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Is it possible for the module to auto recognise items requiring animation? I import characters in bulk and some things may overwrite. That means retagging everything every time.
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Hi, thanks for the suggestion!
Never thought of that, that would be a nice feature. I will implement it as soon as possible. But it may take some time, I need to find a way to make auto recognition work with all languages, that may take some time.
I will pin this issue and update it with news related to this feature.
The issue got unpinned but I've got news about it! Since the release where Auto Recognition was suggested the internals of how tag packs are stored changed a lot, because of that it is now possible to include a per-language recognition in every tag pack, the approach that I will do is to register tags with a additional property: autorec
So, for the dagger tag, it would be something like this:
The moudule will search for the strings in order, the first it finds is used, it will try with all the possible tags and use the one with the best match. Hope this works for all languages. This feature is coming in v2.0.0 alongside v11 support.
ZotyDev
transferred this issue from ZotyDev/objects-interactions-fx
Dec 2, 2023
Is it possible for the module to auto recognise items requiring animation? I import characters in bulk and some things may overwrite. That means retagging everything every time.
The text was updated successfully, but these errors were encountered: