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help_variables.json
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{
"groups": [
{ "id": "2", "name": "Other", "major-group": "Miscellaneous" },
{ "id": "3", "name": "Chat Settings", "major-group": "HUD" },
{ "id": "4", "name": "Config Management", "major-group": "Miscellaneous" },
{ "id": "5", "name": "Console Settings", "major-group": "HUD" },
{ "id": "6", "name": "Crosshair Settings", "major-group": "Graphics" },
{ "id": "7", "name": "Demo Handling", "major-group": "Demos" },
{ "id": "8", "name": "FPS and EyeCandy Settings", "major-group": "Graphics" },
{ "id": "9", "name": "Input - Keyboard", "major-group": "Input" },
{ "id": "10", "name": "Input - Misc", "major-group": "Input" },
{ "id": "11", "name": "Input - Mouse", "major-group": "Input" },
{ "id": "12", "name": "IRC Client", "major-group": "Miscellaneous" },
{ "id": "13", "name": "Item Names", "major-group": "Teamplay" },
{ "id": "14", "name": "Item Need Amounts", "major-group": "Teamplay" },
{ "id": "15", "name": "Lighting", "major-group": "Graphics" },
{ "id": "16", "name": "Match Tools", "major-group": "Demos" },
{ "id": "17", "name": "Menu", "major-group": "Miscellaneous" },
{ "id": "18", "name": "MP3 Settings", "major-group": "Sound" },
{ "id": "19", "name": "MQWCL HUD", "major-group": "HUD" },
{ "id": "20", "name": "MultiView Demos", "major-group": "Demos" },
{ "id": "21", "name": "Network Settings", "major-group": "Multiplayer" },
{ "id": "22", "name": "Not settable", "major-group": "Miscellaneous" },
{ "id": "23", "name": "Obsolete", "major-group": "Obsolete" },
{ "id": "24", "name": "Obsolete (2.2)", "major-group": "Obsolete" },
{ "id": "25", "name": "Obsolete (2.2) - Custom Browser Fields", "major-group": "Obsolete" },
{ "id": "26", "name": "Obsolete (3.0) - Audio", "major-group": "Obsolete" },
{ "id": "27", "name": "Obsolete (3.0) - Authentication", "major-group": "Obsolete" },
{ "id": "28", "name": "Obsolete (3.0) - Input Systems", "major-group": "Obsolete" },
{ "id": "29", "name": "Obsolete (3.0) - Invalid", "major-group": "Obsolete" },
{ "id": "30", "name": "Obsolete (3.0) - Software Renderer", "major-group": "Obsolete" },
{ "id": "31", "name": "Obsolete (3.0) - Video", "major-group": "Obsolete" },
{ "id": "32", "name": "Obsolete (3.0) - VOIP", "major-group": "Obsolete" },
{ "id": "33", "name": "Obsolete (Commands)", "major-group": "Obsolete" },
{ "id": "34", "name": "Obsolete (server infokeys)", "major-group": "Obsolete" },
{ "id": "35", "name": "OpenGL Rendering", "major-group": "Graphics" },
{ "id": "36", "name": "Particle Effects", "major-group": "Graphics" },
{ "id": "37", "name": "Player Settings", "major-group": "Multiplayer" },
{ "id": "38", "name": "QTV Settings", "major-group": "Multiplayer" },
{ "id": "39", "name": "Screen & Powerup Blends", "major-group": "Graphics" },
{ "id": "40", "name": "Screen Settings", "major-group": "Graphics" },
{ "id": "41", "name": "Screenshot Settings", "major-group": "Graphics" },
{ "id": "42", "name": "Server Browser", "major-group": "Multiplayer" },
{ "id": "43", "name": "Server Settings", "major-group": "Server" },
{ "id": "44", "name": "Skin Settings", "major-group": "Multiplayer" },
{ "id": "45", "name": "Sound Settings", "major-group": "Sound" },
{ "id": "46", "name": "Spectator Tracking", "major-group": "Multiplayer" },
{ "id": "47", "name": "Status Bar and Scoreboard", "major-group": "HUD" },
{ "id": "48", "name": "System Settings", "major-group": "Miscellaneous" },
{ "id": "49", "name": "Teamplay Communications", "major-group": "Teamplay" },
{ "id": "50", "name": "Texture Settings", "major-group": "Graphics" },
{ "id": "51", "name": "Turbulency and Sky Settings", "major-group": "Graphics" },
{ "id": "52", "name": "Video Settings", "major-group": "Graphics" },
{ "id": "53", "name": "View Settings", "major-group": "Graphics" },
