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vid_common_gl.c
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/*
Copyright (C) 2002-2003 A Nourai
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid_common_gl.c -- Common code for vid_wgl.c and vid_glx.c
#include <SDL.h>
#include "quakedef.h"
#include "gl_model.h"
#include "gl_local.h"
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
int anisotropy_ext = 0;
qbool gl_mtexable = false;
int gl_textureunits = 1;
lpMTexFUNC qglMultiTexCoord2f = NULL;
lpSelTexFUNC qglActiveTexture = NULL;
qbool gl_combine = false;
qbool gl_add_ext = false;
float vid_gamma = 1.0;
byte vid_gamma_table[256];
unsigned short d_8to16table[256];
unsigned d_8to24table[256];
unsigned d_8to24table2[256];
byte color_white[4] = {255, 255, 255, 255};
byte color_black[4] = {0, 0, 0, 255};
void OnChange_gl_ext_texture_compression(cvar_t *, char *, qbool *);
cvar_t gl_strings = {"gl_strings", "", CVAR_ROM | CVAR_SILENT};
cvar_t gl_ext_texture_compression = {"gl_ext_texture_compression", "0", CVAR_SILENT, OnChange_gl_ext_texture_compression};
cvar_t gl_maxtmu2 = {"gl_maxtmu2", "0", CVAR_LATCH};
// GL_ARB_texture_non_power_of_two
qbool gl_support_arb_texture_non_power_of_two = false;
cvar_t gl_ext_arb_texture_non_power_of_two = {"gl_ext_arb_texture_non_power_of_two", "1", CVAR_LATCH};
/************************************* EXTENSIONS *************************************/
qbool CheckExtension (const char *extension) {
const char *start;
char *where, *terminator;
if (!gl_extensions && !(gl_extensions = (const char*) glGetString (GL_EXTENSIONS)))
return false;
if (!extension || *extension == 0 || strchr (extension, ' '))
return false;
for (start = gl_extensions; (where = strstr(start, extension)); start = terminator) {
terminator = where + strlen (extension);
if ((where == start || *(where - 1) == ' ') && (*terminator == 0 || *terminator == ' '))
return true;
}
return false;
}
void CheckMultiTextureExtensions (void) {
if (!COM_CheckParm("-nomtex") && CheckExtension("GL_ARB_multitexture")) {
if (strstr(gl_renderer, "Savage"))
return;
qglMultiTexCoord2f = SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
qglActiveTexture = SDL_GL_GetProcAddress("glActiveTextureARB");
if (!qglMultiTexCoord2f || !qglActiveTexture)
return;
Com_Printf_State(PRINT_OK, "Multitexture extensions found\n");
gl_mtexable = true;
}
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint *)&gl_textureunits);
gl_textureunits = min(gl_textureunits, 4);
if (COM_CheckParm("-maxtmu2") /*|| !strcmp(gl_vendor, "ATI Technologies Inc.")*/ || gl_maxtmu2.value)
gl_textureunits = min(gl_textureunits, 2);
if (gl_textureunits < 2)
gl_mtexable = false;
if (!gl_mtexable)
gl_textureunits = 1;
else
Com_Printf_State(PRINT_OK, "Enabled %i texture units on hardware\n", gl_textureunits);
}
void GL_CheckExtensions (void) {
CheckMultiTextureExtensions ();
gl_combine = CheckExtension("GL_ARB_texture_env_combine");
gl_add_ext = CheckExtension("GL_ARB_texture_env_add");
if (CheckExtension("GL_EXT_texture_filter_anisotropic")) {
int gl_anisotropy_factor_max;
anisotropy_ext = 1;
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_anisotropy_factor_max);
Com_Printf_State(PRINT_OK, "Anisotropic Filtering Extension Found (%d max)\n",gl_anisotropy_factor_max);
}
if (CheckExtension("GL_ARB_texture_compression")) {
Com_Printf_State(PRINT_OK, "Texture compression extensions found\n");
Cvar_SetCurrentGroup(CVAR_GROUP_TEXTURES);
Cvar_Register (&gl_ext_texture_compression);
Cvar_ResetCurrentGroup();
}
// GL_ARB_texture_non_power_of_two
// NOTE: we always register cvar even if ext is not supported.
// cvar added just to be able force OFF an extension.
Cvar_SetCurrentGroup(CVAR_GROUP_TEXTURES);
Cvar_Register (&gl_ext_arb_texture_non_power_of_two);
Cvar_ResetCurrentGroup();
gl_support_arb_texture_non_power_of_two =
gl_ext_arb_texture_non_power_of_two.integer && CheckExtension("GL_ARB_texture_non_power_of_two");
Com_Printf_State(PRINT_OK, "GL_ARB_texture_non_power_of_two extension %s\n",
gl_support_arb_texture_non_power_of_two ? "found" : "not found");
}
void OnChange_gl_ext_texture_compression(cvar_t *var, char *string, qbool *cancel) {
float newval = Q_atof(string);
gl_alpha_format = newval ? GL_COMPRESSED_RGBA_ARB : GL_RGBA;
gl_solid_format = newval ? GL_COMPRESSED_RGB_ARB : GL_RGB;
}
/************************************** GL INIT **************************************/
void GL_Init (void) {
gl_vendor = (const char*) glGetString (GL_VENDOR);
gl_renderer = (const char*) glGetString (GL_RENDERER);
gl_version = (const char*) glGetString (GL_VERSION);
gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
#if !defined( _WIN32 ) && !defined( __linux__ ) /* we print this in different place on WIN and Linux */
/* FIXME/TODO: FreeBSD too? */
Com_Printf_State(PRINT_INFO, "GL_VENDOR: %s\n", gl_vendor);
Com_Printf_State(PRINT_INFO, "GL_RENDERER: %s\n", gl_renderer);
Com_Printf_State(PRINT_INFO, "GL_VERSION: %s\n", gl_version);
#endif
if (COM_CheckParm("-gl_ext"))
Com_Printf_State(PRINT_INFO, "GL_EXTENSIONS: %s\n", gl_extensions);
Cvar_Register (&gl_strings);
Cvar_ForceSet (&gl_strings, va("GL_VENDOR: %s\nGL_RENDERER: %s\n"
"GL_VERSION: %s\nGL_EXTENSIONS: %s", gl_vendor, gl_renderer, gl_version, gl_extensions));
Cvar_Register (&gl_maxtmu2);
#ifndef __APPLE__
glClearColor (1,0,0,0);
#else
glClearColor (0.2,0.2,0.2,1.0);
#endif
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
GL_CheckExtensions();
}
/************************************* VID GAMMA *************************************/
void Check_Gamma (unsigned char *pal) {
float inf;
unsigned char palette[768];
int i;
// we do not need this after host initialized
if (!host_initialized)
{
float old = v_gamma.value;
if ((i = COM_CheckParm("-gamma")) != 0 && i + 1 < COM_Argc())
vid_gamma = bound (0.3, Q_atof(COM_Argv(i + 1)), 1);
else
vid_gamma = 1;
Cvar_SetDefault (&v_gamma, vid_gamma);
// Cvar_SetDefault set not only default value, but also reset to default, fix that
Cvar_SetValue(&v_gamma, old ? old : vid_gamma);
}
if (vid_gamma != 1){
for (i = 0; i < 256; i++){
inf = 255 * pow((i + 0.5) / 255.5, vid_gamma) + 0.5;
if (inf > 255)
inf = 255;
vid_gamma_table[i] = inf;
}
} else {
for (i = 0; i < 256; i++)
vid_gamma_table[i] = i;
}
for (i = 0; i < 768; i++)
palette[i] = vid_gamma_table[pal[i]];
memcpy (pal, palette, sizeof(palette));
}
/************************************* HW GAMMA *************************************/
void VID_SetPalette (unsigned char *palette) {
int i;
byte *pal;
unsigned r,g,b, v, *table;
// 8 8 8 encoding
// Macintosh has different byte order
pal = palette;
table = d_8to24table;
for (i = 0; i < 256; i++) {
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
v = LittleLong ((255 << 24) + (r << 0) + (g << 8) + (b << 16));
*table++ = v;
}
d_8to24table[255] = 0; // 255 is transparent
// Tonik: create a brighter palette for bmodel textures
pal = palette;
table = d_8to24table2;
for (i = 0; i < 256; i++) {
r = pal[0] * (2.0 / 1.5); if (r > 255) r = 255;
g = pal[1] * (2.0 / 1.5); if (g > 255) g = 255;
b = pal[2] * (2.0 / 1.5); if (b > 255) b = 255;
pal += 3;
*table++ = LittleLong ((255 << 24) + (r << 0) + (g << 8) + (b << 16));
}
d_8to24table2[255] = 0; // 255 is transparent
}