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Makefile
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roms := \
yumepokered.gb \
yumepokeblue.gb \
yumepokegreen.gb \
yumepokeblue_debug.gb \
yumepokerouge.gb \
yumepokeverte.gb \
yumepokebleue.gb \
yumepokebleue_debug.gb
patches := \
yumepokered.patch \
yumepokeblue.patch
rom_obj := \
audio.o \
home.o \
main.o \
maps.o \
ram.o \
text.o \
gfx/pics.o \
gfx/sprites.o \
gfx/tilesets.o
yumepokered_obj := $(rom_obj:.o=_red.o)
yumepokeblue_obj := $(rom_obj:.o=_blue.o)
yumepokegreen_obj := $(rom_obj:.o=_green.o)
yumepokeblue_debug_obj := $(rom_obj:.o=_blue_debug.o)
yumepokered_vc_obj := $(rom_obj:.o=_red_vc.o)
yumepokeblue_vc_obj := $(rom_obj:.o=_blue_vc.o)
yumepokerouge_obj := $(rom_obj:.o=_rouge.o)
yumepokeverte_obj := $(rom_obj:.o=_verte.o)
yumepokebleue_obj := $(rom_obj:.o=_bleue.o)
yumepokebleue_debug_obj := $(rom_obj:.o=_bleue_debug.o)
### Build tools
ifeq (,$(shell which sha1sum))
SHA1 := shasum
else
SHA1 := sha1sum
endif
RGBDS ?=
RGBASM ?= $(RGBDS)rgbasm
RGBFIX ?= $(RGBDS)rgbfix
RGBGFX ?= $(RGBDS)rgbgfx
RGBLINK ?= $(RGBDS)rgblink
### Build targets
.SUFFIXES:
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
.PHONY: all red blue blue_debug clean tidy compare tools
all: $(roms)
red: yumepokered.gb
blue: yumepokeblue.gb
green: yumepokegreen.gb
blue_debug: yumepokeblue_debug.gb
red_vc: yumepokered.patch
blue_vc: yumepokeblue.patch
rouge: yumepokerouge.gb
verte: yumepokeverte.gb
bleue: yumepokebleue.gb
bleue_debug: yumepokebleue.gb
clean: tidy
find gfx \
\( -iname '*.1bpp' \
-o -iname '*.2bpp' \
-o -iname '*.pic' \) \
-delete
tidy:
$(RM) $(roms) \
$(roms:.gb=.sym) \
$(roms:.gb=.map) \
$(patches) \
$(patches:.patch=_vc.gb) \
$(patches:.patch=_vc.sym) \
$(patches:.patch=_vc.map) \
$(patches:%.patch=vc/%.constants.sym) \
$(yumepokered_obj) \
$(yumepokeblue_obj) \
$(yumepokegreen_obj) \
$(yumepokered_vc_obj) \
$(yumepokeblue_vc_obj) \
$(yumepokeblue_debug_obj) \
$(yumepokerouge_obj) \
$(yumepokeverte_obj) \
$(yumepokebleue_obj) \
$(yumepokebleue_debug_obj) \
rgbdscheck.o
$(MAKE) clean -C tools/
compare: $(roms) $(patches)
@$(SHA1) -c roms.sha1
tools:
$(MAKE) -C tools/
RGBASMFLAGS = -Q8 -P includes.asm -Weverything -Wtruncation=1
# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
ifeq ($(DEBUG),1)
