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pmove.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: pmove.h,v 1.10 2007-10-07 16:21:10 tonik Exp $
*/
#ifndef __PMOVE_H__
#define __PMOVE_H__
#define MAX_PHYSENTS 64
typedef struct {
vec3_t origin;
cmodel_t *model; // only for bsp models
vec3_t mins, maxs; // only for non-bsp models
int info; // for client or server to identify
} physent_t;
typedef enum {
PM_NORMAL, // normal ground movement
PM_OLD_SPECTATOR, // fly, no clip to world (QW bug)
PM_SPECTATOR, // fly, no clip to world
PM_DEAD, // no acceleration
PM_FLY, // fly, bump into walls
PM_NONE, // can't move
PM_LOCK // can't move or look around
} pmtype_t;
typedef struct {
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t angles;
vec3_t velocity;
qbool jump_held;
int jump_msec; // msec since last jump
float waterjumptime;
qbool onground;
int pm_type;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
// results
int numtouch;
int touchindex[MAX_PHYSENTS];
int groundent; // index in physents array, only valid when onground is true
int waterlevel;
int watertype;
} playermove_t;
typedef struct {
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float entgravity;
float bunnyspeedcap;
float ktjump;
qbool slidefix; // NQ-style movement down ramps
qbool airstep;
qbool pground; // NQ-style "onground" flag handling.
} movevars_t;
extern movevars_t movevars;
extern playermove_t pmove;
void PM_PlayerMove (void);
void PM_Init (void);
int PM_PointContents (vec3_t point);
int PM_PointContents_AllBSPs (vec3_t p);
void PM_CategorizePosition (void);
qbool PM_TestPlayerPosition (vec3_t point);
trace_t PM_PlayerTrace (vec3_t start, vec3_t end);
trace_t PM_TraceLine (vec3_t start, vec3_t end);
#endif