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Copy pathPearLancher.py
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PearLancher.py
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import sys, time
import pygame
from networktables import NetworkTables
from Libraries import launchpad
# Network tables config:
teamNumber = "5414"
tableName = "Launchpad"
# LED Arrays:
leds = [
[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],
[[30,30,63],[0,0,0],[0,0,0],[15,63,45],[0,0,0],[0,0,0],[63,5,0],[25,60,0],[2,63,10]],
[[20,20,63],[0,63,40],[0,0,0],[0,63,30],[0,0,0],[63,50,0],[63,10,0],[12,40,0],[0,0,0]],
[[10,10,63],[0,63,63],[0,0,0],[0,0,0],[0,0,0],[63,40,0],[63,20,0],[2,30,0],[30,0,63]],
[[0,0,63],[0,0,0],[0,0,0],[63,63,0],[30,0,63],[0,0,0],[63,30,0],[0,63,0],[0,0,0]],
[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[63,0,0]],
[[30,0,63],[30,0,63],[30,0,63],[30,0,63],[30,0,63],[30,0,63],[30,0,63],[30,0,63],[30,0,63]],
[[256,256,0],[30,0,211],[256,256,0],[256,256,0],[30,0,211],[256,256,0],[256,256,0],[30,0,211],[256,256,0]],
[[256,256,0],[30,0,63],[256,256,0],[256,256,0],[30,0,211],[256,256,0],[256,256,0],[30,0,211],[256,256,0]]
]
# Current button status:
btns = [[False for x in range(9)] for y in range(9)]
#Make buttons to determine if scored
scored = [[False for x in range(9)] for y in range(9)]
# reset pattern counter
resetSenseTime = 0
isPattern = False
willReset = False
# create a Launchpad instance
if launchpad.LaunchpadMk2().Check(0):
lp = launchpad.LaunchpadMk2()
mini = False
elif launchpad.LaunchpadMiniMk3().Check(1):
lp = launchpad.LaunchpadMiniMk3()
mini = True
# initialize networktables
NetworkTables.initialize(server='roborio-'+teamNumber+'-frc.local')
nt = NetworkTables.getTable(tableName)
ntScored = NetworkTables.getTable("Scored")
# Rio connection monitor
lastPingValue = False
lastPingValueTime = 0
pingMaxTimeMillis = 500
lastPressed = 0
lastGridButtPress = [-1,-1]
lastFlashed = 0
def main():
global btns
# open the first Launchpad
if not mini:
if lp.Open(0):
print(" - Launchpad Mk2: OK")
elif lp.Open(1):
print(" - Launchpad MiniMK3: OK")
else:
print(" - Launchpad: ERROR (most likely not connected)")
# Clear the buffer because the Launchpad remembers everything
lp.ButtonFlush()
lp.Reset()
nt.putBoolean('ConeMode', False)
nt.putBoolean('CubeMode', True)
btns = [[False for x in range(9)] for y in range(9)]
pygame.time.wait(100)
# Set LED colors to default defined
for r in range(9):
for c in range(9):
setColor(r, c, leds[r][c][0], leds[r][c][1], leds[r][c][2])
setColor(0, 7, leds[0][7][0], leds[0][7][1], leds[0][7][2])
while 1:
# pygame.time.wait(10)
# call looper
looper()
# update button events
stateArray = lp.ButtonStateXY()
if(stateArray==[]):
continue
# update buttons
row = str(stateArray[1])
column = str(stateArray[0])
isPressed = stateArray[2] == 127
print(row + " " + column + " " + str(isPressed))
received(stateArray[1], stateArray[0], isPressed)
# sets color of an individual pad
def setColor(row, column, r, g, b, shifter=0) :
lp.LedCtrlXY(column, row, min(63, r + shifter), min(63, g + shifter), min(63, b + shifter))
def setAllColor(code):
lp.LedAllOn(code)
# called on every pad press
def received(r, c, isPressed):
pygame.time.wait(40)
# update btn array
btns[r][c] = isPressed
if isPressed and btns[5][8] and r >= 6:
if scored[r][c]:
scored[r][c] = False
else:
scored[r][c] = True
# change shifter color of pad to indicate press/release
if scored[r][c]:
setColor(r,c, 63, 0, 0 ,0)
else:
if isPressed:
setColor(r, c, leds[r][c][0], leds[r][c][1], leds[r][c][2], 20)
else:
setColor(r, c, leds[r][c][0], leds[r][c][1], leds[r][c][2], 0)
# check for reset pattern
if btns[0][0] and btns[0][1] and btns[0][2] and btns[0][3]:
global isPattern
global resetSenseTime
currentTimeMillis = int(round(time.time() * 1000))
if not isPattern:
resetSenseTime = currentTimeMillis
isPattern = True
else:
isPattern = False
# def ifLink():
# currentTimeMillis = int(round(time.time()*1000));
# lastFlashed = currentTimeMillis
# if(currentTimeMillis-lastFlashed > 400)
# setColor(r, c, leds[r][c][0], leds[r][c][1], leds[r][c][2], 20)
# else
# setColor(r, c, leds[r][c][0], leds[r][c][1], leds[r][c][2], 0)
# lastFlashed = currentTimeMillis
def looper():
global isPattern, resetSenseTime, willReset, lastPingValue, nt, lastPingValueTime, lastPressed, lastFlashed, lastGridButtPress
currentTimeMillis = int(round(time.time() * 1000))
# get ping from rio
pingValue = nt.getBoolean('pingValueRio', False)
if lastPingValue is not pingValue:
lastPingValueTime = currentTimeMillis
if(currentTimeMillis - lastPingValueTime < pingMaxTimeMillis):
# is connected
setColor(0, 7, 0, 63, 0)
else:
# is not connected
setColor(0, 7, 63, 0, 0)
lastPingValue = pingValue
# send launchpad ping
nt.putBoolean('pingValueLaunchpad', not nt.getBoolean('pingValueLaunchpad', False))
#Detect ConeMode or CubeMode
if btns[3][8] and leds[3][8][0] == 30 and currentTimeMillis-lastPressed > 400:
nt.putBoolean('ConeMode', True)
nt.putBoolean('CubeMode', False)
leds[3][8] = [63, 63, 0]
lastPressed = currentTimeMillis
for c in range (9):
if not scored[6][c]:
leds[6][c] = [63, 63, 0]
setColor(6, c, leds[6][c][0], leds[6][c][1], leds[6][c][2], 0)
elif btns[3][8] and currentTimeMillis-lastPressed > 400:
nt.putBoolean('ConeMode', False)
nt.putBoolean('CubeMode', True)
leds[3][8] = [30, 0, 63]
lastPressed = currentTimeMillis
for c in range (9):
if not scored[6][c]:
leds[6][c] = [30, 0, 63]
setColor(6, c, leds[6][c][0], leds[6][c][1], leds[6][c][2], 0)
changing = False
# send networktables buttons
for r in range(9):
for c in range(9):
status = scored[r][c]
ntScored.putBoolean(str(r)+":"+str(c), status)
if not scored[r][c] and not btns[5][8]:
status = btns[r][c]
nt.putBoolean(str(r)+':'+str(c), status)
if not scored[r][c] and not btns[5][8]:
if r>=6 and btns[r][c]:
setColor(lastGridButtPress[0], lastGridButtPress[1], leds[lastGridButtPress[0]][lastGridButtPress[1]][0],leds[lastGridButtPress[0]][lastGridButtPress[1]][1],leds[lastGridButtPress[0]][lastGridButtPress[1]][2], 0)
changing = True
lastGridButtPress[0] = r
lastGridButtPress[1] = c
if scored[r][c]:
setColor(r,c,63,0,0, 0)
if scored[lastGridButtPress[0]][lastGridButtPress[1]]:
setColor(lastGridButtPress[0], lastGridButtPress[1], 63, 0, 0, 0)
else:
if currentTimeMillis-lastFlashed > 600:
lastFlashed = currentTimeMillis
elif currentTimeMillis-lastFlashed > 300:
if not changing:
r = lastGridButtPress[0]
c = lastGridButtPress[1]
setColor(r,c,0,0,0,0)
else:
lastFlashed = currentTimeMillis-300
else:
r = lastGridButtPress[0]
c = lastGridButtPress[1]
setColor(r,c,leds[r][c][0],leds[r][c][1],leds[r][c][2],0)
# reset checker
# buttons are still held down, ready to reset
if isPattern and (currentTimeMillis - resetSenseTime) > 1000:
willReset = True
for r in range(9):
for c in range(9):
scored[r][c] = False
lastGridButtPress[0] = -1
setAllColor(26)
# buttons let go, reset it
if willReset and not isPattern:
isPattern = False
willReset = False
print("Resetting!")
main()
main()