{ "id": "54", "name": "Weapon View Model Settings", "major-group": "Graphics" }
],
"vars": {
"_vid_default_mode": {
"group-id": "31",
"desc": "This variable sets the default video mode that the client uses.",
"type": "float"
},
"_vid_default_mode_win": {
"group-id": "31",
"desc": "This variable sets the default video mode that the client uses when windowed.",
"type": "float"
},
"_windowed_mouse": {
"group-id": "28",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable windowed mouse support so you can use the mouse in other applications." },
{ "name": "true", "description": "Enabled windowed mouse support so you can use the mouse in the client." }
]
},
"allow_download": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Clients can download game data from the server." }
]
},
"allow_download_demos": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "0", "description": "Disable" },
{ "name": "1", "description": "Clients can download demo files from the server." }
]
},
"allow_download_gfx": {
"group-id": "43",
"desc": "Enables downloading files from the server from the gfx directory",
"remarks": "Server-side",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"allow_download_maps": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Clients can download .bsp map files from the server." }
]
},
"allow_download_models": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Clients can download .mdl files from the server." }
]
},
"allow_download_other": {
"group-id": "43",
"desc": "Enables downloading files from the server which are not in \\\"skins\\\", \\\"progs\\\", \\\"sound\\\", \\\"maps\\\" nor \\\"gfx\\\" directories",
"remarks": "Server-side",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"allow_download_pakmaps": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Clients can download map files in paks from the server." }
]
},
"allow_download_skins": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Clients can download .pcx skin files from the server." }
]
},
"allow_download_sounds": {
"group-id": "43",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Clients can download .wav sound files from the server." }
]
},
"allow_f_cmdline": {
"group-id": "3",
"type": "boolean",
"values": [
{ "name": "false", "description": "Your client will not respond to f_cmdline checks." },
{ "name": "true", "description": "Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance." }
]
},
"allow_f_system": {
"group-id": "3",
"type": "boolean",
"values": [
{ "name": "false", "description": "Your client will not respond to f_system checks." },
{ "name": "true", "description": "Your client will respond to f_system checks displaying your PC configuration." }
]
},
"allow_scripts": {
"group-id": "9",
"desc": "Possibility to prove, that you do NOT use scripts. Of course, values 0 and 1 will block 'rotate' command.",
"remarks": "Your current 'allow_scripts' setting will be reported to 'f_scripts' query and anyone will be able to check it. If anyone said 'f_scripts' since last mapchange, the client will also autoreport any change of allow_scripts. So if you don't use scripts, turn them off to prove you don't use them. And remember - scripts _are allowed_, so don't call ppl who use them 'cheaters'.\n\nThis variable will be set to 0 on startup if a command line switches -norjscripts or -noscripts are used",
"type": "enum",
"values": [
{ "name": "0", "description": "Same as 1, but also block fast +lookdown/+lookup, so even simple rjump will be impossible. Blocks KTPro /kfjump and /krjump aliases." },
{ "name": "1", "description": "Allow only simple scripts - it will block left/right turning, so fjump (for example) will be impossible, but normal rjump (+lookdown;+attack;+jump) will be possible. Blocks KTPro alias /kfjump too." },
{ "name": "2", "description": "Allow scripts (default)" }
]
},
"auth_timeout": {
"group-id": "43",
"type": "float",
"desc": "Not currently used."
