Skip to content

Commit

Permalink
patch1.2.1
Browse files Browse the repository at this point in the history
  • Loading branch information
Plushtoast committed Mar 14, 2021
1 parent 5799a1b commit 10f2191
Show file tree
Hide file tree
Showing 32 changed files with 776 additions and 241 deletions.
Binary file added icons/categories/ability_ceremonial.webp
Binary file not shown.
45 changes: 29 additions & 16 deletions lang/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -155,6 +155,7 @@
"Category": "Kategorie",
"clerical": "klerikal",
"condition": "Zustand",
"ceremonialItem": "Zeremonialgegenstand",
"combatspecialtalents": "Kampfsonderfertigkeiten",
"CriticalSuccess": "Kritischer Erfolg",
"CriticalFailure": "Patzer",
Expand Down Expand Up @@ -239,6 +240,8 @@
"Height": "Größe",
"Home": "Heimatort",
"Initial": "Startwert",
"initDie": "Initiativewürfel",
"initDieMod": "Initiative Mod.",
"initiative": "Initiative",
"initComplete": "Initialisierung abgeschlossen",
"initSkipped": "Initialisierung abgebrochen",
Expand Down Expand Up @@ -751,13 +754,6 @@
"tp": "tp"
},

"Shapeshift": {
"title": "Gestaltwandlung",
"description": "Bestätige bitte, sofern du {source} in {target} gestaltwandeln möchtest. Dabei wird ein neuer Charakter angelegt, welcher die neuen kombinierten Attribute beinhaltet. Stelle sicher, dass du diesen Vorgang erneut wiederholst und die alte Gestaltwandlung löscht, wenn sich die Attribute der Quelle verändern.<br>Entscheide wo die Attribute und Fähigkeiten ihren Ursprung nehmen:",
"takeVantages": "Vor-/Nachteile übernehmen",
"done": "Die Gestaltwandlung wurde abgeschlossen."
},

"LocalizedIDs": {
"deaf": "Taub",
"blind": "Blind",
Expand All @@ -773,12 +769,12 @@
"incompetent": "Unfähig",
"exceptionalSkill": "Herausragende Fertigkeit",
"exceptionalCombatTechnique": "Herausragende Kampftechnik",
"regenerationLP": "Verbesserte Regeneration (Lebensenergie)",
"regenerationAE": "Verbesserte Regeneration (Astralenergie)",
"regenerationKP": "Verbesserte Regeneration (Karmaenergie)",
"weakRegenerationLP": "Schlechte Regeneration (Lebensenergie)",
"weakRegenerationAE": "Schlechte Regeneration (Astralenergie)",
"weakRegenerationKP": "Schlechte Regeneration (Karmaenergie)",
"regenerationLeP": "Verbesserte Regeneration (Lebensenergie)",
"regenerationAsP": "Verbesserte Regeneration (Astralenergie)",
"regenerationKaP": "Verbesserte Regeneration (Karmaenergie)",
"weakRegenerationLeP": "Schlechte Regeneration (Lebensenergie)",
"weakRegenerationAsP": "Schlechte Regeneration (Astralenergie)",
"weakRegenerationKaP": "Schlechte Regeneration (Karmaenergie)",
"weakAstralBody": "Schwacher Astralkörper",
"weakKarmicBody": "Schwacher Karmalkörper",
"restrictedSenseSight": "Eingeschränkter Sinn (Sicht)",
Expand Down Expand Up @@ -814,7 +810,7 @@
"DamagePermission": "Du darfst den Schaden nicht übertragen.",
"NotEnoughXP": "Nicht genug Abenteuerpunkte",
"NotEnoughAsP": "Nicht genug Astralpunkte",
"NotEnoughKaP": "Nicht genug Astralpunkte",
"NotEnoughKaP": "Nicht genug Karmapunkte",
"NotEnoughCharges": "Nicht genug Ladungen",
"AdvanceMaximumReached": "Maximale Steigerung bereits erreicht",
"notFound": "{category} {name} nicht gefunden",
Expand All @@ -831,7 +827,20 @@
"talentValueTooLow": "Dein Talentwert ist zu niedrig",
"NotUnlocked": "Noch nichts freigeschalten",
"onlyGMAllowedToCancel": "Nur der Spielleiter darf Vergleichsproben abbrechen.",
"unknownCombatSkill": "Das Kampftalent {skill} der Waffe {item} ist unbekannt. Bitte die Waffe anpassen."
"unknownCombatSkill": "Das Kampftalent {skill} der Waffe {item} ist unbekannt. Bitte die Waffe anpassen.",
"onlyGMcanShapeshift": "Du hast nicht die richtigen Berechtigungen zum Formwandeln."
},

