Python simulation of Machine Educable Noughts And Crosses Engine
Here is what you need to know (where I learned about) MENACE: https://www.youtube.com/watch?v=R9c-_neaxeU I saw this and thought to myself, I can code this.
Basically MENACE was designed in the 60s, to demonstrate machine learning, originally done throught matchboxes the basic idea is that the machine makes random moves and based on the result the probabilities are modified. I wanted to make the learner genereic, so it theoretically could learn to play any turn based game, maybe with some tweaking of parameters.
Im not a CS student so don't know many languages...yet, which is also why I'm probably not following best practice...yet
Since TicTacToe is solved, a perfect machine will never win, and therefore the trainer.
Not a logistical choice but more that I liked the idea that the training player had the least amount of idea whats going on, so it can't do that. Agian not a logical choice.
To be honest, not yet, I have been able to beat a trained player. Ideally once I can find a perfect dataset of all games I can test it properly, right now I can only use random games and statistics
When I return to this I will be tackilng things I have raised issues for.