},
"auth_validate": {
"group-id": "27",
"remarks": "If you have \n'auth_warninvalid 1' and someone gives a dirty hash in a version response \n(because they are using a hacked client that can't work out the right \nresponse), the client will print something like \n'Warning Invalid Client: playername (userid)' in your console ('auth_warninvalid 0' is default).",
"type": "boolean",
"values": [
{ "name": "false", "description": "If you don't want your client to validate other ezQuake clients." },
{ "name": "true", "description": "which performs the validation (but you need to use 'validate_clients'" }
]
},
"auth_viewcrc": {
"group-id": "27",
"type": "boolean",
"values": [
{ "name": "false", "description": "the client hides the authentication CRC in f_version responses." },
{ "name": "true", "description": "the client shows you the authentication CRC in f_version responses." }
]
},
"auth_warninvalid": {
"group-id": "27",
"desc": "Check auth_validate.",
"type": "float"
},
"b_switch": {
"group-id": "37",
"desc": "This variable allows you to define the highest weapon that the client should switch \nto upon a backpack pickup. The possible arguments of \"b_switch\" refer to the \nimpulse that is used to switch to a certain weapon. Note that a setting of 1 will effectively disable backpack weapon switching.",
"type": "enum",
"values": [
{ "name": "1", "description": "Axe" },
{ "name": "2", "description": "Shotgun" },
{ "name": "3", "description": "Double-Barreled Shotgun" },
{ "name": "4", "description": "Nailgun" },
{ "name": "5", "description": "Super Nailgun" },
{ "name": "6", "description": "Grenade Launcher" },
{ "name": "7", "description": "Rocket Launcher" },
{ "name": "8", "description": "ThunderBolt" }
]
},
"baseskin": {
"group-id": "44",
"desc": "Defines what skin you see other people using if you don't have their skin and don't have skin forcing on.",
"type": "string"
},
"bgmvolume": {
"group-id": "45",
"desc": "This variable sets the volume of the CD music.",
"type": "float"
},
"block_switch": {
"group-id": "31",
"type": "boolean",
"values": [
{ "name": "false", "description": "Do not block task-switching" },
{ "name": "true", "description": "Block task-switching" }
]
},
"bottomcolor": {
"group-id": "37",
"desc": "Sets the pants color.",
"type": "enum",
"values": [
{ "name": "0", "description": "White" },
{ "name": "1", "description": "Brown" },
{ "name": "2", "description": "Lavender" },
{ "name": "3", "description": "Khaki" },
{ "name": "4", "description": "Red" },
{ "name": "5", "description": "Lt Brown" },
{ "name": "6", "description": "Peach" },
{ "name": "7", "description": "Lt Peach" },
{ "name": "8", "description": "Purple" },
{ "name": "9", "description": "Dk Purple" },
{ "name": "10", "description": "Tan" },
{ "name": "11", "description": "Green" },
{ "name": "12", "description": "Yellow" },
{ "name": "13", "description": "Blue" }
]
},
"cam_dist": {
"group-id": "46",
"desc": "Distance from player. Use +forward/+back to adjust it smoothly",
"remarks": "For use with cam_thirdperson",
"type": "float"
},
"cam_lockdir": {
"group-id": "46",
"desc": "Force camera to locked direction mode",
"type": "boolean",
"values": [
{ "name": "false", "description": "Dont force" },
{ "name": "true", "description": "Force" }
]
},
"cam_lockpos": {
"group-id": "46",
"desc": "Force camera to locked position mode",
"remarks": "EXPEREMENTAL",
"type": "boolean",
"values": [
{ "name": "false", "description": "Dont force" },
{ "name": "true", "description": "Force" }
]
},
"cam_thirdperson": {
"group-id": "46",
"desc": "Enables third person view in demo playback and spectator mode. In track mode, we look at the person being tracked rather than through his eyes.\nUnlike cl_camera_tpp, you can use the mouse to look around.",
"remarks": "in track mode, we look at the person being tracked rather than through his eyes",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cam_zoomaccel": {
"group-id": "46",
"desc": "To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode",
"type": "float"
},
"cam_zoomspeed": {
"group-id": "46",
"desc": "To control how fast you zoom in onto the target with +forward/+back in cam_thirdperson mode.",
"type": "float"
},
"cfg_backup": {
"group-id": "4",
"type": "boolean",
"values": [
{ "name": "false", "description": "No backup of your config." },
{ "name": "true", "description": "Backs up your old config before overwriting it with cfg_save." }
]
},
"cfg_browser_democolor": {
"group-id": "25",
"desc": "Color of the demo entries in the cfg browser",
"type": "string"
},
"cfg_browser_dircolor": {
"group-id": "25",
"desc": "Color of the dir entries in the cfg browser",
"type": "string"
},
"cfg_browser_interline": {
"group-id": "25",
