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dump.rs
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//! Example program that extracts assets from a data.win file in the working directory.
//! The extracted assets are placed in ./extract/
use std::{fs, io::Write, time::Instant, collections::HashMap};
use image::GenericImageView;
extern crate dr_extract;
fn main() {
println!("Example \"dump\"...");
let mut data = dr_extract::prepare_file("data.win", vec!["audiogroup1.dat"]).expect("load_file failed")
.fetch_chunks().expect("fetch_chunks failed");
data.parse_gen8().expect("parse_gen8 failed");
if let Some(gen8) = &data.gen8 {
println!("Successfully parsed data.win: {} ({})", gen8.name, gen8.display_name);
}
// println!("gen8: {:?}", data.gen8);
// println!("optn: {:?}", data.optn);
// println!("sond: {:?}", data.sond);
// println!("sprt: {:?}", data.sprt);
// println!("tpag: {:?}", data.tpag);
// println!("txtr: {:?}", data.txtr);
println!("Parsing spritesheets...");
data.parse_txtr().expect("parse_txtr failed");
println!("Loading spritesheets...");
let start = Instant::now();
data.load_spritesheets().expect("Loading spritesheets failed");
println!("Took {} ms", Instant::now().saturating_duration_since(start).as_millis());
println!("Dumping spritesheets...");
fs::create_dir_all("extract/spritesheet/").unwrap();
if let Some(txtr) = &data.txtr {
for (i, spr) in txtr.spritesheets.iter().enumerate() {
match &spr.png {
dr_extract::chunk::PNGState::Loaded { texture } => {
// println!("{}: {:?}", i, texture.dimensions());
texture.save(format!("extract/spritesheet/{}.png", i)).unwrap();
}
dr_extract::chunk::PNGState::Unloaded { .. } => {
println!("Spritesheet {} not loaded.", i);
},
}
}
}
println!("Parsing sprites...");
data.parse_sprt().expect("parse_sprt failed");
println!("Loading sprites...");
let start = Instant::now();
data.load_sprites().expect("Loading sprites failed");
// data.load_sprite("spr_kris_fall_smear").expect("Loading sprite failed");
println!("Took {} ms", Instant::now().saturating_duration_since(start).as_millis());
println!("Dumping sprites...");
fs::create_dir_all("extract/sprite/").unwrap();
if let Some(sprt) = &data.sprt {
for (name, spr) in &sprt.sprites {
match &spr.textures {
dr_extract::chunk::SpriteState::Loaded { textures } => {
if textures.len() == 1 {
textures[0].save(format!("extract/sprite/{}.png", name)).unwrap();
}else{
for (i, tex) in textures.iter().enumerate() {
tex.save(format!("extract/sprite/{}_{}.png", name, i)).unwrap();
}
}
}
dr_extract::chunk::SpriteState::Unloaded { .. } => {},
}
}
}
println!("Parsing backgrounds...");
data.parse_bgnd().expect("parse_bgnd failed");
println!("Loading backgrounds...");
let rewrap_map: HashMap<String, u32> = [
("bg_battleLayer", 14),
("bg_cc_throneroom_tiles_tileset", 6),
("bg_cc_throneroom_tiles_tileset_ch1", 6),
("bg_cctiles_tileset", 6),
("bg_cctiles_tileset_ch1", 6),
("bg_checkerboard_tileset", 7),
("bg_checkerboard_tileset_ch1", 7),
("bg_darkfield_tiles_outline_tileset_ch1", 6),
("bg_darkfield_tiles_tileset_ch1", 6),
("bg_darkforest_tiles_tileset_ch1", 6),
("bg_darkoutline_tiles_tileset_ch1", 3),
("bg_darktiles1_tileset", 5),
("bg_darktiles1_tileset_ch1", 5),
("bg_darktown_PLACEHOLDER", 16),
("bg_dw_bf2_tileset", 7),
("bg_dw_castle_1f_tileset", 16),
("bg_dw_castle_town_tileset", 13),
("bg_dw_castle_town_top_tileset", 17),
("bg_dw_city_alley_animated_tileset", 3),
("bg_dw_city_alley_tileset", 11),
("bg_dw_city_alleyway_tileset", 15),
("bg_dw_city_carnival_lanterns", 4),
("bg_dw_city_doors_tileset", 11),
("bg_dw_city_girder_tileset", 9),
("bg_dw_city_sidewalk_animated_tileset", 4),
("bg_dw_city_stairs_tileset", 7),
("bg_dw_city_street_edges_tileset", 13),
("bg_dw_city_street_tileset", 11),
("bg_dw_city_tileset", 17),
("bg_dw_city_top", 9),
("bg_dw_coaster", 7),
("bg_dw_coaster_tileset", 9),
("bg_dw_cyber_battle_tileset", 13),
("bg_dw_cyber_destroyed_tileset", 5),
("bg_dw_cyber_lines_tileset", 3),
// ("bg_dw_cyber_monitor_tileset", 6), // broken
("bg_dw_cyber_tileset", 13),
("bg_dw_dither_overlay_tileset", 4), // ?
