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jogi1@2425e64#diff-6230f6cc337efd1da5593eafeb714c5eeb4c4d7106dfbd4490d26423d1f55ed8 Some inline OpenGL calls, so currently immediate-mode only |
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Website: http://jogi.netdome.biz/camquake/index.html
Source: https://github.com/jogi1/camquake
Had a brief look, hooks with the existing game loop etc (potential starting points) seem to be:
cl_main: MOSDM_Init() in CL_Init()
cl_screen: MOSDM_Screen_Hook() in SCR_DrawElements() [between hud_editor and democontrols]
gl_rmain: MVD_Cam_Render_Hook/CamSys_Handler/MOSDM_Change_View() in R_RenderScene() (before R_SetupFrame)
gl_rmain: MVD_Cam_Render_Beziers() in R_RenderView() after DrawViewModel
There may well be others.
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