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socketapi.js
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const io = require("socket.io")();
const socketapi = {
io: io
};
const rooms = {};
const roomOwners={}
io.on("connection", function (socket) {
console.log("A user connected");
socket.on('createRoom', (data) => {
if (!rooms[data.roomName]) {
rooms[data.roomName] = {
password: data.password,
users: [socket.id]
};
socket.join(data.roomName);
socket.emit('roomCreated', data.roomName);
console.log(`Room '${data.roomName}' created`);
} else {
socket.emit('roomExists', data.roomName);
}
});
socket.on('joinRoom', (data) => {
const room = rooms[data.roomName];
if (room && room.password === data.password) {
room.users.push(socket.id);
socket.join(data.roomName);
socket.emit('roomJoined', data.roomName);
// Emit a message to the room to inform others that the current user has joined
socket.to(data.roomName).emit('userJoinedMsg', {
username: data.username,
time:data.time
});
console.log(`User ${data.username} joined room '${data.roomName}'`);
} else {
socket.emit('roomNotFound', data.roomName);
}
});
socket.on('sony', (msg) => {
console.log(msg);
socket.broadcast.to(msg.roomName).emit('max', msg);
});
socket.on('disconnect', () => {
const roomName = roomOwners[socket.id];
if (roomName) {
socket.leave(roomName);
}
delete roomOwners[socket.id];
console.log("A user disconnected");
});
});
module.exports = socketapi;