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There is a problem when you are using OpenGL for other things than 2D, or if you are using different shaders for 2D. I'd like to separate this step from the creation of Gl.
You proposed to add a switch to the WindowSettingshere. This would be a run-time switch, so all the gl is still going to be linked and compiled. I vote for either removal, or making it a cargo configuration flag (compile switch).
See PistonDevelopers/window#56
&mut W
whereW: OpenGLWindow
) toGlGraphics::new
and add GL init inside itThe text was updated successfully, but these errors were encountered: