Once you've imported the STL's or FBX files, added the modifiers then now you need to texture it.
- In the top menubar
File > Append
- Find the .blend file in the
Blender
desk-mat directory and open it - Select the
Material
folder - Select the 2 Deskmat Materials and click "Append"
- Now select the edging object in the collection tree
- Go to the "Material" settings panel and add the "Deskmat - Edging" material from the dropdown
- Edging should now be looking tasty (Feel free to tweak any of the shader nodes, to change the colour of the edgin, all you need to change is the "Base Color")
- Now select the edging object in the collection tree
- Go to the "Material" settings panel and add the "Deskmat - Mat" material from the dropdown
- Mat should now be looking tasty (Feel free to tweak any of the shader nodes)
- Head into the "Shader Editor" and change the image in the "Deskmat Graphic" node
- Render
- Done 👍