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ai.cpp
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#include "ai.h"
#include <assert.h>
#include <iostream>
#include <time.h>
#include "gomoku/freestyle/virtualboardfreestyle.h"
#include "gomoku/renju_basic/virtualboardrenjubasic.h"
#include "const.h"
AI::AI() {
tree = new GameTree();
}
AI::~AI() {
if (tree != NULL) delete tree;
}
int AI::think() {
switch (level_) {
case 0:
tree->mcts(2, 3200, 1600); break;
case 1:
tree->mcts(3, 3200, 2400); break;
case 2:
tree->mcts(4, 3200, 3200); break;
default:
assert(false);
}
return tree->mctsResult();
}
int AI::play(int index) {
int winning = tree->play(index);
// winning whoTurn winner
// 0 -1
// 0 -1
// -1 0 1
// -1 1 0
// 1 0 0
// 1 1 1
return winning == 0 ? -1 :
((winning == -1) ^ tree->getCurrentBoard()->whoTurn());
}
void AI::reset(int level, int rule) {
VirtualBoard* vb;
switch (rule) {
case GOMOKU_FREESTYLE: vb = new VirtualBoardFreeStyle(); break;
case GOMOKU_RENJU_BASIC: vb = new VirtualBoardRenjuBasic(); break;
default: assert(0);
}
tree->init(vb);
level_ = level;
delete vb;
}
void AI::thinkInBackground(bool* continueThinking) {
tree->mcts(4, MAX_BACKGROUND_CYCLE_, continueThinking);
}
void AI::renewLiveTime() {
lastAliveTime_ = time(NULL);
}
bool AI::isAlive() {
time_t currentTime = time(NULL);
double elapsedTime = difftime(currentTime, lastAliveTime_);
if (elapsedTime <= MAX_KEEP_ALIVE_SEC_)
return true;
else
return false;
}