"desc": "Size of the space between entries in the cfg browser",
"type": "integer"
},
"cfg_browser_scrollnames": {
"group-id": "25",
"desc": "Toggle scrolling of the filenames in the cfg browser",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cfg_browser_selectedcolor": {
"group-id": "25",
"desc": "Color of the selected entries in the cfg browser",
"type": "string"
},
"cfg_browser_showdate": {
"group-id": "25",
"desc": "Toggle the date column in the cfg browser",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cfg_browser_showsize": {
"group-id": "25",
"desc": "Toggle the file size column in the cfg browser",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cfg_browser_showstatus": {
"group-id": "25",
"desc": "Toggle the display of the status bar in the cfg browser",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cfg_browser_showtime": {
"group-id": "25",
"desc": "Toggle the time column in the cfg browser",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cfg_browser_sortmode": {
"group-id": "25",
"desc": "Sorting mode in the cfg browser. Each number represents one column. Their order represents the priority of the sorting.",
"type": "string"
},
"cfg_browser_stripnames": {
"group-id": "25",
"desc": "Toggle stripping of the filenames in the cfg browser",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cfg_browser_zipcolor": {
"group-id": "25",
"desc": "Color of the zip entries in the cfg browser",
"type": "string"
},
"cfg_legacy_exec": {
"group-id": "4",
"type": "enum",
"values": [
{ "name": "0", "description": "Do not execute config.cfg and frontend.cfg in gamedir ever." },
{ "name": "1", "description": "Execute config.cfg and frontend.cfg in gamedir (unless gamedir = qw)" },
{ "name": "2", "description": "Execute config.cfg and frontend.cfg even if gamedir = qw." },
{ "name": "3", "description": "Execute config.cfg and frontend.cfg even if gamedir = qw. If not found in current gamedir, execute from qw dir." }
]
},
"cfg_save_aliases": {
"group-id": "4",
"type": "boolean",
"values": [
{ "name": "false", "description": "Won't save aliases." },
{ "name": "true", "description": "cfg_save saves aliases." }
]
},
"cfg_save_binds": {
"group-id": "4",
"type": "boolean",
"values": [
{ "name": "false", "description": "Won't save binds." },
{ "name": "true", "description": "Toggles whether cfg_save saves binds." }
]
},
"cfg_save_cmdline": {
"group-id": "4",
"type": "boolean",
"values": [
{ "name": "false", "description": "Won't save command line." },
{ "name": "true", "description": "Writes your command line in configs made with cfg_save (commented out of course)" }
]
},
"cfg_save_cmds": {
"group-id": "4",
"type": "boolean",
"values": [
{ "name": "false", "description": "Won't save commands." },
{ "name": "true", "description": "Saves commands." }
]
},
"cfg_save_cvars": {
"group-id": "4",
"type": "boolean",
"values": [
{ "name": "false", "description": "Won't save variables." },
{ "name": "true", "description": "Saves variables." }
]
},
"cfg_save_onquit": {
"group-id": "4",
"desc": "When enabled, your main configuration (config.cfg) will be saved when you exit the application",
"remarks": "Configuration will be saved in the main user configuration file, that is config.cfg which can either be placed in the quake/ezquake/configs in your quakedir, or in your home dir in /ezquake, depending on cfg_use_home setting.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Do not save configuration on exit" },
{ "name": "true", "description": "Automatically save the configuration on exit" }
]
},
"cfg_save_sysinfo": {
"group-id": "4",
"desc": "Not implemented yet.",
"type": "boolean"
},
"cfg_save_unchanged": {
"group-id": "4",
"remarks": "config file.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Makes cfg_save only write variables that are not default valued to the" },
{ "name": "true", "description": "Makes cfg_save write all variables to the config file." }
]
},
"cfg_save_userinfo": {
"group-id": "4",
"remarks": "Note: 'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom color. cfg_save will never save the password variable, even though technically it is a userinfo variable.",
"type": "enum",
"values": [
{ "name": "0", "description": "Do not save userinfo variables." },
{ "name": "1", "description": "Save all userinfo variables except spectator/name/topcolor/bottomcolor/teamcolor/skin/team/rate/msg/w and b_switch" },
{ "name": "2", "description": "Save all userinfo variables" }
]
},
"cfg_use_gamedir": {
"group-id": "4",
"desc": "If set & gamedir is not 'qw', configurations will be saved to subdirectory based on gamedir.\nUseful if configurations differ depending on gametype (e.g. team fortress)",
"type": "boolean"
},
"cfg_use_home": {
