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Absorb Ability

Alfred Llagas edited this page Jan 17, 2019 · 19 revisions

Purpose

The Super Tank absorbs most of the damage it receives.

Requirements

Requires "st_absorb.smx" to be installed.

Settings

// Allow human-controlled Super Tanks to use this ability.
// --
// 0: OFF
// 1: ON
"Human Ability"				"0"

// Determines how many times human-controlled Super Tanks can use their abilities in one life.
// --
// Minimum: 0
// Maximum: 9999999999
"Human Ammo"				"5"

// Human-controlled Super Tanks must wait this long before using their abilities again.
// --
// Minimum: 0.0
// Maximum: 9999999999.0
"Human Cooldown"			"30.0"

// The mode of how human-controlled Super Tanks activate their abilities.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability is activated.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode"				"1"

// Enable this ability.
// --
// 0: OFF
// 1: ON
"Ability Enabled"			"0"

// Display a message whenever the ability activates/deactivates.
// --
// 0: OFF
// 1: ON
"Ability Message"			"0"

// The bullet damage received by the Super Tank is divided by this value.
// Note: Damage = Bullet damage/Absorb bullet divisor
// Example: Damage = 30.0/20.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Bullet damage/1.0 = Bullet damage)
// --
// Minimum: 0.1
// Maximum: 9999999999.0
"Absorb Bullet Divisor"			"20.0"

// The Super Tank has this many chances out of 100.0% to trigger the ability.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
"Absorb Chance"				"33.3"

// The Super Tank's ability effects last this long.
// Note: This setting does not affect human-controlled Super Tanks unless the "Human Mode" setting is set to 0.
// --
// Minimum: 0.1
// Maximum: 9999999999.0
"Absorb Duration"			"5.0"

// The explosive damage received by the Super Tank is divided by this value.
// Note: Damage = Explosive damage/Absorb explosive divisor
// Example: Damage = 30.0/20.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Explosive damage/1.0 = Explosive damage)
// --
// Minimum: 0.1
// Maximum: 9999999999.0
"Absorb Explosive Divisor"		"20.0"

// The fire damage received by the Super Tank is divided by this value.
// Note: Damage = Fire damage/Absorb fire divisor
// Example: Damage = 300.0/200.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Fire damage/1.0 = Fire damage)
// --
// Minimum: 0.1
// Maximum: 9999999999.0
"Absorb Fire Divisor"			"200.0"

// The melee damage received by the Super Tank is divided by this value.
// Note: Damage = Melee damage/Absorb melee divisor
// Example: Damage = 300.0/200.0 (1.5)
// Note: Use the value "1.0" to disable this setting. (Melee damage/1.0 = Melee damage)
// --
// Minimum: 0.1
// Maximum: 9999999999.0
"Absorb Melee Divisor"			"200.0"

Example Format/Usage

"Super Tanks++"
{
	"Tank #1"
	{
		"Absorb Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"2"
			"Human Cooldown"			"120.0"
			"Ability Enabled"			"1"
			"Ability Message"			"1"
			"Absorb Bullet Divisor"			"20.0"
			"Absorb Chance"				"33.3"
			"Absorb Duration"			"5.0"
			"Absorb Explosive Divisor"		"20.0"
			"Absorb Fire Divisor"			"200.0"
			"Absorb Melee Divisor"			"200.0"
		}
	}
}

Tips/Strategies

Solo

It is recommended to keep your distance from a Tank with this ability. Use your bot teammates as cannon fodder for the Tank's damage. Conserve your ammunition and rely on melee weapons and molotovs. If you're in an environment where water can extinguish the Tank, just have the bots distract it.

Multiplayer

Take turns getting the Tank's attention. The crucial part about beating this Tank is sticking as a team and inflicting damage onto it as much as possible while it focuses on one teammate. Molotovs and melee weapons are recommended for dealing decent damage, and be sure to conserve your ammunition. As long as you and your teammates are prepared with ammo and other supplies, beating this Tank should be an easy task.

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