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snd_mix.c
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: snd_mix.c,v 1.15 2007-03-11 06:01:42 disconn3ct Exp $
*/
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "quakedef.h"
#include "qsound.h"
#ifdef _WIN32
#include "movie.h" //joe: capturing audio
#endif
#define PAINTBUFFER_SIZE 512
typedef struct portable_samplepair_s {
int left;
int right;
} portable_samplepair_t;
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int snd_scaletable[32][256];
int snd_vol, *snd_p;
float voicevolumemod = 1; // voice volume modifier.
static int snd_linear_count;
static short *snd_out;
static void Snd_WriteLinearBlastStereo16 (int* input_buffer, short* output_buffer, int snd_vol)
{
int val, i;
for (i = 0; i < snd_linear_count; i += 2) {
val = (input_buffer[i]*snd_vol)>>8;
output_buffer[i] = bound (-32768, val, 32767);
val = (input_buffer[i+1]*snd_vol)>>8;
output_buffer[i+1] = bound (-32768, val, 32767);
}
}
static void Snd_WriteLinearBlastStereo16_SwapStereo (int* input_buffer, short* output_buffer, int snd_vol)
{
int val, i;
for (i = 0; i < snd_linear_count; i +=2 ) {
val = (input_buffer[i+1]*snd_vol)>>8;
output_buffer[i] = bound (-32768, val, 32767);
val = (input_buffer[i]*snd_vol)>>8;
output_buffer[i+1] = bound (-32768, val, 32767);
}
}
static void S_TransferStereo16 (int endtime)
{
int lpaintedtime, lpos, clientVolume;
DWORD *pbuf;
clientVolume = snd_vol = (s_volume.value * voicevolumemod) * 256;
snd_p = (int *) paintbuffer;
lpaintedtime = shw->paintedtime;
pbuf = (DWORD *)shw->buffer;
while (lpaintedtime < endtime) {
// handle recirculating buffer issues
lpos = lpaintedtime % ((shw->samples>>1));
snd_out = (short *) pbuf + (lpos << 1);
snd_linear_count = (shw->samples>>1) - lpos;
if (lpaintedtime + snd_linear_count > endtime)
snd_linear_count = endtime - lpaintedtime;
snd_linear_count <<= 1;
// write a linear blast of samples
if (s_swapstereo.value)
Snd_WriteLinearBlastStereo16_SwapStereo (snd_p, snd_out, clientVolume);
else
Snd_WriteLinearBlastStereo16 (snd_p, snd_out, clientVolume);
#ifdef _WIN32
if (Movie_IsCapturingAVI ()) {
Movie_TransferSound (snd_out, snd_linear_count);
}
#endif
snd_p += snd_linear_count;
lpaintedtime += (snd_linear_count>>1);
}
}
static void S_TransferPaintBuffer(int endtime)
{
DWORD *pbuf;
int *p;
int out_idx;
int out_mask;
int count;
int step;
int val;
int snd_vol;
if (shw->samplebits == 16 && shw->numchannels == 2) {
S_TransferStereo16(endtime);
return;
}
p = (int *) paintbuffer;
count = (endtime - shw->paintedtime) * shw->numchannels;
out_mask = shw->samples - 1;
out_idx = shw->paintedtime * shw->numchannels & out_mask;
step = 3 - shw->numchannels;
snd_vol = (s_volume.value * voicevolumemod) * 256;
pbuf = (DWORD *)shw->buffer;
if (shw->samplebits == 16) {
short *out = (short *) pbuf;
while (count--) {
val = (*p * snd_vol) >> 8;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (int)0x8000)
val = (int)0x8000;
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
} else if (shw->samplebits == 8) {
unsigned char *out = (unsigned char *) pbuf;
while (count--) {
val = (*p * snd_vol) >> 8;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < (int)0x8000)
val = (int)0x8000;
out[out_idx] = (val>>8) + 128;
out_idx = (out_idx + 1) & out_mask;
}
}
}
/*
===============================================================================
CHANNEL MIXING
===============================================================================
*/
static void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
{
int data, i;
int *lscale, *rscale;
unsigned char *sfx;
if (ch->leftvol > 255)
ch->leftvol = 255;
if (ch->rightvol > 255)
ch->rightvol = 255;
lscale = snd_scaletable[ch->leftvol >> 3];
rscale = snd_scaletable[ch->rightvol >> 3];
sfx = (unsigned char *) ((signed char *)sc->data + ch->pos);
for (i = 0; i < count ;i++) {
data = sfx[i];
paintbuffer[i].left += lscale[data];
paintbuffer[i].right += rscale[data];
}
ch->pos += count;
}
static void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
{
int data, left, right, leftvol, rightvol, i;
signed short *sfx;
leftvol = ch->leftvol;
rightvol = ch->rightvol;
sfx = (signed short *)sc->data + ch->pos;
for (i = 0; i < count ;i++) {
data = sfx[i];
left = (data * leftvol) >> 8;
right = (data * rightvol) >> 8;
paintbuffer[i].left += left;
paintbuffer[i].right += right;
}
ch->pos += count;
}
void SND_InitScaletable (void)
{
int i, j;
for (i = 0 ; i < 32; i++)
for (j = 0; j < 256; j++)
snd_scaletable[i][j] = ((j < 128) ? j : j - 0xff) * i * 8;
}
void S_PaintChannels(int endtime)
{
int ltime, count, end;
unsigned int i;
sfxcache_t *sc;
channel_t *ch;
while (shw->paintedtime < endtime) {
// if paintbuffer is smaller than DMA buffer
end = endtime;
if (endtime - shw->paintedtime > PAINTBUFFER_SIZE)
end = shw->paintedtime + PAINTBUFFER_SIZE;
// clear the paint buffer
memset (paintbuffer, 0, (end - shw->paintedtime) * sizeof(portable_samplepair_t));
// paint in the channels.
ch = channels;
for (i = 0; i < total_channels; i++, ch++) {
if (!ch->sfx)
continue;
if (!ch->leftvol && !ch->rightvol)
continue;
sc = S_LoadSound (ch->sfx);
if (!sc)
continue;
ltime = shw->paintedtime;
while (ltime < end) { // paint up to end
count = (ch->end < end) ? (ch->end - ltime) : (end - ltime);
if (count > 0) {
if (sc->format.width == 1)
SND_PaintChannelFrom8(ch, sc, count);
else
SND_PaintChannelFrom16(ch, sc, count);
ltime += count;
}
// if at end of loop, restart
if (ltime >= ch->end) {
if (sc->loopstart >= 0) {
ch->pos = bound(0, sc->loopstart, (int) sc->total_length - 1);
ch->end = ltime + (int) sc->total_length - ch->pos;
} else { // channel just stopped
ch->sfx = NULL;
break;
}
}
}
}
// transfer out according to DMA format
S_TransferPaintBuffer(end);
shw->paintedtime = end;
}
}