"Shapeshift": {
"title": "Gestaltwandlung",
"description": "Bestätige bitte, sofern du {source} in {target} gestaltwandeln möchtest. Dabei wird ein neuer Charakter angelegt, welcher die neuen kombinierten Attribute beinhaltet. Stelle sicher, dass du diesen Vorgang erneut wiederholst und die alte Gestaltwandlung löscht, wenn sich die Attribute der Quelle verändern.<br>Entscheide wo die Attribute und Fähigkeiten ihren Ursprung nehmen:",
"takeVantages": "Vor-/Nachteile übernehmen",
"done": "Die Gestaltwandlung wurde abgeschlossen.",
"takeSpecAbs": "Sonderfertigkeiten übernehmen",
"takeSpells": "Zauber/Rituale übernehmen",
"takeLiturgies": "Liturgien/Zeremonien übernehmen",
"keepVision": "Sichteinstellung übernehmen",
"takeSkills": "Talente übernehmen"
},

"CEREMONYMODIFIER": {
Expand Down Expand Up @@ -935,7 +944,9 @@
"talentModifierEnabled": "Talentmodifikatoren aktiviert",
"talentModifierEnabledHint": "Talentmodifikatoren im Würfelfenster automatisch selektiert.",
"capQSat": "Maximale erwürfelbare QS",
"capQSatHint": "Beschränke die erzielbare QS."
"capQSatHint": "Beschränke die erzielbare QS.",
"noConfirmationRoll": "Kein Bestätigungswurf",
"noConfirmationRollHint": "Bei Angriffen und Eigenschaftswürfen keinen Bestätigungswurf durchführen."
},

"CHATFATE": {
Expand Down Expand Up @@ -1028,6 +1039,7 @@
},

"CONDITION": {
"shapeshift": "Gestaltwandlung",
"encumbered": "Belastung",
"stunned": "Betäubung",
"raptured": "Entrückung",
Expand All @@ -1053,6 +1065,7 @@
},

"CONDITIONDESCRIPTION": {
"shapeshift": "Diese Kreatur hat ihre Gestalt gewandelt",
"encumbered": "Schweres Gepäck und Rüstungen können den Träger sehr belasten und seine Bewegungsfreiheit einschränken. So lange diese Lasten getragen werden, erleidet die Person entsprechende Stufen an Belastung. Werden die Lasten abgelegt, verschwinden auch die Belastungsstufen. Das Gewicht von Rüstungen wird bei der Berechnung von Belastung durch Traglast ignoriert.",
"stunned": "Durch zu viel Wein, Erschöpfung oder eine zünftige Schlägerei kann ein Held Stufen von Betäubung erleiden. Eine Stufe Betäubung verschwindet nach einer Ruhephase von 3 Stunden, so nichts anderes angegeben ist.",
"raptured": "Dieser Zustand kommt bei Geweihten zustande, wenn sie in kurzer Zeit eine bestimmte Menge an Karmapunkten ausgeben. Für jeweils 10 Karmapunkte, die bei Mirakeln, Liturgien oder Zeremonien frei werden, erhält er eine Stufe des Zustands Entrückung. Die Entrückung baut sich jede Stunde um 1 ab.",
Expand Down
43 changes: 29 additions & 14 deletions lang/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,7 @@
"clerical": "clerical",
"charges": "Charges",
"condition": "Condition",
"ceremonialItem": "Ceremonial Item",
"combatspecialtalents": "Combat Special Abilities",
"CriticalSuccess": "Critical success",
"CriticalFailure": "Botch",
Expand Down Expand Up @@ -242,6 +243,8 @@
"Home": "Home",
"Initial": "Initial value",
"initiative": "Initiative",
"initDieMod": "Initiative die mod.",
"initDie": "Initiative die",
"interruption": "Interruption",
"increaseRange": "Increase range",
"importDefault": "<div class=\"detailbox\"><p>Copyright © 2020 by Ulisses Spiele GmbH, Waldems. THE DARK EYE, AVENTURIA, DERE, MYRANOR, RIESLAND, THARUN, and UTHURIA are trademarks of Ulisses Spiele. All rights reserved.<br>This publication is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, whether electronic,mechanical, photocopy, recording, or otherwise, without prior written consent by Ulisses Spiele GmbH, Waldems.</p></div>",
Expand Down Expand Up @@ -645,12 +648,7 @@
},


"Shapeshift": {
"title": "Shapeshift",
"description": "Please confirm if you want to shapeshift {source} into {target}. This will create a new Actor, which includes the new combined abilities. Make sure to repeate this action once the source of the shapeshift changes.<br>Chose the attributes' origins:",
"takeVantages": "Keep Dis-/Advantages",
"done": "The shapeshift has been finished."
},


"HELP": {
"showHelp": "Show help",
Expand Down Expand Up @@ -773,12 +771,12 @@
"incompetent": "Incompetent",
"exceptionalSkill": "Exceptional Skill",
"exceptionalCombatTechnique": "Exceptional Combat Technique",
"regenerationLP": "Improved Regeneration (Life Points)",
"regenerationAE": "Improved Regeneration (Arcane Energy)",
"regenerationKP": "Improved Regeneration (Karma Points)",
"weakRegenerationLP": "Weak Regeneration (Life Points)",
"weakRegenerationAE": "Weak Regeneration (Arcane Energy)",
"weakRegenerationKP": "Weak Regeneration (Karma Points)",
"regenerationLeP": "Improved Regeneration (Life Points)",
"regenerationAsP": "Improved Regeneration (Arcane Energy)",
"regenerationKaP": "Improved Regeneration (Karma Points)",
"weakRegenerationLeP": "Weak Regeneration (Life Points)",
"weakRegenerationAsP": "Weak Regeneration (Arcane Energy)",
"weakRegenerationKaP": "Weak Regeneration (Karma Points)",
"weakAstralBody": "Weak Astral Body",
"weakKarmicBody": "Weak Karmic Body",
"restrictedSenseSight": "Restricted Sense (Sight)",
Expand All @@ -805,6 +803,18 @@
"aptitude": "Aptitude"
},

"Shapeshift": {
"title": "Shapeshift",
"description": "Please confirm if you want to shapeshift {source} into {target}. This will create a new Actor, which includes the new combined abilities. Make sure to repeate this action once the source of the shapeshift changes.<br>Chose the attributes' origins:",
"takeVantages": "Keep Dis-/Advantages",
"takeSpecAbs": "Keep Special Abilities",
"takeSpells": "Keep Spells/Rituals",
"takeLiturgies": "Keep Liturgies/Ceremonies",
"done": "The shapeshift has been finished.",
"keepVision": "Keep vision",
"takeSkills": "Keep skills"
},

"DSAError": {
"MacroItemMissing": "Your character has no item named {item}. Make sure to select a token or assign a character to yourself.",
"APUpdateError": "Unable to adapt AP value. Please configure manually.",
Expand All @@ -831,7 +841,8 @@
"talentValueTooLow": "Your Skill value is too low",
"NotUnlocked": "Not yet unlocked",
"onlyGMAllowedToCancel": "Only the game master is allowed to abort opposing tests",
"unknownCombatSkill": "The combat technique {skill} of the weapon {item} is unknown. Please fix the weapon."
"unknownCombatSkill": "The combat technique {skill} of the weapon {item} is unknown. Please fix the weapon.",
"onlyGMcanShapeshift": "You don't have the right permissions to shapeshift."
},

"CEREMONYMODIFIER": {
Expand Down Expand Up @@ -938,7 +949,9 @@
"capQSat": "Max achievable quality level",
"capQSatHint": "Restrict the max achievable quality level.",
"talentModifierEnabled": "Skill modifiers activated",
"talentModifierEnabledHint": "Skill modifiers are selected by default in the roll window"
"talentModifierEnabledHint": "Skill modifiers are selected by default in the roll window",
"noConfirmationRoll": "No confirmation roll",
"noConfirmationRollHint": "No confirmation roll for attacks and attribute checks."
},

"CHATFATE": {
Expand Down Expand Up @@ -1031,6 +1044,7 @@
},

"CONDITION": {
"shapeshift": "Shapeshift",
"encumbered": "Encumbrance",
"stunned": "Stupor",
"raptured": "Rapture",
Expand All @@ -1056,6 +1070,7 @@
},

"CONDITIONDESCRIPTION": {
"shapeshift": "This creature shifted its shape.",
"encumbered": "Heavy gear and armor can weigh heroes down, restricting their mobility. Encumbered characters suffer penalties to applicable skill checks, based on their current level of Encumbrance. Applicable skills are indicated as such in their descriptions. When heroes discard weight, their levels of Encumbrance go away. When calculating encumbrance due to load, remember to ignore the weight of the hero’s armor, which is already factored into its Encumbrance value.",
"stunned": "Whether from wine, drugs, exhaustion, or a good brawl, a hero might gain levels of Stupor and suffer disorientation and lethargy. However, the effects of Stupor do not last very long. Remove 1 level of Stupor for every 3 full hours of rest, unless directed otherwise.",
"raptured": "When Blessed Ones use large numbers of karma points (KP) within a short period of time, they acquire a condition called Rapture. Every passing hour reduces Rapture levels by 1.",
Expand Down
Loading

0 comments on commit 10f2191

Please sign in to comment.