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in_sdl2.c
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/*
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "input.h"
#include "keys.h"
#ifndef _WIN32
#include <sys/time.h>
#endif
#ifdef __APPLE__
#include "in_osx.h"
#endif
cvar_t m_filter = {"m_filter", "0", CVAR_SILENT};
cvar_t cl_keypad = {"cl_keypad", "1", CVAR_SILENT};
extern int mx, my;
extern qbool mouseinitialized;
extern void IN_StartupMouse(void);
extern void IN_DeactivateMouse(void);
extern void IN_Restart_f(void);
void IN_MouseMove (usercmd_t *cmd)
{
static int old_mouse_x = 0, old_mouse_y = 0;
if (!mouseinitialized)
return;
//
// Do not move the player if we're in HUD editor or menu mode.
// And don't apply ingame sensitivity, since that will make movements jerky.
//
if (! IN_MouseTrackingRequired())
{
// Normal game mode.
float mouse_x, mouse_y;
if (m_filter.value) {
float filterfrac = bound (0.0f, m_filter.value, 1.0f) / 2.0f;
mouse_x = (mx * (1.0f - filterfrac) + old_mouse_x * filterfrac);
mouse_y = (my * (1.0f - filterfrac) + old_mouse_y * filterfrac);
} else {
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if (m_accel.value) {
float accelsens = sensitivity.value;
float mousespeed = (sqrt (mx * mx + my * my)) / (1000.0f * (float) cls.trueframetime);
mousespeed -= m_accel_offset.value;
if (mousespeed > 0) {
mousespeed *= m_accel.value;
if (m_accel_power.value > 1) {
accelsens += exp((m_accel_power.value - 1) * log(mousespeed));
} else {
accelsens = 1;
}
}
if (m_accel_senscap.value > 0 && accelsens > m_accel_senscap.value) {
accelsens = m_accel_senscap.value;
}
mouse_x *= accelsens;
mouse_y *= accelsens;
} else {
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;
}
// add mouse X/Y movement to cmd
if ((in_strafe.state & 1) || (lookstrafe.value && mlook_active))
cmd->sidemove += m_side.value * mouse_x;
else
cl.viewangles[YAW] -= m_yaw.value * mouse_x;
if (mlook_active)
V_StopPitchDrift ();
if (mlook_active && !(in_strafe.state & 1))
{
cl.viewangles[PITCH] += m_pitch.value * mouse_y;
if (cl.viewangles[PITCH] > cl.maxpitch)
cl.viewangles[PITCH] = cl.maxpitch;
if (cl.viewangles[PITCH] < cl.minpitch)
cl.viewangles[PITCH] = cl.minpitch;
} else {
cmd->forwardmove -= m_forward.value * mouse_y;
}
}
mx = my = 0; // clear for next update
}
void IN_Move (usercmd_t *cmd)
{
IN_MouseMove (cmd);
}
void IN_Init (void)
{
Cvar_SetCurrentGroup (CVAR_GROUP_INPUT_MOUSE);
Cvar_Register (&m_filter);
Cvar_SetCurrentGroup (CVAR_GROUP_INPUT_KEYBOARD);
Cvar_Register (&cl_keypad);
Cvar_ResetCurrentGroup ();
if (!host_initialized)
{
/* FIXME: Decide whether to have nomouse option or not
if (COM_CheckParm ("-nomouse"))
;
*/
Cmd_AddCommand("in_restart", IN_Restart_f);
}
#ifdef __APPLE__
extern cvar_t in_raw;
if (in_raw.integer > 0) {
if (OSX_Mouse_Init() != 0) {
Com_Printf("warning: failed to initialize raw input mouse thread...\n");
Cvar_SetValue(&in_raw, 0);
}
}
#endif
IN_StartupMouse ();
}
void IN_Shutdown(void)
{
IN_DeactivateMouse(); // btw we trying de init this in video shutdown too...
#ifdef __APPLE__
OSX_Mouse_Shutdown(); // Safe to call, will just return if it's not running
#endif
mouseinitialized = false;
}