"group-id": "4",
"desc": "When turned on, configutaion will be saved into user's profile (home) directory.",
"remarks": "This affects only cfg_save and cfg_load commands.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Save the configuration into <quake>/ezquake/configs" },
{ "name": "true", "description": "Save the configuration into user's home dir" }
]
},
"cl_anglespeedkey": {
"group-id": "9",
"desc": "This variable sets multiplier by which your \"cl_yawspeed\" (how fast you turn) is\nmultiplied when running (+speed).",
"type": "float"
},
"cl_backpackfilter": {
"group-id": "8",
"type": "boolean",
"values": [
{ "name": "0", "description": "Don't filter backpacks." },
{ "name": "1", "description": "Filter backpacks." }
]
},
"cl_backspeed": {
"group-id": "9",
"desc": "This allows you to set your backward speed. Obviously this is also limited by\nthe server, usually to \"320\".",
"type": "float"
},
"cl_bob": {
"group-id": "54",
"desc": "This variable controls how much your weapon moves up and down when walking.",
"type": "float"
},
"cl_bobcycle": {
"group-id": "54",
"desc": "This variable determines how quickly your weapon moves up and down when walking.",
"type": "float"
},
"cl_bobup": {
"group-id": "54",
"desc": "This variable controls how long your weapon stays up before cycling when \nwalking.",
"type": "float"
},
"cl_bonusflash": {
"group-id": "39",
"desc": "Controls weapon and item pickup flash.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Off." },
{ "name": "true", "description": "On." }
]
},
"cl_c2sImpulseBackup": {
"group-id": "21",
"desc": "Used with cl_c2spps, it controls how many backup copies of packets with non-zero \nimpulses are to be sent to the server. The recommended value is 3, \nbut you can try 2 or even 1 to reduce traffic if you don't have any packet loss.",
"type": "integer"
},
"cl_c2spps": {
"group-id": "21",
"desc": "Packet filtering (a la Qizmo's .c2spps command). Use this to reduce network traffic\nif you're playing on a 28800 (or worse) connection and can't set cl_maxfps 72 \nbecause it causes lag. Also consider use of FPS independent physics in conjunction with cl_physfps.",
"type": "integer"
},
"cl_camera_death": {
"group-id": "46",
"desc": "Camera view above your body after death.",
"remarks": "Enabled only for viewing demos and observing games.",
"type": "boolean"
},
"cl_camera_tpp": {
"group-id": "46",
"remarks": "Enabled only for viewing demos and observing games.",
"type": "enum",
"values": [
{ "name": "0", "description": "1st person view" },
{ "name": "1", "description": "3rd person view ala Tomb Raider (such a fun!)" },
{ "name": "2", "description": "3rd person view ala cl_chasecam 0 (buggy)" }
]
},
"cl_camera_tpp_distance": {
"group-id": "46",
"desc": "Sets distance of 3rd person camera from tracked player. You can use negative values too.",
"remarks": "For use with cl_camera_tpp. See cl_camera_tpp_height too.",
"type": "float"
},
"cl_camera_tpp_height": {
"group-id": "46",
"desc": "Sets vertical position of 3rd person camera. You can use negative values too.",
"remarks": "Set cl_camera_tpp 1 first.",
"type": "float"
},
"cl_chasecam": {
"group-id": "46",
"desc": "Toggle between 3rd-person view and 1st-person view while observing or during demo playback.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Third-person view." },
{ "name": "true", "description": "First-person (\"through-eyes\") view." }
]
},
"cl_chatmode": {
"group-id": "5",
"desc": "Console chat mode.",
"type": "enum",
"values": [
{ "name": "0", "description": "Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands." },
{ "name": "1", "description": "Everything typed in the console goes into chat. In order to issue a command, prefix it with a slash (/)." },
{ "name": "2", "description": "If the first word in the line is a command, it is executed. Otherwise, the line is sent as chat." }
]
},
"cl_chunksperframe": {
"group-id": "21",
"desc": "Affects the download speed when using chunked downloads, more chunks per frame results in higher download speed",
"remarks": "Servers can limit the amount of chunks sent per frame",
"type": "integer"
},
"cl_clock": {
"group-id": "40",
"type": "enum",
"values": [
{ "name": "0", "description": "Off." },
{ "name": "1", "description": "Shows the time you spent on server (you'll also see it in the status bar when you press TAB)." },
{ "name": "2", "description": "Shows the time of day." }
]
},
"cl_clock_format": {
"group-id": "40",
"desc": "Changes the format of the clock which is displayed if cl_clock is non-zero. Special chars are prefixed with %",
"remarks": "%H represents hours, %M minutes, %S seconds. There are many other flags you can use. See strftime (C language) documentation for closer info.",
"type": "string"
},
"cl_clock_x": {
"group-id": "40",
"desc": "Horizontal coordinates of the clock.",
"type": "float"
},
"cl_clock_y": {
"group-id": "40",
"desc": "Vertical coordinates of the clock.\nIf < 0, the coordinates are calculated from bottom up, e.g. -1 means the screen line just above the scoreboard.",
"type": "float"
},
"cl_cmdline": {
"group-id": "2",
"desc": "Read-only variable showing you what were the commandline options used to launch the client",
"type": "string"
},
"cl_confirmquit": {
"group-id": "40",
"desc": "This sets whether to confirm on quit (1) or quit with no confirmation (0).",
"type": "boolean",
"values": [
{ "name": "false", "description": "Do not ask for confirmation on quit." },
{ "name": "true", "description": "Ask for confirmation on quit. This will display the 'About' message box where you have to press [Y] to quit." }
]
},
"cl_crossx": {
"group-id": "6",
"desc": "This variable allows you to move the position of the crosshair on the X-axis\nby the specified amount of pixels.",
"type": "float"
},
"cl_crossy": {
"group-id": "6",
"desc": "This variable allows you to move the position of the crosshair on the Y-axis\nby the specified amount of pixels.",
"type": "float"
},
"cl_crypt_rcon": {
"group-id": "21",
"desc": "Encrypts rcon messages sent to server.",
"type": "boolean"
},
"cl_curlybraces": {
"group-id": "5",
"desc": "Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces",
"remarks": "See scripting manual for further info",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cl_deadbodyFilter": {
"group-id": "8",
"type": "enum",
"values": [
{ "name": "0", "description": "Don't filter dead bodies." },
{ "name": "1", "description": "Filter dead bodies after they fall on the ground." },
{ "name": "2", "description": "Instantly filter dead bodies." },
{ "name": "3", "description": "Filter dead bodies (instantly) unless you are playing a TeamFortress game." }
]
},
"cl_delay_packet": {
"group-id": "21",
"desc": "Client will delay incoming and outgoing packets, allowing user to increase his ping in the game.",
"remarks": "Specified in ms. If delay is 20ms, incoming packets will be delayed by 10ms, outgoing packets too. It's preferred to use the least value that gives the desired ping.",
"type": "integer"
},
"cl_democlock": {
"group-id": "40",
"desc": "A clock showing how much time has elapsed since the start of the demo.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Off." },
{ "name": "true", "description": "On." }
]
},
"cl_democlock_x": {
"group-id": "40",
"desc": "Determine where the democlock is positioned on your screen on the X co-ordinate.",
"type": "float"
},
"cl_democlock_y": {
"group-id": "40",
"desc": "Determine where the democlock is positioned on your screen on the Y co-ordinate.",
"type": "float"
},
"cl_demoPingInterval": {
"group-id": "7",
"desc": "How often to request ping updates when recording demos. This variable doesn't affect ping updates when the scoreboard is shown (they are always one update per 2 seconds).",
"type": "integer",
"values": [
{ "name": "0", "description": "Disable automatic ping requests." },
{ "name": "5", "description": "Request every 5 seconds (default)." }
]
},
"cl_demoplay_flash": {
"group-id": "39",
"desc": "Reduces flash grenade effect when watching demos.",
"remarks": "Values from 0 to 1 are possible. 0 - flash effects disabled, 1 - original.",
"type": "float"
},
"cl_demospeed": {
"group-id": "7",
"desc": "Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).",
"type": "float"
},
"cl_demoteamplay": {
"group-id": "7",
"desc": "If set, teamplay settings enabled during .dem playback.",
"type": "boolean"
},
"cl_earlypackets": {
"group-id": "21",
"desc": "Read network data independently on physical frames. When using independent physics, network data will be read as early as possible, compared to the old way when it was read only on every physframe (77 times per second).",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cl_fakename": {
"group-id": "3",
"desc": "Automatically prefixes all team messages with a shorter version of your nick unless the message has a \"fake\" part already (so no configs are broken).",
"remarks": "Applies for say_team and messagemode2",
"type": "string"
},
"cl_fakename_suffix": {
"group-id": "3",
"desc": "Suffix for cl_fakename.",
"type": "string"
},
"cl_fakeshaft": {
"group-id": "8",
"desc": "Smoothes out shaft movement, 0 means no smoothing at all, 1 = 100% smoothing;\na value of about 0.5 is recommended for modem players. Note that this only affects the visual display of the shaft beam; the 'true' beam remains in the original location.",
"type": "float"
},
"cl_fakeshaft_extra_updates": {
"group-id": "8",
"type": "boolean",
