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from ar.js example
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RBvonRB committed Nov 27, 2024
1 parent ae7d6dd commit ce30014
Showing 1 changed file with 51 additions and 59 deletions.
110 changes: 51 additions & 59 deletions mooncal/index.html
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<!DOCTYPE html>
<html>
<head>
<title>AR Application - Pattern Recognition</title>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/jeromeetienne/ar.js@3.3.2/aframe/build/aframe-ar.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
#error-message {
display: none;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: white;
font-size: 18px;
background-color: rgba(0, 0, 0, 0.8);
padding: 20px;
border-radius: 8px;
}
</style>
</head>
<body>
<div id="error-message">
Please allow camera access to use the AR application.
</div>
<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@1.3.0/dist/aframe-master.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js"></script>

<a-scene embedded arjs>
<!-- Marker Definition -->
<a-marker
preset="custom"
type="pattern"
url="./marker.patt">
<!-- Indicator for Pattern Recognition -->
<a-box
position="0 0.5 0"
material="color: green">
</a-box>
</a-marker>
<style>
.arjs-loader {
height: 100%;
width: 100%;
position: absolute;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
z-index: 9999;
display: flex;
justify-content: center;
align-items: center;
}

<!-- AR.js Camera -->
<a-entity camera></a-entity>
</a-scene>
.arjs-loader div {
text-align: center;
font-size: 1.25em;
color: white;
}
</style>

<script>
// Check if AR.js initializes properly
document.querySelector('a-scene').addEventListener('loaded', () => {
console.log('AR.js is ready');
document.getElementById('error-message').style.display = 'none';
});

// Handle camera errors
navigator.mediaDevices.getUserMedia({ video: true }).catch((err) => {
console.error('Camera access error:', err);
document.getElementById('error-message').style.display = 'block';
});
</script>
</body>
</html>
<body style="margin : 0px; overflow: hidden;">
<!-- minimal loader shown until image descriptors are loaded -->
<div class="arjs-loader">
<div>Loading, please wait...</div>
</div>
<a-scene
vr-mode-ui="enabled: false;"
renderer="logarithmicDepthBuffer: true; precision: medium;"
embedded
arjs="trackingMethod: best; sourceType: webcam;debugUIEnabled: false;"
>
<!-- we use cors proxy to avoid cross-origin problems ATTENTION! you need to set up your server -->
<a-nft
type="nft"
url="your-server/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/trex-image/trex"
smooth="true"
smoothCount="10"
smoothTolerance=".01"
smoothThreshold="5"
>
<a-entity
gltf-model="your-server/https://raw.githack.com/AR-js-org/AR.js/master/aframe/examples/image-tracking/nft/trex/scene.gltf"
scale="5 5 5"
position="150 300 -100"
>
</a-entity>
</a-nft>
<a-entity camera></a-entity>
</a-scene>
</body>

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