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FEATURES.md

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🕹 Feature 🕹

We tried our best to serve you the best features you could get from Zombieland.


Finished Features

  • Smooth rotation, Quick and accurate gunshot:

  • Realistic movement, knock-back physics applied when zombie is shot:

  • Well-designed ammo counting system, refill ammo by hitting box:

  • Easy to recognize health counting system, has low heath alert sounds:

  • Different types of zombie, more challenges and ways to kill zombies:

Upcoming Features

or features that will (never) happen in the future

  • Variety of weapon types, fun sounds effect:

  • More designs of zombies, bosses and new character:

  • New map, new theme song:


Todo:

  • Play in your free time. The best solution for stress relievers.
  • Learn the method to make similar game genre.
  • Further education and updates from the game and for the game itself.

Screenshots & Gameplay

  • Gameplay:

  • Some screenshots:



Please click here for more picture and video about our game.


Discussion

What we have learnt?

After the OOP course in general and the working of this project in particular, we claimed that to make a game, regardless of how hard and complicated the game required, the most important factor that helps us finish the project is the seriousness and dedication of team members, not just the leader. Even though some difficulty has occurred, as long as you keep the strong spirit in your team working, you and your friends can do it. Things can be changed due to the circumstance, and maybe the whole project affected, but that is not important if you and your friends have to be good and do all things a little in a project. Tasks distribution and contribution have shown that each of us has our different talents and specialities; However, we devoted ourselves to make the project Zombieland finally completed in time. Again, thank you Tom Huynh for teaching us how to use Java language from the basic, to the point we could make something fantastic like Zombieland.