink: now only when attacked (not cancelled for other damage sources)
  • Reduce shield arc protection from 180 to 120 degrees
  • Fix blocking no damage projectiles (eggs/snow balls): was able to block from any side
  • Change tools/weapon attributes: attack damage and speed
  • Add attack reach attributes to weapons

v1.0.1

  • Fix: server crash
  • Fix: no features were enabled
  • Multiversion support file: tested with 1.16.4 and 1.16.5

v1.0

  • Sword:
    • Sweeping edge active only with enchantment
  • Shield:
    • Enchantable with the table: get unbreaking
    • Can add thorns and mending with anvil
  • Axe:
    • Cooldown to use shield after attacking with axe
    • Cooldown to use axe after using shield
  • Bow:
    • Power is less powerful, power 5 is the same as the old power 3
    • Either you get power to deal more damage, or you get punch/flame/infinity but not both
  • Crossbow:
    • Multishot can be used with piercing
  • Eat/Drink:
    • Eating/Drinking action is cancelled if attacked
    • Drink potions faster
  • Stacks:
    • Non-throwable potions can be stacked by 16
    • Milk buckets can be stacked by 16
    • Snow balls can be stacked by 64
  • Snow ball/egg:
    • If thrown by a player, hit and knockback players without damage
    • Knockback can be stopped with shield