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GUI: animation breaks for unnamed animations #205
Labels
Area: User Interface
Issues related to the spritec GUI
Two issues:
animation_0
that spritec doesn't understand)Need to read
.load(...).parser.json.animations[i].name
instead of.load(...).animations[i].name
None
for animation name means we don't want animations, but it could be that we just want to use the unnamed animation instead (which spritec does support, although not sure if they support choosing between 2 unnamed animation)Need to widen granularity from
animation.name
toanimation
itself that could be null and handle it in spritec_binding. This will allowanimation
to containanimation.name
which is null.The text was updated successfully, but these errors were encountered: