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My custom game engine written in C++ for my projects

Getting started

Don't forget to --recurse-submodules to include all dependencies

git clone https://github.com/Politofr09/GameEngine.git --recurse-submodules

Compiling

Windows (Visual studio)

  1. Navigate to the scripts directory
  2. Execute Win-Setup.bat
  3. This will generate a .sln file and open directly Visual Studio.
cd scripts
./Win-Setup.bat

Linux

  1. Navigate to the scripts directory
  2. Run chmod +x Linux-Setup.sh to be able to run the build script
  3. Execute Linux-Setup.sh
  4. This will generate a Makefile
  5. To compile everything, navigate back to the root of the repository and run make to compile the engine
cd scripts
chmod +x Linux-Setup.sh
./Linux-Setup.sh
cd ..
make

The engine

  • Multiplatform: Works on Windows and Linux (not tested on other platforms) ✅
  • 3D and 2D renderer, supports 3d models, text, and rects.

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My custom game engine written in c++ for my projects

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