LWJGL Patcher is designed to download, process, and merge LWJGL (Lightweight Java Game Library) modules. It provides a flexible and efficient way to create custom LWJGL distributions with specific modifications. Used for using LWJGL3 features in LWJGL2.
- Concurrent download of LWJGL modules
- Custom processing of JAR files
- Merging of processed JAR files
- Configurable working directory
- Java 11 or higher
- Gradle (for building)
- Dependencies:
- ASM (for bytecode manipulation)
To use LWJGL Patcher, create an instance using the builder pattern and then call the execute()
method:
LWJGLPatcher patcher = new Builder()
.setVersion("3.3.3")
.addModule("lwjgl")
.addModule("lwjgl-opengl")
.addModule("lwjgl-glfw") // add more modules if needed (As to what modules are available, check the LWJGL3 page.)
.setWorkingDirectory(new File("custom_patcher_dir"))
.build();
try {
patcher.execute();
System.out.println("Patching completed successfully.");
} catch (IOException | InterruptedException e) {
System.err.println("An error occurred during patching: " + e.getMessage());
e.printStackTrace();
}
To build the project using Gradle, run:
./gradlew clean build
This will compile the project and create a JAR file in the build/libs
directory.
In your build.gradle
file, make sure to include the following dependencies:
dependencies {
implementation 'org.lwjgl:lwjgl:3.3.3'
implementation 'org.lwjgl:lwjgl-opengl:3.3.3'
implementation 'org.lwjgl:lwjgl-glfw:3.3.3'
implementation 'org.ow2.asm:asm:9.2' // For bytecode manipulation
}
Ensure that your Gradle version is compatible with Java 11 or higher.
Check out the LWJGL3 page to know more about Modules.
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