"values": [
{ "name": "0", "description": "Update shaft position only when network packet received from server" },
{ "name": "1", "description": "Update shaft position every frame" }
]
},
"cl_filterdrawviewmodel": {
"group-id": "54",
"type": "boolean",
"values": [
{ "name": "false", "description": "Off." },
{ "name": "true", "description": "Prevents r_drawviewmodel from being changed by servers like Rocket Arena." }
]
},
"cl_fix_mvd": {
"group-id": "21",
"desc": "A fix for buggy MVD demos, making the client to parse them properly",
"remarks": "Was caused by a flaw in MVDSV server",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cl_floodprot": {
"group-id": "3",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable floodprot." },
{ "name": "true", "description": "Enable floodprot." }
]
},
"cl_forwardspeed": {
"group-id": "9",
"desc": "This allows you to set your forward speed. Obviously this is also limited by the\nserver, usually to \"320\".",
"type": "float"
},
"cl_fp_messages": {
"group-id": "3",
"desc": "This variable is used in conjunction with the variable \"cl_fp_persecond\" to\ndefine when the floodprot protection should be triggered (if \"cl_floodprot\"\nis set to \"1\").",
"type": "float"
},
"cl_fp_persecond": {
"group-id": "3",
"desc": "This variable is used in conjunction with the variable \"cl_fp_messages\" to\ndefine when the floodprot protection should be triggered (if \"cl_floodprot\"\nis set to \"1\").",
"type": "float"
},
"cl_gameclock": {
"group-id": "40",
"desc": "Displays clock with seconds on the screen.\n",
"remarks": "Use cl_gameclock_x and cl_gameclock_y to place it anywhere on the screen.",
"type": "enum",
"values": [
{ "name": "0", "description": "Turned OFF" },
{ "name": "1", "description": "Counts up from the start of the match." },
{ "name": "2", "description": "Counts down from the start of the match." },
{ "name": "3", "description": "Same as 1 but only minutes:seconds (hours are not being displayed)." },
{ "name": "4", "description": "Same as 2 but only minutes:seconds (hours are not being displayed)." }
]
},
"cl_gameclock_offset": {
"group-id": "40",
"desc": "Allows using gameclock in custom mods that don't support standard KT-like clock synchronization",
"remarks": "Some Capture The Flag or Team Fortress mods can take a use of this.",
"type": "integer"
},
"cl_gameclock_x": {
"group-id": "40",
"desc": "Adjusts horizontal placement of the clock with seconds.",
"remarks": "See cl_gameclock for detailed info about the clock.",
"type": "float"
},
"cl_gameclock_y": {
"group-id": "40",
"desc": "Adjusts vertical placement of the clock with seconds.",
"remarks": "See cl_gameclock for detailed info about the clock.",
"type": "float"
},
"cl_gibFilter": {
"group-id": "8",
"type": "boolean",
"values": [
{ "name": "false", "description": "Gibs are displayed." },
{ "name": "true", "description": "Gibs are filtered." }
]
},
"cl_hidenails": {
"group-id": "8",
"desc": "Toggles nails visibility.",
"type": "float"
},
"cl_hiderockets": {
"group-id": "8",
"desc": "Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.",
"type": "float"
},
"cl_hightrack": {
"group-id": "46",
"desc": "Turns auto-tracking player with most frags ON when spectating or watching a demo.",
"type": "float"
},
"cl_hud": {
"group-id": "40",
"desc": "Enables/Disables strings-hud. Strings hud is not mqwcl hud. It gives you ability put any string (or value of some variable) on your hud.",
"remarks": "Strings hud banned for ruleset smackdown",
"type": "boolean",
"values": [
{ "name": "false", "description": "Strings hud disabled" },
{ "name": "true", "description": "Strings hud enabled" }
]
},
"cl_hudswap": {
"group-id": "47",
"type": "boolean",
"values": [
{ "name": "false", "description": "The inventory is drawn on the right side of the screen." },
{ "name": "true", "description": "The inventory is drawn on the left side of the screen." }
]
},
"cl_iDrive": {
"group-id": "9",
"desc": "Emulates \"strafe script\". When turned on you will always move to some direction when holding both keys +moveleft and +moveright (or +forward and +back). If you have this turned on, it will be reported in your f_ruleset reply with as (+i) flag. Cannot be changed during the gameplay.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Pressing keys for both directions will cause stop in movement" },
{ "name": "true", "description": "Auto-releases one of the keys when both directions are pressed" }
]
},
"cl_independentPhysics": {
"group-id": "8",
"desc": "This enables independent physics. This means that you can achieve more FPS in the game than allowed by the server. The amount of FPS used to communicate with the server is set by /cl_physfps and the amount of graphics FPS is set by /cl_maxfps. Note that you must have vid_vsync 0.",