("bg_dw_mansion_acid_animated_tileset", 4),
("bg_dw_mansion_acid_fountain", 7),
("bg_dw_mansion_acid_tileset", 8),
("bg_dw_mansion_basement_door", 2),
("bg_dw_mansion_battle_tileset", 18),
("bg_dw_mansion_foyer", 12),
("bg_dw_mansion_interior_tileset", 10),
("bg_dw_mansion_kitchen", 5),
("bg_dw_mansion_pillars_dark_tileset", 3),
("bg_dw_mansion_pillars_tileset", 3),
("bg_dw_mansion_spamton_basement_tileset", 4),
("bg_dw_mansion_stairs_tilest", 7),
("bg_dw_mansion_tileset", 18),
("bg_dw_mansion_top", 10),
("bg_dw_rounded_edges_tileset", 10),
("bg_dw_trash_tileset", 11),
("bg_forest_details_tileset_ch1", 6),
("bg_neoruins_tileset_ch1", 4),
("bg_schooltiles_tileset", 9),
("bg_schooltiles_tileset_ch1", 9),
("bg_tiles_castle_tileset", 4),
("bg_tiles_castle_tileset_ch1", 4),
("bg_towntiles_tileset", 10),
("bg_towntiles_tileset_ch1", 10),
].iter().map(|(k, v)| (k.to_string(), *v)).collect();
// this reorganizes the output tilesets by using the "intended" number of columns instead of the number that gamemaker arbitrarily picks
// unfortunately, the giant map above is needed since there does not seem to be a way to find/calculate this value automatically
data.add_background_rewrap_columns(rewrap_map);
let start = Instant::now();
data.load_backgrounds().expect("Loading backgrounds failed");
println!("Took {} ms", Instant::now().saturating_duration_since(start).as_millis());
println!("Dumping backgrounds...");
fs::create_dir_all("extract/background/").unwrap();
if let Some(bgnd) = &data.bgnd {
for (name, bg) in &bgnd.backgrounds {
match &bg.texture {
dr_extract::chunk::BackgroundState::Loaded { texture } => {
texture.save(format!("extract/background/{}.png", name)).unwrap();
}
dr_extract::chunk::BackgroundState::Unloaded { .. } => {},
}
}
}
println!("Parsing sounds...");
data.parse_sond().expect("parse_sond failed");
println!("Parsing audio data...");
data.parse_audo().expect("parse_audo failed");
println!("Loading sound data...");
let start = Instant::now();
data.load_sounds().expect("Loading sounds failed");
println!("Took {} ms", Instant::now().saturating_duration_since(start).as_millis());
println!("Dumping sounds...");
fs::create_dir_all("extract/sound/").unwrap();
if let Some(sond) = &data.sond {
for (name, sound) in &sond.sounds {
if let Some(audio) = &sound.audio_data {
match audio {
dr_extract::chunk::AudioType::Internal(data) => {
let mut f = fs::OpenOptions::new().create(true).append(true).open(format!("extract/sound/{}.ogg", name)).expect("File open failed");
f.write_all(data).unwrap();
},
dr_extract::chunk::AudioType::External => {
println!("{} has external audio: {}", name, sound.file);
},
}
}
}
}
println!("Parsing fonts...");
data.parse_font().expect("parse_font failed");
println!("Loading fonts...");
let start = Instant::now();
data.load_fonts().expect("Loading fonts failed");
println!("Took {} ms", Instant::now().saturating_duration_since(start).as_millis());
println!("Dumping fonts...");
fs::create_dir_all("extract/font/").unwrap();
if let Some(font) = &data.font {
for (name, fnt) in &font.fonts {
fs::create_dir_all(format!("extract/font/{}/", name)).unwrap();
for (char, gly) in &fnt.glyphs {
if let Some(tex) = &gly.texture {
if tex.width() > 0 && tex.height() > 0 {
tex.save(format!("extract/font/{}/{}.png", name, char)).unwrap();
} else {
println!("{} has 0 size", format!("extract/font/{}/{}.png", name, char));
}
}
}
}
}
println!("Done!");
}