RGBASMFLAGS += -E
endif
$(yumepokered_obj): RGBASMFLAGS += -D _RED
$(yumepokegreen_obj): RGBASMFLAGS += -D _GREEN
$(yumepokeblue_obj): RGBASMFLAGS += -D _BLUE
$(yumepokeblue_debug_obj): RGBASMFLAGS += -D _BLUE -D _DEBUG
$(yumepokered_vc_obj): RGBASMFLAGS += -D _RED -D _RED_VC
$(yumepokeblue_vc_obj): RGBASMFLAGS += -D _BLUE -D _BLUE_VC
$(yumepokerouge_obj): RGBASMFLAGS += -D _RED -D _FRA
$(yumepokeverte_obj): RGBASMFLAGS += -D _GREEN -D _FRA
$(yumepokebleue_obj): RGBASMFLAGS += -D _BLUE -D _FRA
$(yumepokebleue_debug_obj): RGBASMFLAGS += -D _BLUE -D _FRA -D _DEBUG
%.patch: %_vc.gb %.gb vc/%.patch.template
tools/make_patch $*_vc.sym $^ $@
rgbdscheck.o: rgbdscheck.asm
$(RGBASM) -o $@ $<
# Build tools when building the rom.
# This has to happen before the rules are processed, since that's when scan_includes is run.
ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS)))
$(info $(shell $(MAKE) -C tools))
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
preinclude_deps := includes.asm $(shell tools/scan_includes includes.asm)
define DEP
$1: $2 $$(shell tools/scan_includes $2) $(preinclude_deps) | rgbdscheck.o
$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
endef
# Dependencies for objects (drop _red and _blue from asm file basenames)
$(foreach obj, $(yumepokered_obj), $(eval $(call DEP,$(obj),$(obj:_red.o=.asm))))
$(foreach obj, $(yumepokeblue_obj), $(eval $(call DEP,$(obj),$(obj:_blue.o=.asm))))
$(foreach obj, $(yumepokegreen_obj), $(eval $(call DEP,$(obj),$(obj:_green.o=.asm))))
$(foreach obj, $(yumepokeblue_debug_obj), $(eval $(call DEP,$(obj),$(obj:_blue_debug.o=.asm))))
$(foreach obj, $(yumepokered_vc_obj), $(eval $(call DEP,$(obj),$(obj:_red_vc.o=.asm))))
$(foreach obj, $(yumepokeblue_vc_obj), $(eval $(call DEP,$(obj),$(obj:_blue_vc.o=.asm))))
$(foreach obj, $(yumepokerouge_obj), $(eval $(call DEP,$(obj),$(obj:_rouge.o=.asm))))
$(foreach obj, $(yumepokeverte_obj), $(eval $(call DEP,$(obj),$(obj:_verte.o=.asm))))
$(foreach obj, $(yumepokebleue_obj), $(eval $(call DEP,$(obj),$(obj:_bleue.o=.asm))))
$(foreach obj, $(yumepokebleue_debug_obj), $(eval $(call DEP,$(obj),$(obj:_bleue_debug.o=.asm))))
endif
%.asm: ;
yumepokered_pad = 0x00
yumepokeblue_pad = 0x00
yumepokegreen_pad = 0x00
yumepokered_vc_pad = 0x00
yumepokeblue_vc_pad = 0x00
yumepokeblue_debug_pad = 0xff
yumepokerouge_pad = 0x00
yumepokeverte_pad = 0x00
yumepokebleue_pad = 0x00
yumepokebleue_debug_pad = 0xff
yumepokered_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON RED"
yumepokegreen_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON GREEN"
yumepokeblue_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON BLUE"
yumepokeblue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON BLUE"
yumepokered_vc_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON RED"
yumepokeblue_vc_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON BLUE"
yumepokerouge_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON RED"
yumepokeverte_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON GREEN"
yumepokebleue_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON BLUE"
yumepokebleue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m MBC3+RAM+BATTERY -r 03 -t "POKEMON BLUE"
%.gb: $$(%_obj) layout.link
$(RGBLINK) -p $($*_pad) -d -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^)
$(RGBFIX) -p $($*_pad) $($*_opt) $@
### Misc file-specific graphics rules
gfx/battle/move_anim_0.2bpp: tools/gfx += --trim-whitespace
gfx/battle/move_anim_1.2bpp: tools/gfx += --trim-whitespace
gfx/intro/blue_jigglypuff_1.2bpp: rgbgfx += --columns
gfx/intro/blue_jigglypuff_2.2bpp: rgbgfx += --columns
gfx/intro/blue_jigglypuff_3.2bpp: rgbgfx += --columns
gfx/intro/red_nidorino_1.2bpp: rgbgfx += --columns
gfx/intro/red_nidorino_2.2bpp: rgbgfx += --columns
gfx/intro/red_nidorino_3.2bpp: rgbgfx += --columns
gfx/intro/gengar.2bpp: rgbgfx += --columns
gfx/intro/gengar.2bpp: tools/gfx += --remove-duplicates --preserve=0x19,0x76
gfx/credits/the_end.2bpp: tools/gfx += --interleave --png=$<
gfx/slots/red_slots_1.2bpp: tools/gfx += --trim-whitespace
gfx/slots/blue_slots_1.2bpp: tools/gfx += --trim-whitespace
gfx/slots/green_slots_1.2bpp: tools/gfx += --trim-whitespace
gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48
gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates
### Catch-all graphics rules
%.png: ;
%.2bpp: %.png
$(RGBGFX) $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
%.1bpp: %.png
$(RGBGFX) $(rgbgfx) --depth 1 -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) --depth 1 -o $@ $@)
%.pic: %.2bpp
tools/pkmncompress $< $@