"remarks": "This variable can only be switched from 0<->1 when disconnected from a server (Qizmo/eztv are also servers).",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable independent physics," },
{ "name": "true", "description": "Enable independent physics." }
]
},
"cl_keypad": {
"group-id": "9",
"type": "boolean",
"values": [
{ "name": "false", "description": "QW compatibility: all keypad keys treated as though equivalent button pushed, eg KP_8 acts like uparrow would." },
{ "name": "true", "description": "You will be able to bind all numpad keys independently of standard keys. Use kp_enter, kp_8 etc to differentiate from standard keys." }
]
},
"cl_lerp_monsters": {
"group-id": "8",
"desc": "Enables linear interpolation on Quake monsters and creatures",
"type": "boolean",
"values": [
{ "name": "false", "description": "" },
{ "name": "true", "description": "" }
]
},
"cl_loadFragfiles": {
"group-id": "47",
"remarks": "Also needed to parse stats for extended scoreboard and frags tracker.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Disable." },
{ "name": "true", "description": "Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)" }
]
},
"cl_maxfps": {
"group-id": "8",
"desc": "This variable sets the maximum limit for frames-per-second. Please see vid_vsync, cl_independentphysics, and cl_physfps.",
"type": "float"
},
"cl_mediaroot": {
"group-id": "48",
"desc": "Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir are treated.",
"type": "enum",
"values": [
{ "name": "0", "description": "Treat paths as relative to the Quake dir" },
{ "name": "1", "description": "Treat paths as relative to user home dir" },
{ "name": "2", "description": "Treat paths as system absolute paths" }
]
},
"cl_model_bobbing": {
"group-id": "8",
"type": "boolean",
"values": [
{ "name": "false", "description": "Off." },
{ "name": "true", "description": "Rotating models bob up and down like in Quake3." }
]
},
"cl_movespeedkey": {
"group-id": "9",
"desc": "This variable is the multiplier for how fast you move when running (+speed) in\nrelation to when walking (-speed).",
"type": "float"
},
"cl_multiview": {
"group-id": "40",
"desc": "This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.",
"type": "enum",
"values": [
{ "name": "0", "description": "Multiview disabled" },
{ "name": "1", "description": "Still no multiview but you can use cl_mvdisplayhud to show small complex hud." },
{ "name": "2", "description": "Two screens." },
{ "name": "3", "description": "Three screens." },
{ "name": "4", "description": "Four screens." }
]
},
"cl_muzzleflash": {
"group-id": "8",
"type": "enum",
"values": [
{ "name": "0", "description": "All turned off." },
{ "name": "1", "description": "All turned on." },
{ "name": "2", "description": "Own flash off, all other on." }
]
},
"cl_mvdisplayhud": {
"group-id": "40",
"desc": "Toggle drawing of small compact HUD in each screen of Multiview control.",
"remarks": "Also see cl_mvhudpos and cl_mvhudvertical when this is set to a value greater than 1.",
"type": "enum",
"values": [
{ "name": "0", "description": "Don't draw mini-HUDs when in multiview." },
{ "name": "1", "description": "Draw original mini-HUDs when in multiview. (Only strings)" },
{ "name": "2", "description": "Draw names only." },
{ "name": "3", "description": "Draw graphics. Icons for weapons, healthbar, armorbar." },
{ "name": "4", "description": "Same as 3 but with values showing the health/armor on the bars." },
{ "name": "5", "description": "Same as 4 but with a semitransparent black background." }
]
},
"cl_mvhudflip": {
"group-id": "40",
"desc": "Flips the mini-HUD in multiview mode.",
"remarks": "This only works when cl_mvdisplayhud is greater than 1. See also cl_mvhudvertical and cl_mvhudpos.",
"type": "boolean",
"values": [
{ "name": "false", "description": "Don't flip the mini-HUD drawing." },
{ "name": "true", "description": "Flip the mini-HUD drawing." }
]
},
"cl_mvhudpos": {
"group-id": "40",
"desc": "Sets the position of the multiview mini-HUDs.",
"remarks": "This only applies to the mini-HUD when cl_mvdisplayhud has a value greater than 1. Otherwise old mini-HUD will be used (just strings).",
"type": "enum",
"values": [
{ "name": "bottom center/bc", "description": "" },
{ "name": "bottom left/bl", "description": "" },
{ "name": "bottom right/br", "description": "" },
{ "name": "gather/g", "description": "The mini-HUDs are all \"gathered\" towards the center of the screen. Top left view has the hud in the lower right corner; bottom left view has it in the upper left corner and so on." },
{ "name": "top center/tc", "description": "" },
{ "name": "top left/tl", "description": "" },