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gl_texture.h
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/*
Copyright (C) 2001-2002 A Nourai
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __GL_TEXTURE_H
#define __GL_TEXTURE_H
#define TEX_COMPLAIN (1<<0) // shout if texture missing while loading
#define TEX_MIPMAP (1<<1) // use mipmaps generation while loading texture
#define TEX_ALPHA (1<<2) // use transparency in texture
#define TEX_LUMA (1<<3) // ??
#define TEX_FULLBRIGHT (1<<4) // ??
#define TEX_NOSCALE (1<<5) // do no use gl_max_size or gl_picmap variables while loading texture
#define TEX_BRIGHTEN (1<<6) // ??
#define TEX_NOCOMPRESS (1<<7) // do not use texture compression extension
#define TEX_NO_PCX (1<<8) // do not load pcx images
#define TEX_NO_TEXTUREMODE (1<<9) // ignore gl_texturemode* changes for texture
#define MAX_GLTEXTURES 8192 //dimman: old value 1024 isn't enough when using high framecount sprites (according to Spike)
void GL_Bind (int texnum);
void GL_SelectTexture (GLenum target);
void GL_DisableMultitexture(void);
void GL_EnableMultitexture(void);
void GL_EnableTMU (GLenum target);
void GL_DisableTMU(GLenum target);
int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mode, int bpp);
int GL_LoadPicTexture (const char *name, mpic_t *pic, byte *data);
byte *GL_LoadImagePixels (const char *filename, int matchwidth, int matchheight, int mode, int *real_width, int *real_height);
int GL_LoadTexturePixels (byte *, char *, int, int, int);
int GL_LoadTextureImage (char * , char *, int, int, int);
mpic_t *GL_LoadPicImage (const char *, char *, int, int, int);
int GL_LoadCharsetImage (char *, char *, int);
void GL_Texture_Init(void);
extern int gl_lightmap_format, gl_solid_format, gl_alpha_format;
extern cvar_t gl_max_size, gl_scaleModelTextures, gl_scaleTurbTextures, gl_miptexLevel;
extern cvar_t gl_externalTextures_world, gl_externalTextures_bmodels;
extern cvar_t gl_no24bit;
extern cvar_t gl_wicked_luma_level;
extern int currenttexture;
extern int gl_max_size_default;
#endif //__GL_TEXTURE_H