Moves have been rebalanced to enhance the viability of certain Pokémon and to offer players a broader range of strategic options overall. The changes are deliberately minimalistic, ensuring that they remain true to the original Gen 1 experience. No mechanics from later generations have been introduced—meaning no new types, no physical/special split, no weather effects, etc.
Feedback is welcome, as long as it aligns with the goal of maintaining the classic Gen 1 feel!
For more detailed information about moves in the game, check this file.
There are three new moves:
- HEX has been imported from future generations to provide a strong, viable STAB Ghost-type move. It is now part of the Gastly line level-up learnset and is also the only new TM in the game, teachable to Pokémon like Hypno, Ninetales, Marowak, and a few others. HEX gains a 50% damage boost when the opponent is affected by a status condition, introducing a new move effect. However, given its similarity to DREAM EATER and its natural fit with Ghost-types, this addition feels like a seamless and sensible enhancement to the original movepool.
- ELECTRO BALL is a signature move for the Voltorb line which has a high crit rate. Given Electrode's speed and how critical hits are computed in Gen 1, it essentially becomes the best Electric move in the game.
- WILL-O-WISP is a signature move for the Vulpix line. Ninetales suffers in comparison to Arcanine in Gen 1, and this provides it with a much-needed buff (WILL-O-WISP also pairs nicely with HEX).
Move | Type | Power | Accuracy | PP | Side effect |
---|---|---|---|---|---|
HEX | Ghost | 60 | 100 | 15 | Deals 50% more damage if the target has a status condition |
ELECTRO BALL | Electric | 55 | 95 | 20 | High critical hit rate (RAZOR LEAF clone) |
WILL-O-WISP | Fire | - | 70 | 15 | Inflicts BURN |
Move type changes are primarily meant to give STAB options to Mons who were lacking them. Notably:
- CUT becomes Bug-type, providing a viable early-game Bug-type move and a decent coverage option to check Psychic-types.
- RAZOR WIND becomes a weaker Bug-type HYPER BEAM, which due to Gen 1 mechanics can skip the recharge turn if it KOes the opponent.
- SLAM becomes Dragon-type, providing dragons with a STAB option and others with a coverage move against dragons.
- STRUGGLE takes the unused Bird type to ignore resistances and immunities to Normal-type moves.
Move | Type | Power | Accuracy | PP | Additional notes |
---|---|---|---|---|---|
CUT | 50 | 95 | |||
RAZOR WIND | 80 | 15 | Now needs to recharge one turn after attacking instead of charging before (same as HYPER BEAM) | ||
GUST | 40 | 100 | 35 | ||
KARATE CHOP | 50 | 25 | |||
SLAM | 80 | 20 | |||
STRUGGLE | 50 | 100 | 10 | Bird-type allows STRUGGLE to ignore resistances and immunities |
Most other changes were made to increase the viability of some subpar moves, or to give them a niche. In rare cases moves were nerfed, most notably DIG.
Move | Type | Power | Accuracy | PP | Additional notes |
---|---|---|---|---|---|
ABSORB | Grass | 100 | 20 | ||
VINE WHIP | Grass | 35 | 100 | ||
MEGA DRAIN | Grass | 100 | 10 | ||
SOLARBEAM | Grass | 100 | 10 | Power now on par with SKY ATTACK | |
FIRE SPIN | Fire | 15 | 15 | ||
WATERFALL | Water | 80 | 100 | 15 | Now has a 10% chance to make the target flinch |
LEECH LIFE | Bug | 100 | 15 | ||
TWINEEDLE | Bug | 100 | 20 | ||
PIN MISSILE | Bug | ||||
POISON STING | Poison | 100 | 35 | ||
SMOG | Poison | 20 | |||
ACID | Poison | 100 | |||
SLUDGE | Poison | 100 | |||
ROCK THROW | Rock | 50 | 15 | ||
BONEMERANG | Ground | 90 | 10 | ||
DIG | Ground | 100 | |||
WING ATTACK | Flying | 100 | |||
SKY ATTACK | Flying | 140 | |||
PSYWAVE | Psychic | - | 15 | Damage now between 50% and 150% of user's level | |
KINESIS | Psychic | - | 80 | 15 | |
LICK | Ghost | 100 | |||
FURY ATTACK | Normal | 15 | 20 | ||
FURY SWIPES | Normal | 18 | 15 | ||
CONSTRICT | Normal | 100 | |||
DIZZY PUNCH | Normal | 100 | 10 | Now has a 10% chance to confuse the target | |
SKULL BASH | Normal | 100 | 15 | ||
DOUBLE EDGE | Normal | 100 | |||
MEGA KICK | Normal | 120 | 5 | ||
TRI ATTACK | Normal | 80 | 100 | 10 | Now has a 20% chance to paralyze, freeze, or burn (6.6% chance of each) |
FOCUS ENERGY | Normal | - | 100 | 30 | |
ROAR | Normal | - | 20 |