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Comment out a portion of CMSG_MOVE_WATER_WALK_ACK until I get come to…
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… check it.

Signed-off-by: AlterEgo <admin@projectskyfire.org>
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SkyFire committed Dec 17, 2023
1 parent 8b14e3b commit 3e6aa6e
Showing 1 changed file with 6 additions and 1 deletion.
7 changes: 6 additions & 1 deletion src/server/game/Handlers/MovementHandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -601,7 +601,11 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
SF_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");

uint64 guid; // guid - unused
MovementInfo movementInfo;
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);

// Temp disable until I get home to check the structure
/*uint64 guid; // guid - unused
recvData.readPackGUID(guid);
recvData.read_skip<uint32>(); // unk
Expand All @@ -610,6 +614,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
*/
}

void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
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